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Aroidan

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  1. You are greatly over exagerating the ammount of gear you get from this stuff. A fresh 50 after weeklys and Dailys will have about 15 bags to open. Granted the new system has increased the speed at which you can buy gear via commendations but even with that change you are going to be sitting at one or 2 pieces of champion gear and a couple pieces of Centurion gear unless you get really lucky with getting the tokens. I hit 50 before the changes and went through 20 bags to get 2 pieces of centurion and 1 piece of champion. It is also not a skill issue, it is pretty clearly a gear issue. I was able to play my guardian just fine all the way up to 50 (before the 50 bracket) in PvP. I did not feel like no matter what I did I was just going to get rolled. Once they introduced the 50 brackets and a majroity of people were running around with 300 or more expertise then me thats when it suddenly became not fun. Combine that with the fact that you need to win the WZs or hope to not get zergged into oblivion on Illum and the gear progression becomes a grind that is not enjoyable. If you like playing a game for hours and getting your *** handed to you all the time because you are under geared more power to you. I for one do not enjoy that, and it is pretty clear by this thread and MANY others that I am not alone in this sentiment. If you want to have a gear progression then you need to make it so that people who are progressing through that progression are not facing people at the next level in the progression. I am not going to try and get Rakata gear on a fresh 50 after all so why should I be trying to complete tier 1 and 2 gear against people who are working for tier 3? It is silly. Ultimately I am in favor of no gear progression in PvP but that will not happen. Too many WoW fanboys out there that need a carrot to chase for PvP.
  2. To the people saying that gearing up is fairly easy I agree with you. The problem though still is that while it may be easy and not take much time it feels like a grind and the entire process is not very fun. Someimtes it will take me 10-15 warzones to get the 3 wins needed for the daily. All the while I am consistently getting killed and not being able to kill the opposition simply because of the gear difference. It isn't a fun experience. PVE gear grind is not the same because you have a stable progression of gear that you can Win at each level. In other words yeah it might take me longer to get the Rakata gear but the time I spend doing that is much more enjoyable because I am not getting my *** handed to me at every corner while doing it. I have currently stopped playing my 50 and am rolling alts and taking my time leveling them. Hopefully by the time they hit 50 all of this will be sorted out and PvP will be enjoyable for fresh 50's.
  3. For hutball it is actually the team to last touch the ball. Which is also the same as the team who is holding the ball last except in situations where the ball is back at the start. Example would be a team scoring at the last second to tie the score. If the opposing team does not immediately grab the ball then the team who just scored would win (because they last had control of the ball)
  4. It increases the health by 30% and adds that life to their bar. Usually the bar won't really change because the percentage of health stays the same although it will drop down again after 10 seconds by 30%. There are also the Medpacs which will get you a ton of health back and the CC break procs a heal when specced in the Focus tree.
  5. To say that it isn't a bug is simply not thinking about this thing logically. If the UI says I dealt 3500 damage then by god that is how much damage I should have dealt. The bug isn't that the medal wasn't awarded it is that the UI displayed damage above what it took to kill him...
  6. In practice you need more than one degree. Not sure if this is intended or if it is just server latency issues or what. Also the more of an angle you put on your move away from the target the less distance you are putting between you and your target. Thus reducing your effective moving speed. While the ideal moving speed and angle would be to strafe at a 179 degree angle away from the target. All it takes is a little lag and you realize you are really at 181 or more. It also becomes increasingly easy to LOS the person strafing away because of the odd angles. At which point the melee is just buying time until their leap is back up and they can close the gap. Like I said the use is very situational but to say it is useless is wrong.
  7. Right but there is a second thing you are forgeting to take into account and that is LOS. If a player is infront of you and you turn 90 degrees to strafe away you can't shoot them while moving. You will get that pesky cannot see target message (There may be latency issues that allow you to get past this). So your options are Backpedal, slow but maintains LOS on target. Strafe away, fast but breaks LOS on target.
  8. I am hear because the PvE experience is pretty awesome and I love the Universe. Gameplay for PvP I pretty much hate.
  9. Wait people are supposed to heal in PvP? GW2 sounds pretty awesome. Looks a lot like DAoC with a graphics upgrade. Although I hope they can support more than 100v100v100 I would like to see tripple that.
  10. I posted this in the other thread on LOS video. But backpedalling has uses for pretty much all ranged classes situationally. Not so much for melee classes. Pretty sure all the ranged classes have damage abilitys they can use on the run (not to mention CC) in order to do that you need to maintain LOS. Using a strafe to back away like you did breaks LOS. You kind of already hinted at this though. Example would be something I do on my Vanguard. Frequently I will run into Marauders who have burned their leap on someone and are now trying to chase me down. I will backpedal from them (using turns as needed to make sure I can keep moving). As your video demonstrates this effectively means they are closing the gap 1/4 speed (Backpedal is 3/4 of forward movement). I will do things like drop my sticky grenade on them while blasting away with my hammer strike or explosive rounds and wait for them to get between 10 and 15 meters before rooting. Thus allowing me time to increase the distance again while continuing to damage them. Usually have about 3 GCDs for them to close 15 to 20 meters while backpedaling. Also a lot of this assumes more one on one scenarios things get trickier the more people that are close to assist either side.
  11. Backpeddaling to try and LOS someone is useless. However backpedal is not, especially on a ranged class. There are situations when you want to increase the distance between you and an enemy without turning. A strafe will not always increase distance. Here is a perfect example. Lets say I am have a melee class comming after me who has used up there leap. I am ranged so I will back pedal to reduce the speed at which they can close the gap while using attacks that I don't have to channel. Heck I might even toss a root or stun on them. If I was to strafe left or right in this situation the melee class would simply have to turn left or right to compensate for my movement and thus the change in position does not buy me any more time to deal damage or let cool downs pop. In the examples you have given while you were able to LOS the opponent you also LOS yourself. This means you have taken yourself out of combat and reduced your effectiveness. Also there are situations where strafing left or right will bring you into LOS of other players when all you really want to do is increase your distance from an opponent. I will agree that backpeddaling is situational and that strafing is prefered but it is not useless.
  12. One of my biggest peeves is very similar to yours with a slight modification. There have been many times when a healer, my tank, and usually a dps of some sort are defending one of the doors. We are fighting off 5 or 6 players. The other door has the rest of the team. Someone yells out whatever the other door is for an incomming (mind you we are still fighting on the other door and are outnumbered). A few seconds later that door gets planted on. Then the guy who called the incomming says something like we had too many people defending the other door. Seriously? Trying to blame the fact that you suck at watching a door on the people that were keeping the second door from being planted. Go lick some hairy testies for **** sake. You outnumbered them 5 to 2 or 3 and can't kepp your damn eye on the door to see if someone is planting? grrr. That one doesn't happen too often but it does make me want to rage through the computer and choke a *****. Just saying.
  13. I am seriously thinking about working on my own lol Already started the GDD for it.
  14. Ohh god was the level grind bad before Dartmoore and SI. Anyone who claims it was easy to level to 50 probably didn't play at release. Either that or it was just a lot easier in Mid and Hib. Albs definately had it rough... Combine that with the XP loss on death meant that you didn't really want to solo unless you were doing greens and blues and the xp sucked for those. Granted I remember lots of fun times in the Barrows farming Barrow Wights and those sorc things on that circle ledge. What the hell were they called... Power leveled a few toons that way with a smite cleric.
  15. If you took an equally skilled and geared DPS against a Healer and had them fight 100 times the match should end at a 50 50 draw. That is pretty much the definition of balance. I also imagine that if we had damage logs and what not we would find that this is probably pretty close to accurate. In essence the fight would end because one person rolled better. There have been several fights that I have faced against healers that have lasted 5 minutes or longer. I tend to win about half of those and we are usually both near death by the end of it. Then there are healers that outgear me significantly and I get spanked and healers that are under geared which I spank. The problem really just becomes the gear in the PvP system throwing off the 0 balance. Also the tank vs the healer gets to be an interesting scenario. I find that no one dies there. The healer can't deal enough damage to get through my damage reduction and I can't deal enough damage to burn them out of heals
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