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Da-Guyver

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Everything posted by Da-Guyver

  1. I did the unlock for all. I wasn't seeing the Legacy cargo holds on any of the ships even after all the advice that all of you gave. I ended up submitting a /bug ticket and the next day when I got on they showed up. Now I don't have to go to a stronghold just to use it. Thank you all for the advice and help.
  2. I'm about to log in again. I will check that location on his ship. But also, I didn't see it when I logged into my agent. I didn't see a second key marker on the mini map or anything. I just think it's really bugged and not to thought out on size and locations.
  3. I have close to 36k CC. I don't really use them much. I did leave the ship and I did check up on the top deck. I guess I could always look around again.
  4. I paid the unlock with the Cartel coins and I have been at level 50 on the Legacy for years. I went to my cargo hold and I didn't see anything new there and when I clicked on the ship cargo hold it didn't have the extra key under the one for the cargo hold. I searched the net for info and seen someone had posted a picture of their cargo hold with 3 keys. One on top of another in a row. So, I take it the top one is ship cargo hold, middle is Legacy and the bottom might be for guild. But other than that I don't see anything new. Maybe it's bugged, like a lot of other stuff in the game.
  5. I'm sure that this has been out for a while and I never really thought much about it but how do you get it in your ship? I got the unlock taken care of. Do I need to find a vendor to buy the actual hold from them or is it supposed to just appear in the ship like the repair droid and mail terminal?
  6. Since the latest update all my grade 6 and 7 components are behaving like grade 3 components. I'm doing some of the low level missions and by the time I get to the end I'm all tore up. I have grade 5 missiles on the toon I'm currently playing and he's having to use up almost all 120 missiles when he should only be using about 40 of them. This totally bites. Pretty much happens every single time there's an update.
  7. Since I still am able to get the commendations for doing the Impossible sector/Ascendancy Barrier I have been doing them. I believe I have done both faction missions at least 50 times. With that many times I should have the reputation maxed out on the one server. I posted a thread on it as well. I don't know why they decided to add it automatically instead of keeping the packets. We aren't going to run out of room in our inventory for those. But what I have noticed is that once you click the "OK" button when completing the mission, "Invalid Target" pops up on the screen. To me that indicates that it doesn't see us as a valid destination.
  8. I've sent in a bug ticket since the reputation packets were automatically added to the reputations for each group that the space missions Ascendancy Barrier for Imperial (Imperial First Mobile Fleet) and Impossible Sector for Republic (Republic Hyperspace Armada) are not being awarded. Upon completion of the space missions once you hit the box to confirm your rewards that the text "Invalid Target" pops up and you are only awarded the 20 space comms but not the 270 reputation points. I can't pass the other space missions to earn the reputation points and I can pass these. When ships with all their turrets destroyed continue to shoot you up cost you the mission I don't continue trying. I still do the missions that I can pass because it's 20 space comms that I can use. I was informed by a CSR that this issue was going to be fixed on the last hotfix update but it never was. Why not just return the reputation packets to the way it was for the space missions. Our inventory won't fill up at all
  9. Got a reply in email today. The packets are supposed to be added to the Reputation for the specific faction. However, they are not adding to the amount that I have. Before the update I stood at 10220. I have done the Impossible Sector 4 times since, yesterday being the last run. My current total stands at 10220. That's 1080 less than I'm supposed to have.
  10. I wish someone from Bioware would reply to this about this issue. I have now done the mission a fourth time and still no reputation packet in my inventory and/or not added to my reputation. I'm hoping that this doesn't happen on the other server that I play on. I'm now owed 4 x 270
  11. Just logged in to check and it's not been fixed. I should have 810 more reputation from the 3 missions that I did.
  12. I've looked at the reputation and it hasn't moved at all. But I will go check again. Before the update it was at 10200 of 30000. And the last time I checked that's the same amount that I had. I'd rather have the packet itself. Once you max it out you could always sell the packet to a vendor. Not much credits but it's better than nothing.
  13. I posted this bug ticket back on 27 Oct 2019 and still have not yet been contacted about it. I have done the Republic space mission Impossible Sector 2 times and Imperial Eclipse mission once and upon completion the box shows with the 20 space commendations and a reputation packet for a small amount. But when I click ok and it goes back to the inside of my ship the packet isn't in my inventory. This is now 3 packets that I'm owed and I would really like to get them. The points aren't even being added into the reputation for the intended group. So far this is only happening on the Star Forge server. I don't know about any other servers.
  14. I put a ticket in on the 27th and still haven't heard back on it
  15. The level 50 space missions that pay out the reputation packets isn't putting the packets in our inventory. Upon completion of the mission successfully it shows that we've earned the space comms and the small packet of 270 reputation points but the packet doesn't show up but the space comms do get added. I tried it on a 2nd toon and same thing. I submitted an in-game bug about this back on the 27th of October and have yet to get a reply for it.
  16. I checked my Republic toons space missions and it looks like all of them are there. At least the pre-level 50 missions. I don't even try the other missions because for some reason I cannot pass them. The frigates are still shooting after all their turrets have been destroyed and that destroys me and the escort ship. So, I only do the pre-level 50 missions
  17. Also, add to the list of bug issues... You cannot do the Imperial space mission Taspan Ambush at all. It doesn't show up on the galactic space map. I've checked 4 different servers.
  18. I've been trying to do space missions and it keeps dropping me. But instead of going to the server list it flies through the rest of the mission and then it sends me to the server list with the "you've been disconnected" BS
  19. I'm having the issue of getting disconnected while doing space missions. It's been doing this to me for nearly 3 years. And only in space does it happen. I've sent bug reports in and started threads in the hopes that a dev would read it and comment about it but they haven't done that in nearly 5 years that I've been playing and posting threads
  20. My Imperial ships are using grade 6 and 7 parts and they're not doing the damage they are suppose to be doing. I have to shoot the target 3-4 times as many times to destroy them while my Republic ships using the same grade parts doing the equivalent missions are doing the damage that they are suppose to do. My Imperials doing Ascendancy Barrier is just barely able to complete it with no shields and less than 25% armor left. While my Republic toons complete it with no damage to armor and shields almost gone. Big difference. And then while doing missions, the enemy frigates are still shooting when they have NO turrets to shoot with.
  21. These are happening in both Ebon Hawk and Shadowlands. For the space missions: 1) The frigates are still shooting even after all 7 turrets have been destroyed. 2) Imperials are doing half damage whereas the Republic are doing normal damage. It's taking twice as long to do destroy enemy targets. For ground missions: 1) On Makeb, doing the Republic [Weekly] Mass Exodus "Into the Fire" the last boss doesn't spawn once you get back up to the elevator and turn off the means to stop the self-destruct before the 5 minutes are up on the countdown timer. 2) The exploration in Section X isn't showing completion after all the areas have been explored. I have each area in green with a check mark but yet it still says that I have not completed it. Is there some special dance move that I need to do in order to get this achievement fulfilled? These are the only ones that I've come across that are recurring. I have come across other bugs that didn't repeat the issue.
  22. I went to do the 6 missions for this and the "Into the Fire" doesn't spawn the last boss so we can complete them. If we cannot do this last one, we can complete the set of 6 missions and for a first timer we don't get the achievement "Makeb's Mysterious Survival". It's the last of those for that group of achievements that I need in order to complete. Will this be fixed anytime soon? Or will this be like the frigates still not being fixed in the space missions where they still shoot when they have no turrets to shoot with? That one has been like that since before launch.
  23. My in-game mail system is constantly showing up that I have new mail from sending in tickets. I log in and it shows up, when I change servers it shows up and sometimes it shows up during a long session of game playing on one toon. I've sent a ticket in about this a few weeks ago but it has not yet been taken care of. Will this be fixed because it's tiresome to log in and go to the mail and click them just to get rid of that flashing mail icon.
  24. I'm one player that has liked space combat and all that jazz. It's what drew me to star wars galaxies when jump to lightspeed first came out. First off, what's up with these ghost turrets? The cruisers have 7 turrets and when they're destroyed they continue shooting but the capital ship turrets do not do this. It should be a simple if statement like if (turret == destroyed) then turretFire = false. Or copy and paste the code from the capital ships. It's been like this since games launch. Things that are not broken get messed with so why isn't something that is broken not being fixed? It's really annoying to do a mission where you have to sit behind 2 cruisers that have *no* turrets but they're still shooting at you. I don't know about anyone else but I am seriously getting fed up with losing all my shields and anywhere from 1% to 30% of my armor to ghost turrets. And on the 2nd escort mission you have the last 2 cruiser ships without turrets still shooting up the shuttle you're escorting. Really? I've seen the escort ship go from about 75% shields down to under 50% because of this. And I've also when first doing the mission have the mission fail because of that. So not cool and totally unfair. Since the last big update I've noticed that the capital ship turrets are now all starting to shoot through the ship. Before it was only a few. Just the ones on the outskirt of the ship but now *all* of them are. Doing a few missions you come upon the ship and you get something like 24+ turrets shooting at you all at once. There goes your shields and about 25% of your armor in a few seconds. That's no fun or even fair. I didn't know that lasers were heat seekers. I see a fighter and enemy turrets off of both ships shoot at me and I move to the opposite side of the screen to avoid them but they change course and follow me. I've also had on occasions destroy an enemy fighter and it blows up to suddenly come flying back at me shooting me up. I have no idea how they come back from the dead but there are no zombie pilots.
  25. I still do it since my toons are not level 50 so I can get some XP, even if it is only 5 points or so. And hopefully it lowers the number of lasers coming at me. Being in space I can understand about the cruisers not falling out when their engines are destroyed. But those that are in atmosphere or a planets gravitational pull should be pulled down. And those in space should just sit there and not do anything when the engines, shields and turrets are all destroyed. Or when they're all destroyed have a new target pop up in the middle of the cruiser that will allow us to destroy them. Now that would be cool.
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