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ArchivedData

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Everything posted by ArchivedData

  1. Hate to be negative Nancy here, but I doubt it. I personally don't see it as "fair" (I use that term lightly since it's an instant flame war on these forums) due to multiple now rolling on gear that used to be only used by one class and certain companions. The other thing to always remember is that NPCs usually don't reflect player changes.
  2. Gonna clean this up, but before I do, I'd like to say that the poster makes a few good points.
  3. Not quite, I'm pretty sure I've seen in other forum posts that you can never lose legacy exp., regardless of how many characters you delete/create. I was asking if the perks you unlock for reaching level 50 with a character disappear if the character is deleted.
  4. I was curious as to whether or not it had been stated that if we delete characters post legacy implementation, if we lose the associated perks as well? For example, let's say I have a level 50 Sith Pureblood and a level 50 Human Trooper. If I were to delete the Pureblood, would my Trooper (and any future characters) still be able to use the perks that were unlocked (Pureblood for any class, Heroic abilities, any associated class buff, etc)? Just curious, because I wouldn't mind clearing up a character slot or two once Legacy hits.
  5. Actual (Average) - It shows what you're currently at, and what you've been experiencing on average for some length of time (not sure how long it considers average).
  6. I use a Mionix Naos 5000 - 7 total buttons. I never use any mouse binds though, even when I was using the WoW: Cataclysm mouse. I find them too clunky to navigate compared to a standard keyboard.
  7. 1. This is the Old Republic - a time when the Jedi Order had numerous people in its Order. It is NOT anywhere near the same point as the movies which featured a handful of Jedi. And whoever said that certain lightsaber styles were "rare"? A double-bladed saber is basically a staff modified for Jedi, made by joining two lightsabers at the hilt. 2. Of course end-game gear looks the same. The only games I'm familiar with that have "different" end-game gear are F2P MMOs (and you have to buy the items from cash shops). Case in point, WoW's newest Shaman set looks the same for all specs. All Shamans who have the best gear look the same. 3. This is fairly commonplace in MMOs. It's the simplest, quickest way to introduce new gear. And if you're referring specifically to modifiable gear, most people just pick a set or two throughout the leveling experience they like (some people pick more or less, too, obviously). If you think the different variant with slightly upgraded mods in it is stupid, don't buy it. Simple as that. 4. I've invested roughly 15 days of time (through /played), and have barely touched upon the end-game content. I'm having fun scouring the world for codex entries, and looking for upgrades to my gear before getting into raiding. So yes, I'm still enjoying the **** out of it. 5. Feel free to make an MMO that's voice acted that features 100% unique lines, I'd bet a rather substantial amount that you wouldn't be able to. Aside from difficulty (in terms of writing everything), you'd have to pay your voice actors more, which reduces the amount of cash they can dedicate to other functions of the game.
  8. So maybe the answer isn't stacking a stat that makes your crits more powerful, maybe you should try stacking a stat that increases the likelihood of getting a crit, or even the speed of your attacks so you crit more often in a given amount of time? Food for thought.
  9. I think it's supposed to be. From what I've heard though, the HM/NM ops are currently bugged pretty badly. But you also have to balance difficulty in there, if I recall correctly, WoW's heroic raids just buffed HP and added a skill or two - nothing too challenging.
  10. By that logic, DPS is the accepted term since it's the "most widely accepted and established [term]."
  11. In MY opinion, I'd see two different end-game progression paths. It'd basically go like this: Max level -> Dailies/Crafting/PvP -> Hard Modes -> Path 1 OR Path 2 Path 1: These could be essentially the "Tier 1" raids, not too difficult, not a cakewalk if undergeared. These bosses would have limited tactics/abilities, deal less damage, etc. Let's sub abbreviate this path as "a": Tier 1a (Columi)-> Tier 2a (Tionese) -> Tier 3a (Rakata) Path 2: This is the "hard mode" variant of the same raids. All abilities, full damage dealt, etc. We'll sub abbreviate this path as "b": Tier 1b (Columi)-> Tier 2b (Tionese) -> Tier 3b (Rakata) Colors correspond to gear equivalency. So the easier path still gets "good" gear, but the ones who take the difficult path ultimately get the better gear for putting in more work. Again, just MY opinion.
  12. I play on a PvE server these days, but I have played on PvP servers before. This is definitely a "griefing" issue, and you should report each and every one of those players. May take a while for a GM/CSR to respond (if at all), but usually games have rules prohibiting things like that. Beyond that, just try to get a group of 50s from your fleet (or in the area) to come wipe them out. Good luck to ya, I feel your pain.
  13. Definitely sounds like a PC issue. First off, are you on a laptop or desktop? Second, what graphics card (integrated or otherwise) are you using? Third, have you updated your drivers recently/ever?
  14. EDIT: Arbeiten beat me to it, basically. Some people like the games that require a standard work-week to progress. Especially in the old days of MMOs. When it takes a long time to get a piece of gear, or title, etc., not only did you feel more accomplished, but it also made a statement to the community. Obviously, times have changed and the market needs to adapt to the "new majority" of gamers - the so-called "instant gratification" group - which means us veterans are left here, powering our way through content. Ultimately, it just comes down to tastes and preferences. Some of the playerbase will be more "old school" and like long, difficult progressions. Others like the more modern fast-paced, everyone should get a chance to raid, model.
  15. I couldn't help but to think, "Bring me a shrubbery!"
  16. This is pretty much what I said with my first post, so now I'm confused. We went full circle... So, to sum this up: You would like a faster method to get to maximum level; A more engrossing story with multiple planet options; But, is implying you DON'T want a storyline...
  17. I WANT to say tough luck, just because there were tons of notices and threads about the subject, but I imagine at some point (probably not with 1.2) they'll offer paid changes, or NPC changes for nominal fees.
  18. So you'd rather have a pop-up with a bunch of text, without voice acting (so no incentive to actually read/listen), and THEN go grind the objective? I'll agree that voice acting shouldn't be necessarily the PRIMARY focus for leveling, but getting rid of an interesting feature completely is way too far. The lore in MMOs is what make questing enjoyable. Instead of just going to the next zone for the same types of quests with different quest givers, you actually get a sense of what it is you're doing. You're left with a typical Asian-style MMO grindfest if you take away enveloping stories.
  19. Why would they? If you level too quickly, you'd end up missing out on potentially huge portions of planetary storylines - a major selling point of this game. The only thing I see them doing similar to WoW in the near future is multiple planets to choose from in the same level range. So you could go to Corellia or "Planet X"; Hoth or "Planet Y".
  20. I'm fairly certain that it's just a bug players have to deal with for now.
  21. I think most of them are on a 5-15 min respawn timer. Some are relatively quick, others are slow. This website: http://www.torhead.com/ has a decent database, some comments might give you better ideas.
  22. I haven't had a good one in SWTOR yet, but in WoW, I've heard: "Gotta go, baby's on fire!" "Sorry guys, I've gotta paint the ceiling fan." The sad part is I actually know the person IRL that said both of those.
  23. If they did that, I'd single out that companion on my HDD and kill it.
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