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loperit

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  1. I dont know why people are posting the talk is clearly over
  2. Adds are not tanked dps kills them with use of kockdowns as they are normal mobs If you have a van tank they can range tank one turret get your dps to down this one first then switch to the other turret. Otherwise get your tanks to cycle taunts on the turrets if you use taunts correctly they should have agro 100% of them time as the turret take short breaks to use an ability on a random ops member
  3. I havent read all the posts but i can tell this Normal is indeed overtuned or infact bugged. First the boss has double the amount hp that he does in HM and a fair load more then NMM Secondly on the bosses death he some how has half the health he had when he was alive. So yes the boss is over tuned due to the sheer amount of health he has. Defeatable? yes My suggestions At the start before he is engageable apply all armour debuffs ect Have your 2 ranged dps doing the button along with one healer Have them stand on the diving boards during the dps fire phase Use 2 tank in pref dps gear whilst using a shield gen, if not possible have 1 tank ful dps gear and blow cd when they have to pick the boss and purposely cause the boss to use is grip to reduce the chance of stacks Taunt constantly when stacks are droped Swap the boss between only right and middle fire zones keep dpsing hard until the boss reaches around 4 armour stacks Keep your puzzle to the minum and at an efficient rate slow pressing and mistakes can lead to one less fire phase Sorry about wall text and spelling mucho tired
  4. 1. Oh it's barely warm!: Defeat Gharj after all raid Ops members recieve 6 stacks of the lava debuff. 2. One Acklay, Two Acklay , Three Acklay, FOUR!: Complete the Pylon event with all Acklay in the encounter alive. 3. Dirty Dueling: Deal Damage to the three different types of Sith Council members then defeat you destined duelist before they enrage. 4. I'd hate to see your darkside...: Defeat the Sith council whilst they are all enraged. 5. Watching his figure : Allow Bonethrasher to enrage 6 times and then defeat him whilst the Acklay and Hound are alive. 6. So many activities! : Allow every member of your Ops group to take damage from all the sources of damage in the Annihilation Droid XRR-3 encounter without anyone dying. Couldnt think of any for Soa dont know how the 4th one would do in 16mans with the champion boss.
  5. As far as i can tell the majority of instances on HM have a gear check boss, Usually the second or first ( Not including mini bosses ). Ironfist is a tight enrage i suggest that all your dps stay on the boss and u as the tank cleave down the adds, sit on the boss during the missile phase (sorry healers) and constantly interrupt his headshot
  6. I feel your pain took me 5 failed attempts to stop and think of a decent stat, i suggest leveling to 50 as you get a crit chance dps cd which is nice if ur shield spec. (stockstrike ftw) I found strat wise it was best to agro a single guard first and drag him around the pillar losing the two targets and making dorne take agro from the other. Then when dorne was at say 40% id taunt. Id constantly kitie around the pillar preventing them from healing each other often letting dorne take agro of the guard i wasnt focusing. use your small cd interrupt to prevent the focused target from healing whilst using cryo harpoon combo (Harpoon to interrupt the first heal then cryo the next at which point u kite your focused) to shut down the other. Dorne also helps with the interrupts. When the main target gets to say 30% pop dps cds cryo the other then if your shield spec storm to it after the cyro is down to interupt the heal, then harpoon the other to you use your 20min cd heal to refresh cryo, cyro non focus and after that they main should be dead or close too. Once thats done you,ve won. The other guard goes down easily without his mate and rak himself is a joke With non shield specs it tweak the strat to be less about controlling the other guard as you would have more dps. Sounds like a nightmare but it really just involves cycling your interrupts carefuly. ONLY use your interrupts for the heal you wont be able to interrupt them all but you will able to interrupt enough to stop them out healing your dps.
  7. I retract my statement i hadnt loaded those posts too busy playin the gaemz
  8. http://www.curse.com/addons/wow/deadly-boss-mods http://www.curse.com/addons/wow/heal-bot-continued http://www.curse.com/addons/wow/omen-threat-meter http://www.curse.com/addons/wow/auctioneer 20mil downloads for DBM alone no matter how you cut thats a lot of people using DBM 10mil for healbot 9mil for omen 8.8mil Auctioneer Im not even gonna bother linking the dps meter addons All i had to do was google the addons my mates and i used while playing wow to get those number, also note that the figures just come curse.com. People use addons plain simple whether it is a good or bad thing, that i do not know.
  9. Once you go tsundere you never go back But yeh once you get around 6k affec shes actualy really cool
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