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StankFace

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  1. When can we expect server merges/transfers? Answer other than "soon" would be appreciated.
  2. YE, i love the game aswell... but server being dead makes me wanna gouge my eyes out, so will just cancel when sub runs at the end of march, and will probably resub when/if they implement server transfers/merges. No point in playing for me when i cannot get warzone for 30 mins.
  3. Well, don't know really... I mean, in regular world pvp i am sure it works, but in non-pvp designated zones its possible to duel someone of your own faction. And something tells me that game mechanics there might not be considered proper PVP, and thus expertise might not working/having any effect.
  4. It might be an odd question, but is it? I mean.. you cannot use expertise adrenals and warzone medpacks in those areas. I was dueling a guy in republic base (not the pvp base, but the one you zone into straight from shuttle) who had just around 50 expertise, but was decked in tanking rakata/columi mix... and was tank specced... on the other hand i have 680 expertise and i am almost full battlemaster. Seemed like i did not do as much dmg as i should, so was wondering if someone bothered to test this?
  5. Since some of servers have very low population (20-30 minutes to queue for warzone for example at 17:00 ), can we get an ETA of planned server transfers and possible server merges?
  6. gonna bump this like pro, because it deserves moar discussion
  7. Will copy paste my post from PVP forums: http://www.swtor.com/community/showthread.php?t=308697 "So the idea is (imma just throw in RANDOM numbers): - Based on current numbers (rep vs imp) give the side that has LESS people something called "Air-strike beacon" to use every 10 minutes. Make it consumable that can be bought from vendor at base with 10 min cooldown (starting when previous air strike is used so only 1 can be used every 10 minutes). What it would do? Its simple... should be similar to cannons that are in bases. HUGE CHANNELED AOE that wipes raids and ***** everything in it. - Thats basic idea, and some thins should be implemented as safeguards, like: - No side can own air-strike beacon untill XYZ people are present on Ilum (lets say 30? 40? actually this can be managed per server according to populations). - IF you purchase air-strike and you leave Ilum, you automatically lose it and it respawns at vendor. - Maybe implement some timer on it. After buying it , you have XZY minutes to use it, otherwise, it dissapears from inventory and its respawned @ vendor. - DMG numbers should be tweaked so that its not insta raid wipe on enemy faction, but rather "OH CRAP! IF I DONT MOVE I WILL DIE - IF I START MOVING LATE I WILL TAKE GOOD AMOUNT OF DMG - IF I MOVE FAST I WILL GET SMALL AMOUNT OF DMG") Anyway, just some thoughts.. it would be right there lore-wise, being war and all... and with careful implementation it could lead to less whine and more fun. "
  8. Thread title is about BALANCE on CURRENT Ilum. Your "ideas" are not addressing balance in any way.
  9. So the idea is (imma just throw in RANDOM numbers): - Based on current numbers (rep vs imp) give the side that has LESS people something called "Air-strike beacon" to use every 10 minutes. Make it consumable that can be bought from vendor at base with 10 min cooldown (starting when previous air strike is used so only 1 can be used every 10 minutes). What it would do? Its simple... should be similar to cannons that are in bases. HUGE CHANNELED AOE that wipes raids and ***** everything in it. - Thats basic idea, and some thins should be implemented as safeguards, like: - No side can own air-strike beacon untill XYZ people are present on Ilum (lets say 30? 40? actually this can be managed per server according to populations). - IF you purchase air-strike and you leave Ilum, you automatically lose it and it respawns at vendor. - Maybe implement some timer on it. After buying it , you have XZY minutes to use it, otherwise, it dissapears from inventory and its respawned @ vendor. - DMG numbers should be tweaked so that its not insta raid wipe on enemy faction, but rather "OH CRAP! IF I DONT MOVE I WILL DIE - IF I START MOVING LATE I WILL TAKE GOOD AMOUNT OF DMG - IF I MOVE FAST I WILL GET SMALL AMOUNT OF DMG") Anyway, just some thoughts.. it would be right there lore-wise, being war and all... and with careful implementation it could lead to less whine and more fun.
  10. .... EVERYONE's crit multiplier was "ridiculous", not only mine. It's essentially double criticial hit dmg. I DO NOT MIND IT !!! I am just telling how now PURPLE BOP CRAFTED ITEM IS INFERIOR TO EASILY OBTAINABLE PVP ITEM.
  11. Alo, I was not crying about Biochem nerf, i was merely pointing out that it's been nerfed in another way, backed up with facts. I dont mind using warzone medpack and adrenal.. because they are pvp items, so its logical for them to be best for pvp-ers. It's just that instead of buffing other proffesions, they nerf Biochem again, that's all. It was OP in PVP at start, its not anymore, but still some nerfs to it.
  12. Well, will just give an example. Before surge nerf I had 77% crit chance multiplier. With both Champion relic + Rakata Adrenal for surge i could stack it to 99%. Lets say its around 20% increase of crit multiplayer for 15% seconds. Now.. i was already using Warzone Adrenal instead of Rakata Adrenal (i considered it better), because it gives FLAT +15% dmg increase (which will apply on both critical and noncritical hits) and it lasts 25 seconds, 10 secs longer than Rakata. After surge nerf I have 71% base crit multiplier, with both Rakata Adrenal + Relic .... i get 79%.. so its overall 8% increase. I guess exotech one will get u bit more, but still not THAT much more. While Warzone Adrenal still gets you 15% overall dmg increase (so again .. ALL dmg, crit hits and noncrit hits alike for 15 seconds) Conclusion Devs done it again. This by no means imply that you should NERF Warzone Adrenal. But just another example of how Biochem becomes obsoloete.
  13. Do you plan to change/alter pvp RNG bag system so that players beyond valor60 can get battlemaster gear at steady pace and not by chance/luck (but not in a way where you implement new tier of pvp gear and you make battlemaster gear what champion gear is now)?
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