I'm one of the more geared operatives on my server and usually get about 1-2 hate tells and claims of OPness a day, mostly by people under 50, or 50s without nearly as much gear as me. However, even with all that, I got out of a huttball match where I got a total of 3 kills. 101k damage done, 3 kills. Healers negate a TON of what we can do. People sticking together removes our opportunities to kill people. And defensive tanks are nigh unstoppable, even though we're the ones with Armor pen. There are several players that sigh when I get the jump on them, but upon seeing me the next time out of stealth they jump me, knowing that I'm a free kill if they aren't my target. A shield usually absorbs my entire hidden strike + the first tic of acid blade. I cannot tell you how many times a sorc has stood up after me wailing on him for 3s at 90% health. On the contrary, most (NOT ALL) lvl 49 and under players get destroyed by me. However, the players that are skilled and good at their class, even if level 34, are real threats. Every so often there will be that one guy who looks like an easy kill with 12k life, who trinkets immediately and proceeds to whittle me down to 2k life before he finally goes down. The Agent is extremely powerful in the right hands, in solo or 1v1 play, and when very geared. Against a competent team, or a simple healer, or a very competent marauder, they suffer. Oh, and on our server the highest damage done is usually a marauder who rarely pvps. When he does he breaks 300k pretty much every match. Having non-positional attacks and a GAP CLOSER is such a huge deal. I'll need battlemaster before I can really determine the limits of our power. It seems like before gear we are in fact more powerful than others, obviously when we outgear you, and in the centurian ranks. Once everyone starts getting full champion, all 50, and a piece of battlemaster here or there, I think at BEST we will be balanced, but hardly OP. TL;DR Wait another month for people to start complaining about unstoppable tanks + healers.