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Cloudkicker

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Everything posted by Cloudkicker

  1. I'd say you made some valid points but where one is stuck with a characters origin name the legacy name is shared with EVERY single character within that server. Perhaps simply not making it visible might seem a decent fix for some. However Star Wars has made a legacy name far too important for everyone to agree with that option. For example; the Skywalker legacy is so legendary because of the characters that have taken that name. It's to the point that after return of the Jedi it's said more than once that there must always be a Skywalker. And everyone goes out of their way to either recruit a skywalker or kill them.
  2. That's fine but why just that? It should also be things that use the same material. Synthweaving might make specifically armor for force users but materials are used in other things too. Like artificing uses the same materials as Synthweaving. Why can't I breakdown handles or upgrades? I know they are two different crafting skills but they still use the same materials. It's like disenchanting in WoW. So long as there was an enchantment you could break it down. You weren't restricted solely on disenchanting weapons or just armor.
  3. Alderaan I see how standing to defend a gun gives you badges towards your pvp match. This is by far one of the best ideas a game has come up with. I don't know off hand if anyone else has done it but I'm gonna be honest I'm play SWTOR and I couldn't care less for any other game. Unfortunately kills still dictates how many badges you get. I know the underlining drive for a PVP match is the actual conflict but as far as objectives go isn't it to grab and maintain the guns? Shouldn't grabbing one of the guns and defense earn you more commendations than the wonderful slaughter wrought on the battlefield? As an Assassin I'm usually the first to nab a turret and last night I remained with another faithful ally and the two of us defended our gun. I only received 2 badges for the time spent defending and a third badge for killing the few guys that came to me. Yet the ones with up to 7 badges are the guys who get the most kills. Hutt Ball So there we were some time last week playing Huttball when we won the game score 3 to 1. Two of those goals I made myself and yet those who killed the most were still the ones getting the most badges. Void Star Last week me and my brother played a match in Void Star and using our mic's we pretty much owned the match. We worked so well together that we managed to bring down two force fields before the last set of blast doors, we both placed bombs on the blast doors (Within a second from each other... His blew up first) and to win the game "I" interacted with the console to win the game with my brother just about to do the same. Both of our objective points were 0 and so we received little to no badges. Conclusion It seems to me that these objective specific matches should promote and reward completing objectives over kills. There was an argument I had with another player, before I realized what I noticed above, saying that the killing part of pvp is simply a consequence of playing a pvp match. It's the challenge of fighting other real thinking individuals and pitting ones skill to the other that brings excitement to the game. But Alderaan, Void Star and Hutt Ball are NOT arenas where kills are the primary source of bragging rights. They are objective based matches meant to further test a players capacity to work as a group and I believe should thus be rewarded. I'm not saying kills shouldn't give you bragging rights or extra commendations I'm just saying performing objectives should give you more. That's all I have to say... FOR THE EMPIRE!!!
  4. I can't seem to understand why I can't break down the greens that drop. Here I am a Synthweaver and it's getting pretty expensive sending my guys out on Crew Missions. Recently I've been on a spill of bad luck where they come with a handful or nothing at all. I mean I get enough to push the skill forward but I find it's getting expensive. It would help if I could break down any green drops I get. Not to mention I'm up to Balmora and I don't really see any crystals to harvest. Yet even so I think that gear, regardless of doing Synthweaving or Armormech or artifacing, there are general components to crafting. So it stands to make sense that one who is proficient at one can identify like components and extract them from the specific item. This is getting WAY too expensive especially if you try to get the better schematics by breaking down your crafted gear. I dunno... What do you guys think?
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