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Locklynne

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Everything posted by Locklynne

  1. For me at slicing 400 and all my companions maxxed out affection wise I still seem to make a loss on lockbox missions 7 out of 10 times which cannot be how it is supposed to be!? It is only the odd crit that makes it barely to go round economywise, I understand the initial nerf to slicing but this is just silly...
  2. Actually latest news from BW is just that, level cap will be raised! I have no issue with that, I like levelling /Locklynne
  3. I too would like to be able to purchase more character slots (Yes, I'm willing to pay for em) especially with new playable species being brought into play, the Cathar. So what is the word? How about 16 slots? Thank you for your time /Locklynne
  4. Thanks for your guide! I have a silly question but is there any difference between 8300 affection and 10000 affection in effect on crafting and crits or do you only need to get up to the last level that is between 8-10k for it to be maximum effect? Again my thanks /Whysper
  5. I would love to see BW add more companion quests that would come ever now and then, making us feel our companions are alive and have a life beside building stuff or finding stuff for us. Once you are done you take the best one (Lokin for IA) and the rest are just crafting tools that hang around the ship breathing valuable oxygen. Would love for them to do more!
  6. A couple of suggestions to raise interest in space battle section of SWTOR, apologies if someone else has already mentioned some of these, prolly is a really good idea then 1. Remove the Rail. Yes, free flying within a zone would be nice 2. Co-op: Being two friends in tougher space missions, either with each in his/her own ship or inside the same ship but at turret positions would be cool 3. Add daily and weekly space missions that rotate, are a bit tougher than the usual and give special ship related rewards 4. Customization kits for ships; exterior hull colors or markings, interior lighting and or the odd potted plant or stuffed wookie 5. A longer flashpoint type mission combining space and character action, ie you need to clear some space missions before arriving at the moon, base, flying donut ring... 6. Allow crafters with 400 to each have something they can add to the ship from their crafting as a unique feature 7. A bit more randomness (add extra fighters, or the odd assault shuttle or somesuch) to existing missions so you can't be sure all the time of where the next fighter is coming from after having done the mission 32756 times 8. There is currently no consequence to failing a space mission other than time lost, up the rewards (not xp) and add a ship repair bill so you really really don't want to get blown up 9. I want to be able to really blow **** up, asteroids, ships...not only the turrets poking out ouf the hardpoints and those fighters that all have been trained by Lt. "Fly-in-a-straight-line" McMurdo of the republic 10. Give all your credits to me, I will hold them safe while you trapeze around space, there am done now, rest your eyes on a picture of Felicia Day or somesuch!
  7. I would like at least 16 slots as well. Considering you have fewer and fewer players if at least those that are hooked can do alts on both sides, have a bank toon etc then you will have some activity on the servers.
  8. How about having a billboard on IF/Republic Fleet that is also on Homeworlds? On this players could post small ads as with GTN and sales, but offer services for crafting, aiding with instances or roleplaying adds for bounties etc. As the population servers are quite low this could be a more efficient way of communicating that desolate trade channels?
  9. The lack of sufficient and skilled Customer Service is killing this game, Live Agents are needed on servers with skill and the tools to act directly on problems Lack of proper testing of patches is killing this game, I like my friends too much to recommend them from trying this game out at its current state. Lack of players on servers is killing this game, merge the servers now or lose even more players, nothing more depressing than being on IF on a saturday night and see 25-35 players online my 2CW
  10. Funny how the only official responses to such a big thread is either closing and moving or closing and then reopening threads...sigh way to attend to paying customers
  11. Where the Frakk is an official response to what is going on, what was so important that it needed to be fixed NOW at peak time, apparently the moderators can run round closing threads but not giving paying customers information...
  12. Ive been in a lot of new launches...there is always a lot of bugs, exploits, unbalancing thingies etc etc etc...and they usually get fixed in the long run. I find that I want to concentrate on enjoying to play the game rather than worry if someone has some seconds faster or slower ability than me but then I suck at pvp anyway .) Wonder when people will get back to concentrate on just having fun? /Locklynne
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