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Mrtheox

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  1. If you knew you were going to play huttball in a premade 8 man ranked team. How many Mards/Sents would you bring? I would bring 0. It's not that Sents/Mards are not capable of doing anything in huttball, it's that other classes are better carriers, defenders, and tacklers. Sents/Mards don't have enough burst to drop a protected ball carrier before the other team is on top of Sent/Marad, gang-banging him forcing him to pop cool downs. Given a finite number of slots, their utility is largely mitigated in hutball. I wait near the spawn near the spawn spawn how not spawn camping? Sents/mards though are great in void on the attacking phase, the defending phase on the other hand. Sents/Mard struggle in the first two rooms. As they attack door rushers, ranged tends to stay back pelting you. It tends to lead to a higher mortality rate for sents/mards in defe You have to be active in defense, because you have to be active, you have to be exposed and because you are constantly exposed you tend to have a higher mortality rate than some of the other classes. Playing a large portion of the defense a man or two down is a sure fire way to lose doors in Void. It will be interesting to see the compositions of Ranked pre made teams and how they evolve. I have a feeling early groups will tend to be Mard/Sent heavy then you'll see the better teams going to be more Assassin heavy.
  2. Marauders and Sentential are like a Ferrari, if you know what you're doing and can handle doing 5 things at the same time, you'll fly around laughing at everyone else, wondering why thy aren't Marauders. If you don't know what you're doing just like a Ferrari, your a detriment and a danger to everyone around you. Unlike other classes your "rotation" is much more fluid. You are constantly dumping and generating focus, trying to build stacks of centering, building stacks of your saber form, and managing dot applications. Not to mention applying a debuffs, routs, all while trying to use skills that bring up your dots again. While running, leaping, and keeping track of you and your opponent's health. On my sent I work with at least 12 buttons per engagement. If you use a mouse to click on your skills in pvp, you're probably not going to be getting the most out the class. I think it's the most active and fun class to play that said. I disagree with some of the other posters. I don't think it has great utility, they don't have a lot of intangibles. No, knock back or pull, The rout is also a self rout, the CC break and group stun have long cool downs. The group stun breaks on damage, either inflicted by you or someone else. You have poor mobility most of the time. The defense also have long cool downs. Which makes the Sents/Mards not the best base caps or defenders.
  3. Assassin isn't OP Assassin fights 2.5/1 wins Assassin isn't OP MFW
  4. Not fighting two equaled geared and buffed people. At least not fast enough for a decent team to get someone over to stop your cap. In lvl 50 pug matches it is so easy to melt someone simply because of gear differentials. There are other classes that do what you describe way better. If any one lets a Mard/Sent pickup the ball from center and walk in it, that is a fail team. You should be pushed, pulled routed in the lava, acid or pit. If I see a Sent or Mard guarding the score when I have the ball, I go leap, push, score. A sents routs aren't going to keep a decent team from scoring, because you can't push them off the ledge. If the other team is letting you spawn camp in void star they are doing it wrong, or all either under geard noobs
  5. Even then I'm not even sure if it's king of the Arena Ops/scoundrels are pretty nasty when well played. There ability to stealth gives them the initiative, coupled with their roots and slows makes them more than a challenge for Sent/Marauder I have a Sent, It's alot of fun to play, Smashing buttons, timing kicks, popping defense, moving the whole time, but it's greedy play. I know I've let more than few bombs get planted chasing down a kill on Void Star.
  6. Half of this thread is people who rolled easy mode classes complaining they are going to be getting punched in the face by Mard/sents. Really that's about all Sents and Marauders are good for, off objective DPS/Damage in public matches. Good pre made groups are not 3 sents and a pocket healer. The melee DPS classes have very little utility in objective based PVP. There are really two kinds of PVP . 1. Playing for Scoreboard E-peen and 2. playing to win matches. They are in fact mutually exclusive styles of play. A good winning Hutt Ball and Void Star team may often have lower damage totals than the losing the team because they are playing for the objectives, not the kills. Ever been in a civil war where your whole team rushed the middle? I bet those sents/maruds really helped you kill the one guy from the enemy team who rushed mid fast. But it wasn't fast enough to stop the other team from capturing both side turrets. Then your down two turrents and sent/marudr aren't that good at base caps, especially if they have blown their defense cool downs. When PVP'ing as team Rage/focus Dps are a much better choice than Watchmen/Annihilation because at least they can play some defense by AOE'ing people off the objectives, and provide a nice movement buff. I would rather have two Defense/Immortal Guards/Jugs than 2 Sents/Maruds in any objective based pvp.
  7. Since all the pvp matches are objective based, and if your goal is to win matches. Then I would say any of the Space Wizards (Sorces / Sages) have the most utility. They have a nice mix of CC, KB's and speed, which is essential for controlling area, which is what objective based PVP is all about. If however, you just want to go out and get kills and scoreboard glory, I would go with a Annihilation or Rage Marauder. They are lots of fun but have but tend to not make great objective attackers or defenders. Rage a little less so, cause they're AOE focused, but rage tends to be the less desirable of the raiding builds.
  8. Kilgore Trout (MBH, BH/Commando, BH/Riflemen, BH/Carbines, BH/Pistoleer, BH/TK, BH/CM, Commando) Checking in It's awesome to see some of the old names. Troll, I know, I used some of your scatter pistols and Lighting Rifles. XxCarlosxX always had fat bounties on the boards, though I don't think anyone every claimed one. I'm Curly Manbush over on Naddist Rebels, but not playing much anymore.
  9. Short answer: wait till they fix RE'ing. Long answer below. I've done it on my Sent and crafted and used blue armor most of the way up. You've nailed the problems which make synth really difficult to be useful as you level. The incredible amounts of RE attempts necessary, even to make blues, compound the problems of poor resource design with this class. Archaeology has the most gatherable material per level. Look at our grade 3 materials, Blue/Green/Red Opaque Crystal, Bondar Crystal, Opila Crystal, Prehistoric Artifact Fragment and Ancient Artifact Fragment. Which mean if you come upon any gathering node you have less than a 1 in 7 chance of gathering the materials you need. So for the most part you're right it's much less time consuming to use mostly orange except for bracers and belts. Though there are oranges for those items too. Considering you can expect to have to burn through at least 10 items per level to get to one blue, this means you are going to spend an inordinate amount of time gathering material. That being said, I've found the blue items with augment slots to be really great. The best piece I've made is a level 49 glove with a augment, that's come out with +90 power. I find the blues with augments to be quite serviceable. Therefore my advice to anyone attempting to level and use synth as you go is. 1. Find resource honey holes. There are plenty of places where you can find 3 or 4 resource spawns that you can move between and harvest continually. 2. Dont be afraid to skip ahead a planet or two to gather materials, especially if you are over leveling the planets. You will find that some planets do not spawn the resources you need. If you want to keep your gear up with your level you have to skip ahead planets. Then just get on your speeder and look for a honey hole, gather mats and go back to questing. 3. Learn moderation, you don't need a full set of purple armor for synth to worthwhile. Blues with augments can be pretty kick *** on their own. It's also a good idea to use some orange gear too. I keep two pieces of orange gear, boots and head gear. I use planet comms to buy mods for those pieces and the rest of the planet comms to gear my companions. This means I don't have to unlock two slots of gear. which cuts down on the time I have to spend gathering mats. 4. Keep idle companions running missions. You're going to need lots of white crafting mats, It is cheaper to run archaeology mission which gather white mats, than buy them off crew skills vendor. Therefore you should always have a companion running one of those missions, within reason. Have your other idle companion gather either underworld metals or gifts. The gifts you can sell on GTN and make a profit, the metals you may need for your blue items. If you crit on the underworld mission, you may get either purple metals or a new crafting schem, both of which can be used or sold on the GTN. 5. If your synth level is under your current level, follow one of the guides to power level it up. I like this one, it shows the least resource intensive way to do it, that I've seen. http://www.starwarstor-guides.com/synthweaving.htm 6. Only buy resources of the GTN if your in a pinch. It is way to expensive to buy mats off the GTN to make it worthwhile. 7. Sell your surplus resources on the GTN. Because they way resource spawns work, you will end up with stockpiles of surplus mats. Mats sell more quickly than armor on the GTN, if you price them reasonably. This will help offset the costs of mission running you will be doing. That is best advice I can give to get decent blue items via synth. With the way RE works now, I wouldn't even attempt for purples.
  10. Tips to save money on the synth grid. 1. Never pay for power crystals. Do not run archeology missions or buy them off the AH. They are abundant and easy to find. 2. Find resource Honey Holes. It's not hard to find a group of 3 or more resource spawns that you can harvest continually. 3. Use archeology missions to acquire non-gather-able crafting mats, IE Zeyd cloth, cortosis substrate, ect. The cost per unit is cheaper than buying from the crew skills vendor. 4. Level Underworld trading buy running companion gift missions. Use only the gifts your +synth skills companion loves. Sell the rest on the GTN. Selling companion gifts on the GTN actually made this grind profitable for me. Look for mission with greater than moderate yields. They cost more but often yield two gifts, thus lowering price per gift and increasing you're profit margin. 5. Don't be afraid to skip a head a planet or two to gather resources and maximize your gathering time. Half of the resources have 2 types of power crystal per grade. Therefore they will either not be abundant or present on the planet you need them on. For instance, there are two types of tier 5 power crystals Damind and Phond. Damind crystals are not present in sufficient numbers on Belsavis to make it worth your time to gather them there. Though if skip to Voss you end up with half Damind crystals and half Phond. So I skipped to Coreilla and gathered Damind and Upari. So that I would have a stockpile of grade 6 crystals when I was ready to start RE'ing and crafting those items. 6. Only run missions for underworld metals with yields greater than moderate. The cost per unit is so much lower on rich + yield missions that running moderate yields is just throwing your credits away. 7. REing is random some times you get blue on the first some time on the 60'th. Therefore be prepared with large stacks of crafting mats. I went through over 200 power crystals to get my latest full set of blue overkill armor with augment slots.
  11. Mrtheox

    Is RE broke?

    I'm pretty sure that the probability for RE success increases logarithmically with the level of the item your attempting to RE. Just from pure observation there is about a 1 in 5 chance for the level 20 gear to be successfully RE'ed into a blue. As the items increase in level, the chances for a successful RE decrease at a rate greater than exponential. If the chance for a successful RE was constant than everything would RE successfully at a rate of about 1 to 5. Which we know it does not. If it increased linearly with the item level, than if we have a 1 to rate at level 20, then at level 40 you could expect a 1/10 chance for a successful RE. Though, based on my observations the success rate for level 40 gear is in the 1/15-1/25 ratio. While the difference between a 1/10 and a 1/15 success rate might not seem like much of a difference. A 1/10 success rate is almost half as more likely to occur than a 1/15, as 1/10=.1 and 1/15=.0666. The rate for a successful RE at higher levels is much to high to make crafting a viable means to acquire gear. The lack of resources and the labor intensive manner which they are gathered. Really prevents people RE'ing to blue gear above level 40. The gear you get from questing is only marginally worse than what you can craft and takes about 1/3 of the effort.
  12. One of John Smedley's biggest regrets with Galaxies was that launched without a ready version of space. http://www.industrygamers.com/news/star-wars-galaxies-ndash-reflections-on-a-flawed-game/ It's pretty clear the TOR implementation of space is not up the standards of the majority of gamers. The mini game itself is really on par with an Iphone game. Even the latest DS verison of Starfox has TOR space beat, as there is at least an multi-player aspect to it. According to lead writer Daniel Erickson "You remember that part where Han Solo and Chewbacca are in the Millennium Falcon? Han's like, 'Hey, Chewie, let's go into space, and let's just dick around. Let's go off in that direction and see if there is anything interesting'? Remember how they went off and there was this asteroid, and they mined the asteroid? Yeah, we couldn't find that either. Two things happened when you went to space. One: You took off to space when you wanted to go somewhere. You took off into hyperspace -- BAM! -- and got there. Two: You wanted to go to a battle or you were trying to go somewhere and someone stopped you. Uh oh! Giant exciting combat! ... That is why we did space combat the way we did." " http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/ Which really shows the dev teams objections to going to a sandbox type space environment. If anything I think we will end up with something like jumpgate, Third person, multi player, zoned instances and hopefully customizable ship appearance.
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