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Czechout

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Everything posted by Czechout

  1. I've been playing darkness and I have to say that it is a very strong build for pvp. I seem to do a pretty decent amount of damage both AOE and single target burst. Of course AOE is not as meaningful as single burst in helping take out targets and I have on occasion been very frustrated when there are some good healers around. That said, with harnessed darkness and finger lightning I am more than capable of taking down targets. I'm not sure about how Darkness stacks up DPS wise to deception, but I think that staying alive is a crucial part of having a high damage count at the end of games.
  2. Yes I like it. Combat is fun and there is a great story. Once I hit 50, I wonder if I will like it as much. I don't feel like there is really any incentive for me to do ops, and exploring the planets seem pretty moot after you've quested there. I don't really get a great sense of uniqueness from each zone, they all could pretty much be different areas of the same planet. EDIT: For example human seem to be the dominant species on every planet, even hutt planets.
  3. As a tank, I find this really annoying, especially when there are 4 to 5 mobs on me. It's really frustrating to see a mob aggro someone next to me, and when I hit tab, it focuses the ranged guy 20 feet from me. It's ridiculous.
  4. I think the game is heating up. When I started leveling, often I'd see only 10-13 people in an area. In the higher level areas where I'm questing, there are still only a few players. However, when I went back to Dromund Kaas to do my storyline questing, I noticed there were 50 to 60 players on. This was a dramatic jump from when I was leveling there right after the game launched. I think people are still slowly leveling up and sticking with their preferred class at this point after perhaps trying a bunch of classes/races to see which they liked best.
  5. My text in yellow While I think Huttball is awesome, I don't think Alderran matches up at all to Arathi Basin...While the battle seems more epic and immediate due to the warships, Arathi was much larger, much much larger, and had so many different areas. Plus, the 3 hold points in Alderran are nothing compared to the strategy of holding 5 locations in Arathi. In Arathi using a mount made sense, since the battlefield was large, and the obstacles were mostly terrain and water. In Alderran the battlefield is half the size none of the design. You can tell the WoW team had a lot of help from the same people that probably designed strategic choke points in StarCraft and WC3.
  6. I agree that these are all issues that need to be fixed. One thing that needs to stop are the people begging us not to compare SWTOR to WoW. Yes, I know WoW didn't have target of target when it launched. It had a ****** grind when it launched. Hell, you would find end game gear with stats that made no sense, like strength on a mage wand. There was crap abounding everywhere. But you know what, it got better. Blizzard has had 8 freaking years to continually refine. The things was, their pain was our gain. BioWare has had the luxury of being able to see Blizzard handle a deluge of problems, imbalance and game breaking issues and yet ignored it. People asking for LFD aren't crying because they want easy mode. It's because it makes the game more fun, it streamlines the adventure, and it allows you to explore more endgame content more often, and see the awesome flashpoints. I skipped Athiss completely because I could never find a group. I guess I must be doing something wrong because my fleet only has 20 people on at peak time though.... Anyways, back to it, people need to stop comparing SWTOR to WoW: Vanilla and start comparing it to where MMOS have gone. Let's face it, when WoW came out people still logged on from dial up and the MMO had really never been successful on such a level before, there were a lot of growing pains. For BioWare to completely and utterly disregard some of the core features of what made WoW into a great MMO is ridiculous. I love TOR and will continue to play, but I am sick of people making excuses that this is just launch. I mean yes, it's going to be fixed, but there are some elements that don't make sense, launch or not.
  7. I don't have a problem with the XP rate and think it is fine. That said, I agree with people who argue that XP gain borders on the easy. Repeatable daily ship quests that are pretty much a one and done massive XP boost? Check. Heroic Area Content that is essentially bonus XP for each planet? Check. Flashpoints Experience that is essentially bonus XP? Check. Rested XP? Check. I've found it simple to level. Sure, it's not the lightening fast, 50 in a week leveling some people would probably love to have in order to unravel each class story line, but it's quick. I remember in WoW spending 3 days in an area just to gain a level. I find it easy to level up and probably gain a level for every 2/3 hours I spend in game.
  8. Agree. Seeing 8 people on Hutta 8:30pm makes me sad. 10 people on fleet makes me sadder.
  9. I think a mailbox is fair. Since they are already everywhere on planets, it seems reasonable to allow people the relative luxury of not having to run the Orbital Station/Shuttle Port gamut just because they ran a few space missions and want to check their mail really quick before they log for the night. A vendor might be too much considering you can already access cargo hold from ship and planet and can use companions to sell grays. Perhaps at a higher level they will let you build a summonable droid vendor whom you can utilize.
  10. I think this is a good idea and a chance to incorporate the codex into the game more. For example we unlock titles, and codex entries after finishing the Black Talon FP. I think it would be cool if there were a trophy case/hologram doodad that let us display certain aspects of our achievements on the ship. So when you unlock the first epic enemy codex entry on the black talon, we could also get the option to display her old lightsaber hilt on the trophy case/or in a holographic display. Furthermore, we should be able to choose lighting/scenery based on locations. Like if you've unlocked certain parts of Nar Shaada, perhaps the lighting inside could be set to neon, or display bright colored advertisements on the walls, Korribban locations could unlock red lighting, and Dromund Kaas, purple lighting. Hutta could be yellow/greyish lighting theme. I also think that we should be able to use the hologram table on our ships to display creatures/people we've defeated and subsequently unlocked in the codex. It makes your codex and ship a lot more interesting if you can use the uncovered data in a more meaningful way.
  11. This option is critical for me. I've been in so many parties doing flash points, discussing how to take down bosses and only after we wipe or have trouble does someone notice that I've been attempting to give advice for a while. Also, I think it does help immersion immensely. When I'm standing next to someone in my party I don't want to have to fight with the general chat log to see their responses. I'm not on an RP server, but I would think RP would be absolutely terrible without the option. I wasn't a big fan of people who made speaking Macros in WoW for when they CC'd someone (like saying "lambs to slaughter" as you polymorph somebody) but I can see the appeal. All in all, this is a must implement and I think a crucial piece of the MMO puzzle.
  12. THIS!!! OMG. I play an assassin and I thank god for it every time I have to run for 6 minutes through a factory loaded with enemies, get to the end and realize now I have to go back. Considering the pretty high respawn rates on mobs, it can be ridiculous. I've had many moments where I am stealthing back from a quest and thinking how it would take me 25 minutes to get back if I were playing a class without stealth.
  13. I want a new GUI. I'm sorry but everything looks small. I squint to heal in flashpoints on my OP, and when I'm using my assassin to tank, it's a pain in the but to check and see every little buff I have and make sure everything is up. I'd like better health bars, larger force bars, and size scalable debuff/buff icons (like small/med/large) .
  14. This is what I want to know. I call BS. No one would be complaining if every time you clicked a button it either cast thrash or ward depending on if it's not currently up or not.
  15. Haha. Being level 21 in HuttBall doesn't stop me from using force speed to vault the acid pit and score without passing the ball...(granted this is a bad strat, but my huttball wasn't bound to the hotbar yet, and I didn't want to lose momentum)
  16. I'd like to first start out saying that I am enjoying the game a lot. Yes, there are problems, but I played Vanilla WoW too which had its own problems before gaining traction, and I'm hoping things will get better. Some things I like are the little details to attention which make the game come alive. An example of this is the fact that on Korriban the Imperial ships are actually moving across the sky. Excellent. My main complaint is that the world, while feeling "large" doesn't ever inspire me, or make me say "Wow" to myself. This is crucial! The first scene ever in Star Wars was the shot of the small rebel blockade runner flying across the screen. I remember my dad telling me how underwhelming that moment was UNTIL the humongous star destroyer started passing by and everyone in the theater was blown away because they'd never seen anything like that before. While I enjoy the game, I'm looking for something ICONIC, something truly unique and standout about the game. When I'm on Hutta, there are a bunch of rebels around. There is a swamp, there are buildings and factories.... When I'm on Ord Mantell, there is a marshy/rocky feel, rebels are standing around, and there are buildings. Sure, there is an ocean, but I can't swim in it, and boy, it looks just like every ocean I've ever seen before despite this being a vast galaxy....yawn. The buildings looks pretty much the same as on Hutta. Korriban? Looks different, but the you realize it's pretty much the same routine despite the red dust and the Sith Academy looks like every Imperial building, which is to say, black/grey walls with random lights blinking on them and steel floors/corridors and the occasion obelisk for Sith flavor. Furthermore, the first time I sped through Korriban I saw all this construction, catwalks, crazy ledges as I sped to the academy. I thought "whoa it's going to take me a while to explore all that." Too bad you largely only ever see this as you taxi through it. It's basically a Star Wars version of main street USA in Disney, an area that looks nice but you'll never actually be able to explore. Unfortunately the starting areas are just the start... Dromund Kaas reminds me of a gloomy clone of Ord Mantell, granted, since they're different factions, you probably won't see both that often, but still seems cheap. From what I gather from Dromund Kaas, is that cities in the future look a lot like they do now, only darker. I didn't see anything that really made me think, "I'm in the center of the Sith Empire..." The background is once again pretty much all cardboard so it looks cool, but it's just to look at. Unlike the thoughtful city design in WoW, there isn't much to impress you upon entering. I remember hearing the WoW music swell to a triumphant Chorus as I crossed the Stormwind Bridge and entered the main square of the capital for the first time. It was a defining moment of any Alliance member to pass among the statues and made you connect with your faction. Kaas city is anticlimactic. Your speeder taxi doesn't even take you into Dromund Kaas, but a small area around the corner. Furthermore, in WoW, you had cities like Thunder Bluff. High up on the mesas, you cross with rope bridges and take a huge lift to the top. In Ironforge, you climb a mountain to enter a city carved into the stone. Undercity is located under the ruins of the prior capital and guarded. Org has a huge gate, IronForge has the bridge entrance. The elves lived in a huge tree that you could only teleport to. Dromund Kaas lies right there on the plains, free to be invaded by Bonesnappers, and Giant Vine Cats, right next to the slave rebellion. Furthermore, unlike in WoW, where building could actually be entered, SWTOR seems to use buildings as a way to define where you can and can't go. There are monolithic rectangles stretching up and across the screen, and occasionally, one has a door in it, but more often than not, they are the same cardboard backgrounds. So when you walk around Dromund Kaas, you walk through large open areas, but nothing that seems to suggest city planning or districts...Everything seems to be thrown in random corners of the city. There are no roads, alleys or secret corners. It's just a big area with doodads, and NPCS. I want to see something more. Instead of random sky bridges being extra running space, why not make these bridges take you to a new area into a higher tower where you meet with the Sith Lords. Despite the fact that all the buildings in Dromund Kaas are huge, everything is still on the 1st floor. ***! There is nothing Iconic about Dromund except how boring it is. Although Booty Bay was a pain to get around, it was interesting. I loved running across rope bridges, and through houses and on roof tops. It let me know more about my environment. To make a very long story short, each zone is lacking a certain "WHOA" factor. I want to discover something new that makes me feel happy I found it. I didn't need a datacron location to make me appreciate the first time I stumbled across Dalaran city still enclosed in it's magical dome. I want the feeling of dread in some zones that came from running through Duskwood or Chillwind Pass in WoW. I want to see "otherworldly stuff" I mean this is StarWars. An example of what I mean could be, on Hutta there is a quest where you pick up old used energy cells from the front of Fa'athra's factory. Instead of just making a few little trash piles here and there, the whole area could have been a massive junkyard, complete with old speeders, old droids, rusted out machinery, on heaps so large that you wouldn't be running on the same old "Hutta" swamp, but on an accumulated layer of trash, and occasionally fall into little "passages" or corridors of junk. I still love the combat, and feel of the game, I just feel there needs to be greater vibrancy in the game. Where is our Zangarmarsh, our Strangle Thorn Vale? 6 months from now am What Zone am I going to be able to treat the same way as when I say "STV" to a WoW nerd. TL;DR-More Iconic Stuff like Sarlacc Pit in the game, less everyday stuff like factories.
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