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AcidTone

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Everything posted by AcidTone

  1. My issue is not with multiple characters, but the fact that i have to constantly log on and off to get anything done. I would even be content if they linked it somehow through legacy. Either way if someone wants to be self sufficient why should they be penalized? I don't see how consolidation can hurt players interacting and trading. the fact is there are people who like crafting and those that don't I have played other MMO's and never saw a problem with the system. If anything take a look at the GTN prices and tell me how that player trade/interaction is going?
  2. Could we consolidate crafting so that one character can learn to craft in all fields? I mean really, I have to have four or more characters to craft a set of gear for 1 character. On top of that the amount of login's and outs on a server would be drastically reduced. I personally log in an out of five characters or more while crafting to check status, set new missions, set builds, play PVP while waiting etc. Think of the amount of work the servers would be freed from constantly logging people in and out just to craft.
  3. Love the guild vault and the ability to purchase more space. However I am finding that 1 page is not sufficient to be able to support all the stacked items for crafting. There would be sufficient space if there was a single person crafting. However in the guild environment we are trying to support multiple players crafting. Could you please add a purchasable option that can raise the stacks in a page to 1000 instead of 99?
  4. Are there any plans to allow a character to learn more than one crafting skill? Its a real pain to have to jump to 3 different characters just to craft out a set of gear for one.
  5. Got lucky and found level 4 epic mission on GTN keeping fingers crossed.
  6. I have been running the underworld trading quest for level 4 metals trying to obtain neuranium. All that gets returned is titanium. 4 days later and over 100k credits I still have managed to only collect 20 peices of neuranium and over 99 of titanium. Is this bugged or working properly. My skills are 365 cyber 330 scav 306 under world trading
  7. When looking at your craft list it seems very disorganized. Its difficult to tell what has been upgraded and what has not. I would suggest having the items in a tree form. IE: +Defiant Defense Module ---+Redoubt Defiant Defense Module ------Advanced ---+OverKill Defiant Defense Module ------Advanced ---+Critical Defiant Defense Module ------Advanced Sorry for all the dashes, they represent spaces that would not take in the preview. Pluses show sub level As i have not progressed that far as of yet in crafting I'm assuming there is an advanced purple for each of those.
  8. When looking at your craft list it seems very disorganized. Its difficult to tell what has been upgraded and what has not. Please, could we organize the craft window in a tree form. IE: +Defiant Defense Module +Redoubt Defiant Defense Module Advanced +OverKill Defiant Defense Module Advanced +Critical Defiant Defense Module Advanced As i have not progressed that far as of yet in crafting I'm assuming there is an advanced purple for each of those.
  9. AcidTone

    Refuse to PVP

    PVP has become an arena for 50's only. Why have daily quests? Is that supposed to make things better for getting killed in 4 to 5 hits at lower levels? At least for my server every time you go to PVP there seems to be nothing less than 5 or more 50's mixed with 40+ on the IMP side. So whats the solution? you have to more 50's to compete.. and that's where it breaks down. It has come to the point that the only way to be competitive is to be 50 in PVP. Soon the only players you will see in PVP will be 50...Until this is fixed I refuse to PVP and I recommend other do the same. I used to enjoy PVP until only high level players started showing up. But for me it is no longer fun to spend most of your time waiting to get back into battle verses being in battle.
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