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TheRealPyxx

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Everything posted by TheRealPyxx

  1. I know that Karagga's Unyeilding Helm still drops off one of the bosses, Can I get some verification if Sion's Lightsaber still drops from Karagga??
  2. If you're saving your cartel coins for that then you'll be saving them for a very long time.. Trust me when I say this: They will not have this as an option for Cartel Coins or Purchase via Cartel Market. This will be Account Management Only via SWTOR Official Website!!
  3. You wouldn't pay $25.00 for a Character Transfer but you would pay more than $25.00 for a Cartel Packs? lol funny stuff.. come on be reasonable. just saying. And don't say you don't buy Cartel Packs, everyone does.
  4. Just to throw some fuel on the fire; Most packs say they include 1 ultra rare 2 rares, 2 uncommons. Or the catch that some may not see is that they say "May include" etc etc... However that doesn't mean that they will include those items. What I am most unpleased about myself is getting 2 banners, 2 gifts, and 1 vanity or 1 other miscellanious item. And the point that I could go through 20+ packs and not get a single Ultra Rare drop? or even a purple of any type. That's just unheard of. I was very pissed off when I go spend $200.00 and not get jack crap. The % on the drop rates in the packs have got to be balanced out more. I don't want to see myself open up 20 packs and get 2 mounts that are very common, or some stupid Dancing outfits that no one will wear or buy. Or some invisible gear that makes me look like I'm wearing just my underclothes. No way am I happy about recieving these items and not have a chance at some real drops like the hover chairs, or masks that would be nice.. Color Crystals that have eluded me still. And even though the Crafting Items are nice, It would be even better if I got a Rare Schematic out of a few packs to go along with those items. No way in any shape or form that the Cartel Market should be turned into a Pay to Win Feature. I will Boycott EA and BioWare if that would ever happen. However, I will keep my patronage if EA / Bioware balances out the Vanity items and fix the % drop rate of their Ultra Rares and Rares. Any Item that is in the Cartel Market that is Stat based on it, should be at level of the person collecting. The items for lvl 31 was spot on. However Anything more such as end-game items should be left out. Schematics, if considered, should be for all Crew Skills; and then should only affect either Cosmetic or possible Vanity or Ship. Such as a certain look for your ship, or some vanity pets crafted or found, or maybe some new gear looks. Suggested Schematics would include Armor, Weapons, for Force and Non-Force users. Ship Cosmetics should be Cybertech crafted ((and be able to Reversed Engineered) something that needs to be fixed on the current Ship Parts), Vanity Pets, Can be done different ways. Crafted or Found. BioChem (have some kind of weird science theme going along with it) Cybertech (little droids that can follow you around) Gathering Crew Skills Scavenging can find a Mineral or Rock Type Pet Archeology can find ancient Life Forms of elemental and non-mechanical types Treasure Hunting can find Ancient Golems or Undead Life Forms of the past Slicing can find a possible Intelligient Life Form or Mechanical types Rather you have a chance to Find these items in the field is up to the Devs, However I would suggest it be a Mission Drop Item from a Catel Pack with a 100% success rate from when the companion returns from the mission. Just a side note though, Vanity Pets should not be allowed in PVP zones or Operations. Please take the ability to summon those out of those areas. I think I've pretty much covered everything.. If I think of more then I will respond again.
  5. I would have to agree with this as well. Along with what I suggested above. The more I think on this subject the more reason it makes sense to me. Yes, Server Balance is Key element to both PVP, and Group Finder Elements. Cross-Server Functionality is a must in order for this to work properly. But I would suggest that this be listed as a priority as the community is growing weary and tired of not having their way. So before too long, you may see a drop in players if they're not allowed to get what they want. Which is pretty sad. I on the otherhand will be waiting patiently.
  6. I personally feel that you're taking the "pay to win" out of context, Sure, what you're referring to is definitely something to consider when players take advantage of the GTN and make profit off their earnings. However that is not by definition Pay to Win. Pay to Win, would be strickly something that the Devs have from a Cash Shop; that you would have to buy in order to get ahead. Gear, Weapons, and anything to progress your advancement in the game. Pay to win is basically ability to pay real cash to get access to exclusive items or abilities, unobtainable by any other reasonable means, that give clear-cut statistical advantage. Credits from a GTN Exploit, Does only so much for a person to "get ahead", and yes that could be exploited, "IF" they implemented a Continuous Transfer Method based off the suggestions. However with proper and careful planning I'm sure that would not happen. Free to Play players have a credit limit, as well as Premium players. Subscribers do not. However with that being said, The only advantages here are someone having more credits due to their intuition and business sense in order to make a profit on a game. And the lack and know-how of someone else who does not. So I'm sorry I would have to agree and disagree with you on this one. Aside from that; Transfers should be considered regardless. For the benefit of the game, the players, and the community. SWTOR is stronger now than it was before, just for the simple fact that people, and players alike are moving more into the "Free to Play ERA". The main reason is because of the economy in the Real World. However, in saying this; EA and Bioware have to realize that in order to make their community happier, they will have to listen to their community forums. Otherwise they will eventually fall just like other mmo's and companies in the past. Yes, I will agree with you though, some players may and will take advantage of that; But If a player is willing to pay to transfer a character, And that transfer is reasonably priced, then I'm sure it would be something that EA and Bioware will consider. As far as putting it onto the Cartel Market. I will have to disagree with this. This is the portion that can and will be taking advantaged of. If this was implemented then it will most likely end up on the GTN and be sold for insane amounts of credits. Which can lead to issues with exploits, and players not playing by the rules. "Ninja's." Bottom line is this, The Paid Character Transfer Service should only be done through the Main Website, and only through In-Game Customer Service in which a Ticket was put in, in case of a problem. The Main Website should be set up in the players' account section and have a listed of Characters that are available for Transfer service. Transfer's should be based off of each Character and should have a limit as to how many times they can be transferred in a Week's or Month's time frame. Character Transfers should cost no more than $25.00 USD and no less than $10.00. For Subscribers, The Paid Character Transfer Service should be discounted, for their continuous contribution of being a loyal player in the community. For Premium and Free to Play players, then they should be considered the full price or a % off of the Full price. For Example. $25.00 for Free to Play $15.00 for Premium $10.00 for Subscribers This would be in line with their current system that is in place for Subscribers and Free to Play players. I for one would be happy with this set up not just for the simple fact that I suggested it, but it would seem only fair as an experienced MMO player of 10+ years now. I've seen prices for transfers similar to this. But I will have to agree that Trion Worlds did it right with Rift in their Character Transfer system. So EA and Bioware can take notes.
  7. I don't understand Game-Wide GTN? Do you mean that it could cover cross servers?? And Could you explain a little on how you feel that this would remove the incentive? This part may be subject for discussion in the Suggestion Tab under a different topic. Not for Paid Character Transfer. However if you do make a new Topic please provide a link for the subject and I will gladly follow that discussion.
  8. Honestly, I've been waiting for Paid Character Transfer Services, ever since I leveled up 2 50s and a 36 on one server, and 2 50s, along with many 30+'s on another server, It would be awesome just to have them all together. Being that I'm a Paid Subscriber, I would reccomend or suggest that we would be allow to have free character transfers at least once a week. Sorta like how Trion does with Rift. And if that's not possible, then at least give us a one time free transfer per character; then each additional transfer request could be charged. But I would keep the price down to at least $10.00 each transfer. We're already spending money on Cartel Market. So you have our money. We just want the transfers.
  9. Of all the places with a Flight Path, Nemro's Palace does not have a Quick Travel Point, meanwhile others do. It would be helpful if one was put in place.
  10. Well they could change it to where it could be the Ops leader only, and if that was the case then calling targets would be that person's sole responsibility, And if you want to call out targets in chat then this is why they invented Ventrilo, Teamspeak, and Mumble for. As for PUGs then you're stuck with what you got. Deal with it like the rest of us. Alternatively, You could get a keyboard that has macro buttons on it, ie: Razer Black Widow Stealth Ultimate Gaming Keyboard, and then you can program whatever Text Macros, Mouseovers, or Combat Casting Scripts you wanted. There are always a way around things without actually changing the game internally or externally. A Side note: PVP is all over the place and being able to call out a target can also misdirect other allies to the wrong spot, therefore losing your tactical advantage and possibly losing the game. Are you willing to do that? (don't reply to that, that was a rhetorical question)
  11. I personally don't like addons.. But here are some pros and cons that I can see. Cons: It can take away the orginal fundamental design making it more automative than enjoyable. People would rely more on addon's for their guide than their own intuition or common sense. Leads teams or guilds to rely more on "the better DPS" than helping their fellow guild mate. thus leaving the guild mate who's left out feeling down in the dumps cuz no one will help that person for not having the right gear. It can lead to extortion and munipulation of the game. It adds on to the memory consumption on your computer. Pros: It can help with rotations, leading to higher dps in OPs, PVP, PVE Qsting Pending on the mods. (Can be done in-game by devs) It could help with GTN marketing giving someone an advantage on how to play the pricing game. (extortion) It could help with a better design over the UI (munipulation of the game) Results: Anything that an addon can do can always be added into the game by the devs in order to compensate or accomodate the players by adjusting how their game relays information. Such as: Deadly Boss Mods: This could be done by in-game notifications by how the boss relays it's attacks. Giving players a chance to pop cool downs when needed. (I personally think they do a good job already) DPS Calculator; Better or Improved Combat log; This can also be accommodated by adding in a function to tell a player their intentional rotations for an Advanced Class. This can be highlighted rotations done by the Cool-Down Notification system. Example would be: An Assassin Tank's Rotation could look like: Stealth, Maul, Discharge, Overload, Shock, Thrash, Saber Strike x3, Force Lightning, Discharge, Shock, Thrash. Cooldowns being popped at each time they're up. ie: Recklessness, Electrocute, and Crushing Darkness. but most likely Crushing Darkness will not be used as it takes to long to cast. However with these abilities. The Devs could make it so that each time you pop your Discharge, you get a free Instant-Cast Crushing Darkness, or each time you pop Overload, it causes High Threat (only while having Dark Charge applied) making the next Force Lightning cost no force. Each time one of these abilities are triggered it could be highlighted in an outlined flashing sense to give the player indication it's time to hit that ability. (aka Power Auras) This would of course change the current rotation I outlined above. If that was the case then you could do a rotation such as: Steath, Maul, Overload, Force Lightning, Shock, Thrash, Discharge, Crushing Darkness, Saber Strike x3, Overload, Force Lightning, Shock, Thrash, Discharge, repeat. If the Devs would make in-game changes to slightly adjust how Advance Classes worked then Addon's such as Dps Calculators wouldn't be needed. Because then it would be as intended through original design and not by Mathimatical Wizards who only want to crunch numbers. I understand wanting to be the best, and wanting to get the best. But It can be done by design and not by outside changes. That's just my personal oppinion, and it may be a good idea here, I think it is.. but it's up to the Devs to make that decision. We as a community can only make suggestions.. But it's not just upto Bioware now. It's also upto EA since they partnered up.
  12. Not sure if this will help any; As for the basic pre-Ops Recipe's: Artful - Cun, End, Pow Keen - Cun, End, Crit Agile - Aim, End, Pow Nimble - Aim, End, Crit Aptitude - Willpower, End, Pow Mettle - Willpower, End, Crit Deft - Str, End, Pow Potent - Str, End, Crit
  13. I originally had 3 servers, 2 of which I had 3 different 50s on. I had a 50 Powertech on my 1st server, in which got transferred to my other Server Canderous Ordo. So I got lucky. However, I have a 50 Gunslinger and a 50 Guardian, both on Namadii Corridor, Their destination server is Harbinger? Anyways, "If" I chose to leave them on Namadii Corridor would they get deleted? Or Would I have to take the destination server choice until options for paid character transfers open up?? I have already read the FAQs for this. But it does not answer my questions. I would like to have all my 50s on the same server. And personally I would rather have them on an East Coast server and not a split of East and West coast servers. Is there not a way to be able to keep all of our 50s together since we've worked so hard on them?? Preferably on Canderous Ordo. Dev response would be appreciative.
  14. I originally had 3 servers, 2 of which I had 3 different 50s on. I had a 50 Powertech on my 1st server, in which got transferred to my other Server Canderas Ordo. So I got lucky. However, I have a 50 Gunslinger and a 50 Guardian, both on Namadii Corridor, Their destination server is Harbringer? Anyways, "If" I chose to leave them on Namadii Corridor would they get deleted? Or Would I have to take the destination server choice until options for paid character transfers open up?? I would like to have all my 50s on the same server. And personally I would rather have them on an East Coast server and not a split of East and West coast servers. Is there not a way to be able to keep all of our 50s together since we've worked so hard on them?? Dev response would be appreciative.
  15. Any time any MMO does an event like this it should be prolonged out for anywhere from 2 weeks to 1 month at a time. With the description of the Event and all the details of it posted onto the Log In page so that people will know what's going on, where to go to start the Event, as well as how long they have til they can complete it. Not every one person uses the Forums, Twitter, or Facebook. There needs to be some sort of News Page on the Front page letting others know about what's going on. Yes, aside from the one that's already there. As for all the people who want to complain about an event such as this, You're just gonna have to tough it out and find a million other things to do other than cry and complain about people wanting to have some fun. If you can't join in on the fun yourselves then you really shouldn't be here at all. This is an MMO. Meaning you're not the only ones who play this game!! So get over the fact that some people just want to be jerks and some people want to have fun. But those of you who want to cry about every little thing in the game; then you shouldn't be playing games. Go outside do some real life activities or something. Don't be bringing your drama to the game when it's all negative comments. If you have some constructive things to say then by all means say it. Otherwise don't say anything. Personally I love the event, I haven't had much time to farm the dailies for items or DNA samples. due to work and other priorities in my life. However what little time I do have I've only had enough to get a portion of the Social gear in which I will fall short on a couple pieces due to the upcoming end of the event. Unless Bioware decides to extend the event!! (high hopes) For Low Pop Servers like mine we have very little help or advice from those who are playing online. More details of the event would have been very nice, and more time on the event would have been excellent. Next time please make sure that the event lasts longer than 1 week. As I said above, 2 weeks to 1 month for any Event for an MMO.
  16. Request Extension of the Rakghoul Plague Outbreak for new players and those who are getting a late start on collecting DNA samples to buy from the vendor or collecting the Social Gear from the Daily Qsts. I would hope the extension of 1 week would be okay. All those in favor if extending this Event please help out by posting a reply to this.
  17. Does anyone not agree with this??
  18. There have been many times where I have wanted to try out a new rotation or spec and I would have to go out to a distant plant just to get a few rotations in on a mob that you most likely will kill before completing the rotation. I hate to bring WoW up but they had some good ideas when it came to training dummies. They had one for lvl 50 60 and 85. Also had one for Bosses. I would suggest since we have 2 open bays in the Fleet between the Light Side and Dark Side vendors that we can install some different types of Training Droids there. We can have a lvl 20 one. lvl 30 and lvl 40. then one for lvl 50 and a Boss Droid. We could have them all different sizes. and stationed in corners so that we don't clutter the whole bay up. The lvl 20, 30, and 40 could be in one bay and the 50 and Boss could be in the other one. Basically have the 50 as an Elite and the Boss as a Champion. Where as the 20, 30 and 40 would be a normal lvl. This way people who would want to work on their rotations could do so and be relatively close the Skill Mentor and Trainers. I honestly hope that you would consider this considering there is always room for improvements in our abilities.
  19. 2 words that never should appear together are SWTOR and Pokemon. Pokemon granted is a kid loving anime show that grew fond over a million people by this time in age.. everyone loves to collect them. Even Blizzard the makers of WoW are even incorporating it into their next expansion. However, I'm not quite sure why anyone would want to combine the game of Pokemon with SWTOR. SWTOR is scientific where as Pokemon is fantasy. Even tho SWTOR is made up of fictional alien races, Pokemon do not belong into any conversations or the content of SWTOR. I personally feel that if the makers of Pokemon are going bankrupt or giving rights to other companies that help the Pokemon company out, then it should be done on a company basis and not fan suggested.. The Companion Fighting is a nice suggestion but I would only think that this could lead into some issues with the game mechanics. Unable to control your companion fully or on the other hand controlling your companion but only to a certain extent. It's like I said.. it's nice but no..the word "Pokemon" in a suggestion should be left out of SWTOR. Sorry.
  20. I would have to agree with you Prolyfic, the Sorc's healing Jugg's are easier due to the fact that Jugg's are defense based and take spike damage thereby with the Static Barrier, it eliminates the whole Shield absorption that PT tanks need in order to vent heat. Just a breakdown - Jugg Tanks rely on defense therefore having Static Barrier is a good thing cause they don't have to vent heat in order to maintain their threat or keep on using abilities. Also Jugg tanks don't need to rely on a Shield Absorption in order to keep their force low. Where as PT Tanks do have to rely on taking steady hits with absorbing them as much as they can so that they can keep their heat low. Ops healing or Mercs healing it's not so much of an issue. However you still have to watch you heating as usual. As a Shield Tech, you will notice a huge difference in the heat gain / loss if you were to switch over to Advance Prototype spec or even the Pyrotech spec. Rather than gaining a huge amount of heat really quick, you will steadily keep venting that heat. I'm not quite sure how this is even right compared to how Shield Techs need low heat to maintain their Aggro. I just personally feel that Sorcerer's use Static Barrier as a Rotation ability where as they should only use it as a Big Hit prevention ability. I believe one other person said the same thing.
  21. If this was misleading I do apologize, however the fact that in my past experience it was always referred to as a Damage shield. Damage Shield meaning every time you take damage you give back damage to the enemy that is attacking you. It's not much but it's a small consistent damage every time you're hit. But Let's not stray from the Subject at hand... Sorcery ability Static Barrier taking precedence over Shielding of the Shield Techs ability Shield Vents which is located in the Tree Skill. By way of Static Barrier absorbing most of the damage and not the Powertech himself then that leads to overheating because the Shield Tech is not getting hit therefore not losing heat in return. Shield Techs need to get hit in order to lose heat. If Shielded by Static Barrier then its the Sorcerer's Shield and not the Shield Tech's shield absorbing the damage. If the Shield Tech is overheated then they can not do damage therefore not cause High Aggro to maintain Threat. Thus leaving us the problem with losing aggro, overheating every few secs, and being useless in Raid scenarios.
  22. Also I should note that I did a lot of testing this past week in working with different healers. And it would seem that my theory and your explanation of how a Hit/Miss roll occurs is correct. Healers - Sorcerer - Static Barrier; causes major Heating issues compare to no Static Barrier, Also Threat Generation or Threat in general seems to drop almost completely when this shield goes up onto the Shield Tech. Thus losing aggro over mobs. Operatives - These types of healers are fine but when putting out the heals compared to that of a Sorcerer it's not equal. Let me clarify; Even tho Sorcerer's are known to be big healers and shielding, The Operative is known for rolling continuous heals and a few HoTs. But just to compare their 2 AoE heals they Operative loses every time. Not to mention the Operative AoE is only for 4 people where as the Sorcerer is for 8. Mercenary Heals - I've found that Mercs also heal just fine except the lack of any major healing. They too have HoTs and tend to roll off continuous healing like the Ops. Honestly if any other Shield Techs are having issues then most likely it's due to having a Sorcerer put a Static Barrier on them while they are tanking. Just for those healers who are reading this; In order for a Shield Tech to create the amount of Threat needed and to properly vent Heat to maintain that threat; They have to get hit by mobs. And those hits have to be shielded by their own shields not by any others. If Static Barrier is absorbing those blows constantly then we won't ever generate threat and we'll in turn overheat. Causing us to lose aggro to others. As a Shield Tech we need to have the Devs look into this and Fix this issue. Because as of right now.. Shield Techs will just be put on the shelf and passed up for other Tanks who can rely on the Static Barriers and Raids who want to run 2 Sorcerer healers. Instead of accommodating the Shield Tech with an alternative Healer.
  23. lol That is exactly what a Damage Shield is... a Reactive shield that damages enemies when they hit the person with the damage shield on them. You just contradicted yourself. But to say the lease this is exactly what needs to have for us.
  24. The link below should explain why you're having issues. Please note that I have one more thread explaining other conditions as well. But this link will most definitely answer Threat and Heat issues. The reply is answered correctly and verified through in-game experience. http://www.swtor.com/community/showthread.php?t=305454 http://www.swtor.com/community/showthread.php?t=301503
  25. Most Shield Techs who use a Neural Dart in their rotation is because of the fact that once All the other classes gear up into Columni Gear the DPS gets ridiculous and they can easily pull off you regardless of threat or not. Also to note that in a different post I was mentioning about how Sorcerer's Static Barrier would take precedence over our own Shield thus making us unable to vent heat and mitigate threat. If you look for the thread I'm sure that the reply to my post will explain why we have so much issues with Sorcerer's Shielding. Aggro will come into play once we get better geared up.. however in the mean time for those who are still gearing up they have only the forums to look to for suggestions. And we, the ones who are going through the motions now, have to make the suggestions and make a stand for what we need now before others who seem to whine about things and get us nerfed just like other classes. I for one would rather see a buff than a nerf. Especially since we need it.
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