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Moolah

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Everything posted by Moolah

  1. I'd reckon the effect of hot pursuit will only work on the first quickshot after leaving cover.
  2. This. With patch 1.2 taking 'reopen wounds' seems a no-brainer.
  3. To my knowledge, it has always been like this.
  4. The talent changes will make a 23/18/0 build superior and with the trauma debuff on flourish shot we will have a firm place in premades.
  5. Yet effectively stunning a sniper/smuggler for the duration of a root seems to be no problem.
  6. Not sure if troll.. Anyhow, sorc/sages have an advantage since willpower increases both their healing and damaging abilities.
  7. Besides, the real use of the grenades are the CC ability which you also get with the level 20 grenades you can buy on the GTN. Craft a whole bunch of the level 20 grenades and go biochem. Ofcourse, we do not know what patch 1.2 has to offer.
  8. You nullify lethality IA / Dirty Fighting Snipers with that simple ability.
  9. Moolah

    Grenades!!

    The grenades are on a 5 min cooldown timer. The knockback grenades are awesome crowd control units, which is the most useful. The difference between the cybertech only epic grenade (Wynz-Tek experimental shockwave device) and the level 20 tradeable V-1 Seismic Grenade is only the damage dealt and reusability. In my opinion your are best of taking biochem on your main and craft the level 20 grenades on an alt.
  10. Without parsers nothing can be said, though the general opinion on these forums seems to be that they do similar damage in PvE, possibly shifting in favor of gunslingers. Unless multiple commandos are exploiting the debuff mechanism.
  11. I absolutely loved the intro and I came the moment I heard Chariots of Fire. Your editing skills are of the limits, no doubt about it, though it can sometimes do harm to the actual footage and the presentation of your skilled gameplay. I personally would like to see the entire window, most particularly the energy bar, cooldowns and buffs/debuffs. For example, in certain scenarios where I'd throw a flash grenade I couldnt figure out whether you choose to do so on purpose or it was on CD. Also, I believe solo queue'ing to be more interesting as during most of the games you were backed up by your premade friends. To wrap things up this movie was very entertaining due to your editing skills, for which you need to tell me with what software you made the intro. To also reflect your strong gameplay I hope you could make some changes in your future movies (hopefully many more to come)!
  12. There was thread about it earlier stating it did 1.7k absorb at baseline 50 and scaled with gear (2.3k champion gear). Thought sorcerer shield was 3.5k, with the possibility to chain two shields after eachother. Also, dodge only works against melee and ranged damage. Tech and force damage is not affected and hit you anyway.
  13. Dirty kick gets you rooted while casting as a smuggler, this does not happen as a sniper. Snipers can cast explosive probe after ambush and deal damage at the same time, smugglers will have to cast another damaging ability to proc the damage of sabotage charge. Modding the offhand weapon of the smuggler will cost more money. Smugglers look more awesome.
  14. Followthrough is the bread and butter of the entire marksmanship tree, I´d see no reason to go this high in marksmanship without getting it. 23/0/18 or even 22/0/19 might be an interesting spec in PvP, though you'd loose out on energy tanks, gearhead and lethal dose. The blog seems interesting, though I wouldnt want to state anything about the DPS potential without parsers. Which is the strongest suit of the spec according to the blogger.
  15. Until you try to guard a friend standing next to you only to find out that its not possible because another guard at the other side of the map tagged him at the beginning of the game. Which is actually the point of the original poster.
  16. Looking at the original post he is NOT asking for a buff, only simple bug fixes. I do not agree with the first point since this is not a bug, it follows the same mechanism as casting crowd control and I personally see no reason to give the guarding mechanism an upper hand. In a similar manner mouseover casting and a better targetting system should be fixed. NOT with the intention to buff afflicted classes, but to improve the quality of life in this game.
  17. There is a way around that, the original poster gave the answer - for which I wholeheartedly agree. Also, even though it has been three years for me since I played WoW, I think I still remember you didnt need to leave cat form first to cast NS+HT.
  18. It's funny 'cause of all conclusions you can draw you choose this.
  19. I wholeheartedly agree. The mitigation system is currently heavily disbalanced at the expense of the gunslinger/sniper class, in particular the marksman/sharpshooter tree. Making trickshot and legshot tech based would rectify alot. On the same note, I'd also like to ask to do the same for our defensive abilities. Currently, they only work on ranged damage (note: other gunslingers/snipers). Or; change abilities of other classes to melee/ranged, bridging the gap between gunslingers and other classes and also improving the quality of life of tanks.
  20. You should work for Bioware, this post is as useful as the response of the first protocol droid.
  21. Looking at this picture the theory of most kills seems wrong too.
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