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Nodoc

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  1. ^ It's been known for a while on the forums that master loot bugs out loot I'm not sure how anyone can miss that. A tip for the future, set it to group loot and have one person in the raid loot the items from the chest/corpse one by one, make sure that auto loot is disabled.
  2. Power/Surge Enchantments only drop from hard mode ops bosses currently tier 1.3 armors don't have them slotted. http://www.torhead.com/item/dyXw8Xh/advanced-adept-enhancement-25 and they're actually trade able.
  3. As far as I know any yellow damage is affected by force damage/crit increase.
  4. Only if you tend to keep those enchantment in the gear, I'm personally using lvl 58 enchantments that has surge/power on every single piece I have except the offhand which has around +50 accuracy just so I can maintain the 98% accuracy rate.
  5. They prefer getting the 3% accuracy, and the 30% aoe damage reduction over the malice, because our crit chance with bleeds is already high enough as it is.
  6. They perform well if you have every single skill you get from the start keybinded. On the other hand Mercenary's tend to perform better with only 1 skill in their hot-bar pve wise anyway.
  7. I'd like to see if other sentinels, are having the same problem as well my only explanation would be the difference of the damage type internal vs elemental, but I can't really confirm it until we get some more sentinel feedback.
  8. Ask another Sentinel to check it out and post screen shots of your rupture and build as well if you don't mind.
  9. http://i.imgur.com/YTgCV.jpg http://i.imgur.com/acyRx.jpg
  10. The base damage is the same for all of us the tooltip scales with bonus power that's why you see it different, check out the tool-tips in torhead http://www.torhead.com/ability/5kENzZ0/overload-saber http://www.torhead.com/ability/1nG0e4c/deadly-saber http://www.torhead.com/ability/awks8Mm/rupture http://www.torhead.com/ability/e0WvPob/cauterize
  11. I don't think anyone would be complaining if they simply said fixing it. The problem is they said this will result in a total DPS increase which is clearly not true.
  12. Yeah but, you have to keep in mind that everyone has different gear/enchantment builds I'm personally slotting lvl 58 surge/power in all of my armoring/weapon slots, and 28 power in my augment slots so that really makes a huge difference
  13. I'm pretty sure we got nerfed a little bit, and no I'm not liking this.. prior to the patch my dots were ticking up to 2k now my max is around 1.7k even though my overall damage got increased due to the rakata weapons fix. Anyway these are my dots damage fully buffed w/o adrenals and trinkets I'll try to get one fully buffed later. http://i.imgur.com/snuHL.jpg http://i.imgur.com/OaIBS.jpg edit fully buffed http://i.imgur.com/em26L.jpg http://i.imgur.com/vYdli.jpg fully buffed with bloodthirst http://i.imgur.com/ssHRm.jpg http://i.imgur.com/4a172.jpg
  14. I'm pretty sure we got nerfed a little bit, prior to the patch my dots were ticking up to 2k now my max is around 1.7k even though my overall damage got increased due to the rakata weapons fix. Anyway these are my dots damage fully buffed w/o adrenals and trinkets I'll try to get one fully buffed later. http://i.imgur.com/snuHL.jpg http://i.imgur.com/OaIBS.jpg edit fully buffed http://i.imgur.com/em26L.jpg http://i.imgur.com/vYdli.jpg fully buffed with bloodthirst http://i.imgur.com/ssHRm.jpg http://i.imgur.com/4a172.jpg wrong thread but whatever
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