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BunnyMage

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  1. I played WoW on release, and although it did have some bugs it didn't have nearly as many problems as SWTOR does. SWTOR problems include everything from light rays shooting through the world, becoming invincible in combat by dancing, glitching mana to have infinite healing, duping items in your mail box, all combat actions delayed by half a second, having high-res textures vanish, etc. There is a difference between having some bugs and having a BROKEN, UNFINISHED GAME.
  2. It's already happening. Devs have stated they are addressing numerous "quality of life issues". Quality of life being just another way of saying "making things easier so you don't need to do as much." It happens in every MMO, and SWTOR is definitely being built around the casual mainstream. This is why nobody is happy with any new MMO that comes out and none are successful. They don't realize that making things too easy destroys everything. The casual mainstream doesn't know WHAT they want.
  3. That video doesn't look too impressive. There doesn't seem to be much of an MMO element to that game (kind of the point of PLAYING an MMO) and the space combat looks slow and uneventful. Reminds me a lot of Earth & Beyond, another space combat MMO that failed miserably.
  4. [Flirt] So, baby... those pixels you got make me really randy.
  5. Good MMOs don't exist anymore. The mainstream demands that the genre be made into casual, flawed, meaningless experiences and so there is little to choose from. Kind of like wanting to see a good movie at the cinema but all that are out is bad action films.
  6. At Comic-Con last year it was stated by the developers that much of the production cost of the game went to producing content for future updates. In other words, they've already created content for years to come. The game we are playing now is only the initial start.
  7. It's not dying. It's showing signs of decline and that it MAY end up dying down the road. Which in a way, is the same as dying.
  8. SWTOR is a theme park MMO, not a sandbox one. It's not about exploration, it's about getting to the next part of the story. Like Diablo or KOTOR. Also, don't let nostalgia color your vision. Chances are those seemingly wondrous experiences you had in WoW weren't all that big of a deal back when you experienced it. Ten years from now people will be looking back and saying "Remember doing such-and-such in the days of SWTOR? Those were the good ol' days." The memory of something is always better.
  9. Remember when millions of people played Warhammer Online its first month of launch?
  10. You did have high resolution textures back in your day. The only difference is that back then they called them "bits".
  11. You're complaining that something takes effort to accomplish. The fact that you don't understand how fundamentally ridiculous this is shows that you shouldn't be playing an MMO.
  12. It also took months to level a character in WoW. Things were different back then. Stop comparing apples and oranges.
  13. "Dear MMO maker. I have found that something in the game is still somewhat challenging. Please nerf it." I really hate the mainstream sometimes.
  14. Long hair is something most MMO developers struggle with since it always gets in the way of everything. Early games like WoW could get away with it because all the armors were just textures with no geometry, but a game like SWTOR has such dynamically changing body art that there ends up being problems all over the place. But yeah, I too was really disappointed with no long hair options. The longest hairstyle for females isn't even shoulder-length. At least there are hoods to cover it up.
  15. The flaw in your argument is that when WoW first came out it took MONTHS to get to the level cap, even for dedicated players. The game didn't NEED large amounts of content for end-game because even a little bit of content was a lot. In a game like SWTOR, where even casual players can get to 50 in a few days, there needs to be a lot more to do since content is processed through so quickly. That's the downside to making leveling quick and easy. It makes content less meaningful and more is required.
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