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Eitetsu

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  • Posts

    218
  • Joined

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Personal Information

  • Location
    Above the Clouds
  • Interests
    PC gaming, MtG, art
  • Occupation
    AEON Instructor
  1. I have a couple to add as well. Hopefully this can be rectified. Server: Harbinger Faction: Empire Toon: Tenzinn Guild: Bløod Bath and Beyond Planet: Rishi Server: Harbinger Faction: Republic Toon: Kelladar Guild: Blöod Bath and Beyond Planet: Yavin 4
  2. Probably my Marauder. I really enjoy his relationship with the Emperor and want to see how that goes first. Then I'll probably do the rest of the Imps in no particular order, then on pub side same thing. Knight first, then the rest.
  3. For example, I have multiple companion characters who have CM gear reclaimed from collections with MODS in them. I would like to be able to sell the gear rather than be forced to destroy it. Extracting mods and then selling them results in a loss. It wouldn't be overly difficult to add a condition concerning reclaimed CM gear. It's worth zero (and therefore cannot be sold to a vendor), but if it has mods in it, it should be "worth" what the mods are, and therefore sell-able.
  4. Got a black-black dye on my trooper! Yay! Other than that, lots of pets and "lesser" dyes.
  5. Same here. Only randoms in Group Finder. And in the months since it was released I have cleared it a whopping 4 or 5 times. Every now and then I get a group where everyone knows what needs to be done, and how to do it with the class they chose to queue with. But it's quite a rarity. I will agree that, as I mentioned in my above post, the amount of stupid on Tython first boss, and Rishi final boss, has decreased steadily. I can expect to clear those with no problems 9/10 times I'd say--still run into the odd newbie who doesn't speak up now and then of course. Blood Hunt first boss though, I usually leave right away unless both DPS are ranged with decent gear and achievement. I've never had issues with tanks. It's always DPS standing in stupid, putting pressure on the healer, while not putting out the numbers to kill adds and beat enrage. That's the #1 problem in my experience.
  6. It's only the first boss that's a problem for pugs, and it's a problem for the same reasons that the last boss on "Battle of Rishi" is problem for pugs. And also the first boss on "Tython," though that one hasn't been *as* fail recently. Awareness and mobility are essential, and casuals (90-something percent of the game population, remember) just don't have it. And of course, knowing your class well enough to maintain performance while managing mechanics.
  7. Empire Team Healer: Mako - She's got the looks and the skills Melee DPS: Dark Jaesa - Every team needs a "loose cannon" Ranged DPS: HK-51 - Body count: rising! Melee Tank: Khem Val - I will devour you, Jedi! Ranged Tank: Blizz - Blizz test new specs! Republic Team Healer: Elara Dorn - Out to prove herself, strong moral compass. Melee DPS: Nadia Grell - Untapped power, uncertain future. Ranged DPS: Risha - The chessmaster. Melee Tank: Lord Scourge - Kill me, if you can. Ranged Tank: M1-4X - Die, Imp scum!
  8. Want more FP, Ops, PvP? Support the game and sub. What a novel idea!
  9. Pretty much. Gotta capitalize on it NOW. I anticipate a decent-size impact on the game.
  10. I'll be on I think. Remember this name: Tenzinn
  11. Tron Light Cycle 1 Tron Light Cycle 2
  12. Honestly, probably not. If you kept everything the same (combat, voice acting, basic story structures, content, etc) but changed it to, say, a medieval universe, it wouldn't hold as much appeal for me. Nostalgia and the visuals, sounds, interactions that trigger it are definitely important factors for me. That's not to say I wouldn't give the above hypothetical game a fair shake.
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