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cosmov

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Everything posted by cosmov

  1. As anni marauder:healing debuff->interrupt->next heal->force choke->next heal->interrupt->next heal->charge->next heal->interrupt....all they while i keep dots on him and use some nukes...healer dead.Healing merc is different story tho.
  2. Its not over and over,its once in 12-16 seconds and prone to failing.And in between he cant do much.Guess what?il do more damage as anni in those 12 seconds.And carnage specced mara(as bad as carnage specc is) can do a ravage that will do 6-7k in seconds.
  3. especialy sorcs,bh`s and sin tanks. rock is fine,nerf scrissors-yours truly,paper.
  4. They will help,but you still need annihilate and vc.
  5. Anni have ramp up time as you need jyuo stacks for damage and dot crits.Your dots wont kill anyone by themselfs,neither will annihilate and vicious slash will.Its damage from dots coupled with follow up with annihilate and vc is what will gib someone.
  6. No you are not correct.
  7. Oh i am sorry,ofc its better to clump up so next knockdown pushes whole mega nab team off the ledge and ensures free score for ball carrier.
  8. cuz if they moved how could they spammed force lightning/tracer missle?also nabs feel safer by clumping togheter with other nabs
  9. You mean 1 operative isnt supposed to burst as high as 2 juggs?
  10. Sin tank with dps gear will pwn marauder sideways unless he truly sucks.
  11. How bout tracer spam coupled with knockback,stun and heavy armor?Or cc imunity coupled with 5k ambush?
  12. Its not that anni is omg strong,its just other 2 speccs sucks.
  13. huh?they have same cd as other speccs.u mad?
  14. Gear isnt that big of an issue and is easy to get.What makes ppl feel bad,at least on my server,is that they got used to being powerfull when they lvl 40 against lvl 20.Then they hit lvl 50.Most bm`s that still play are from first wave which constisted from best players.So when few fresh lvl 50 enter wz they get slaughtered if opposing team have 2 of these bm and they have none.Change is too drastic.
  15. PVE - http://db.darthhater.com/skill_calc/...f4ef8efef15ef8 PVP- http://db.darthhater.com/skill_calc/...e5f4ef8ef16ef9 id take aoe reduction for both speccs tbh.For pvp id trade seeping wound for it and for pve it is usefull esp on soa nightmare for popping balls.
  16. You get 50% dot crit after you get 5 stacks of juyo.I can argue that malice is usefull for when you just starting a fight and need to ramp up.But thats all on paper,so take it if you feel like it or skip it.Personaly i think that it is usefull.
  17. Cuz arena was a grindfest and you could grind to 2.2k rating? And no,only challenge that comes with this system is challenge of not falling asleep at your keyboard.
  18. Cuz so far all changes was pure brilliance.Back to fighting mighty crates on illum.
  19. What facts?1.2 will remove dailies so new players will first grind to bm and then grind even more.
  20. cuz grinding 40 wz`s is definition of skill.
  21. As tank its easy to get 12-13 medals.Have fun doing it as healer.As dps i get 8-9 medals max.
  22. You get 100 comms if you win and get a few votes,so your 20 matches is around 2000 comms 20 matches(even if you win 20 out 20 is half a token).So you need 40 matches(again we gonna consider that you win all of them).With perfect quene its 40x10 mins=400 mins or almost 7 hours.In reality it can go to 14 hours for one bm token and you need two.Huzzah for grind? Me?i am full bm,gearing my companions now.But those who didnt got bm gear before this "wonderfull" patch,oh they gonna have so much fun.
  23. lol illum,last week i saw 7 pubs total there.
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