Dionx
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Posts posted by Dionx
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Are you a tank? I have 21k HP, which means I'm in Rakata/Columi gear. Do you have any idea what a 4k heal does for me in an operation when the healer's been stunned or is out of range?
Well as a dps in rakata/columi, I have almost 19k HP, so a 4k heal doesn't do much more for me than for you. It's even worse since the +15% health bonus is useless as a dps when it's pretty good for a tank.
For you DPS and healers, medpacs are fine it heals at least a third of your lifebar, if not more. Tanks? It does nothing. Like I said, as the tank it's not even worth the global cooldown to use it.Like I said before, any dps/heal doing pve have at least 17-18k hp, there's no way a 4k medpack will heal a third of anyone's lifebar. Also it doesn't take a global cooldown.
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Naaa that would make sense, they can't possibly do something like that.
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Who care? People don't take biochem for the medpack but mostly for the infinite adrenal/stim. The medpack is just the icing on the cake.
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people would switch if given the option to move their chars.
Indeed people will switch on the winning side, increasing every imbalance already present.
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It reduce your damage. It's meant to be use by healer, who don't care (most of the time) about their damage.
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Your point? Why can they not also be used in the field? A consular/inquisitor can, why can't the rest of us as effectively?
Doesn't matter since everyone at lvl 50 will be in their class pve/pvp gear. Except when afking at the fleet or something where they could wear a social armor set, but then it doesn't matter if it's light or not.
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Yep, the fact that BioWare thinks that anything less than an IMMEDIATE hotfix the INSTANT that someone reported this issue is enough is *********** unacceptable.
I seriously cannot believe they try and use the excuse "we know about the issue but it takes time to fix these things."
They are obligated to know IMMEDIATELY what the cause of any given issue is and fix it IMMEDIATELY, and even MORE so when it affects gameplay as harshly as this issue does.
The saddest part is, people actually buy into that excuse when they use it.
"We know about the problem, but we don't know how to fix it. Just give us some time."
NO. Beta was your "time". Know immediately how to fix a problem, and fix it. Nothing less is acceptable. Ever.
In fact it's a pretty minor issue considering there are still people that can't play the game AT ALL or you know, how so many ppl experience huge lag spike in warzone <- these are huge issue, not hey sometimes your daily pvp doesn't record your win.
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Que ca soit en pvp ou en pve c'est "pratiquement" le seul métier utile une fois lvl 50 et un minimum stuff. On peut rajouter la cybernetique et ses grenades à la limite, mais à mon sens ca équivaut pas à medpack + stim + adrenal à la fois réutilisable ET supérieur aux bleu qu'on peut vendre (et que tout le monde peut utiliser donc)
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Almost every flashpoint is :
1) random briefing from darth malgus
2) get in, start killing stuff
3) oh a dark side/light side choice (only one obviously)
4) kill more stuff
5) get out
Which when compare with the first flashpoint is absolutely boring
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No there's no real branching, only one main story.
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pvp items should not be superior to crafted pve items... they need to itemize pvp items to where you are gimp if u use them in pve.
That's the problem, pvp gear is way too good (even when ignoring the pvp stat) especially considering how easy it is to get a full set of it.
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D'ailleurs en passant bien que j'arrive à bind ctrl + D, impossible de l'utiliser en jeu et meme pire si je ne bind rien sur ctrl + D, mais que j'appuie sur D et ctrl en même temps l'action bind sur D n'est pas effectué alors que ca marche très bien pour d'autres touches.
Why is the cooldown on reusuable craftables not the same?
in Crew Skills
Posted
Except it give 4500 hp MAX and while you get 15% more max health, you don't get heal by that much (if you're at 50% your max health get increase by 15% but you only heal by 3k7-4k5 + 7,5% of your health)