Regardless, I think we need some updated graphs and hard data so we know where to put attributes. I know they changed alacrity according to some other threads. Maybe they did for tanks as well.
Yeah it's from smartys guide. The curve of the L-graph shows very low ceiling to hit diminishing returns for shield/absorb stats. Is that info still relevant for 6.0?
https://docs.google.com/spreadsheets/d/1tTZEODvA4-N_wLXlizG654Ii1z9gI88HavBk1WbTsk0/edit?usp=drivesdk
I don't see the mods at the vendors that contains set bonus gear. I do see vendors that give random mods in next unit
Also, I'm almost full 270, will my gear rating drops increase in level after I'm fully 270? Drops from PVP cashes and crates.
I que light with hopes of faster pops. Have they BW discussed the idea of a third option of que up for either side? I'd go for it, I don't care what side I'm on, just gimme pops
Anything changed for tanking? Is it only high endurance stacking only? What's the highest HP/endurance we should shoot for before/if there are diminishing returns?