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berserknick

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Everything posted by berserknick

  1. Does mental scarring increase damage of tk throw. confused whether tk throw is a dot
  2. If I taunt a plyer and another player taunts the same player do they now do 60% less to anyone but us 2 who taunted?
  3. Was wondering if there are any level 50 assassins that play madness spec. I am loving it at my current level but wanted to see a video of it at end game pvp and cannot find one. If you play madness endgame pvp and have a video please post a link.
  4. I feel like this ablity should not be just direct force attacks and should be applied to the overall duration of our dots in madness spec. I am not a big fan of losing all my charges on deathfield. It could increase the next force ability so if dot is cast on target it will for the duration of that dot have an increase of 60% crit or even if it is halved for dots would still be great. Especially with our heals being attached to dot crits.
  5. So does over charge saber increase the discharge effect as well as the charge effect if not seems like a really crap ability.
  6. Most specs i see are 31/0/10 is it at all worth it to get any tallents in deception tree instead like the force regen from stealth or the maul procs as a darkness assassin?
  7. With the way defense stats work in pvp, they are not effective against most abilities, is there gonna be any possible changes as to how defensive stats effect most abilities?
  8. dirty fighting is horrible for leveling switched once i hit 30, and now waiting for respec costs to reset before i will even log in to him again. Whoever said that wounding shots is good is definitely wrong. I cant believe how little damage a skill that requires 3 globals to be used before you can use it does.
  9. there is no way it does more damage than sucker punch. The only way this is possible is if everything crits from it. Which might be a good solution to have it all have the same crit chance not 3 different chances.
  10. I understand the larger the setup the more damage an ability is suppose to do concept. Why is this concept not being applied to scoundrel's dirty fighting wounding shot and the like. requires two bleeds to be put on and kept on, and requires an upper hand proc to be active.
  11. So I finally got wounding shots. yes I am only lvl 30. I was expecting much more damage out of it than it gave. In the warzones it is 900 weapon and 500 internal for each bleed. I had thought I read that abilities that have alot of requirements or build up to them are the ones that do the largest damage. Here is an ability that requires upperhand, and to be effective you must have 2 bleeds on your target so 2 global cooldowns after the global to get upperhand. The smash of juggs needs 1 global to cast either smash or choke to get stacks and a charge or oblit for the biggest burst. seems we do more or have more requiremnets and get less out.
  12. LOL I had the same question on my scrapper. Thought it was a bug as well. Seems it is just a bit more worthless than I had originally thought. Does flying fist really need an internal cooldown since it is not a 100 percent proc? Oh well.
  13. Still not high enough to try, but would like to see if either of these 2 builds are viable. http://www.torhead.com/skill-calc#101MZI0rMrhdzZGMRbdo.1 or http://www.torhead.com/skill-calc#101cMZI0rMrhdzZGMR0d.1
  14. I was pretty sure I have read posts about shields not blocking crits. Maybe they fixed that. Seems like a huge reduction did they have their cooldowns up?
  15. http://www.torhead.com/skill-calc#701rfd0dhZZhrbkrMhd.1 The idea is to get slow release medpac for the procs of upperhand to be able to use wounding shot more. Not high enough to try let me know if it will work or just another bad hybrid idea.
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