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Liokae

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    San Antonio
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  1. Don't know why you're sure of that when it was a blatant and glaringly obvious issue from even floating the concept, and is being defended by a bunch of people as being Good Actually.
  2. Or, and here's a wild and crazy idea: Don't make me do a bunch of extra work to *GIVE AWAY* things I paid money for. You wanna tax *sales* of stuff? Sure! Fine! Whatever! But when you've got a solution of literally just.... not taxing non-monetary gifts, this is ludicrous. How about we just go with the easy, simple solution of "I buy something, I give something away". And this is just for a single, bronze set of armor. I recently gave away a portion of my backlog storage of item sets, some platinum, to friends, most of which would cost way more in their fees than a single set of bronze. You cannot POSSIBLY think it would be reasonable to have to farm up something like fifty BILLION to just.... *give* stuff away. Not buy stuff, not sell it, just *give it away*. It's beyond ridiculous to expect me to spend more time earning credits to hand stuff out than I do actually, I dunno... playing the actual game? The entire *point* is that I *don't have* the time to farm up tens to hundreds of millions of credits EVERY SINGLE TIME I want to give a friend a gift, and I shouldn't have to when the gift isn't having any impact on the economy. You're demanding I subsidize other people screwing up the market, and I'm not going to suddenly shift the bulk of my online time into working markets just for that. But hey, if paying sales tax on non sales sounds like a perfectly legit idea to you, feel free to shoot a few dozen billion over my way. Not like you're buying anything, so losing it's totally fine.
  3. They could just make it so that any trade with credits, even ones without items, are taxed. Having a big chunk of credit gifts stolen ("taxed") would still suck, but at least it would make it POSSIBLE to gift items. Right now I've got a set of cosmetic armor in my inventory that I already have in my own collections that'd cost me 81 *million* to give to my friend as intended. The most money I've had at once across *every character on my account* totaled about 20 million. As it stands right now, it's not even being taxed- I just straight up CAN'T give friends gifts, and I never will be able to again unless they do something like make 0-credit trades "tax"-free.
  4. Oh, wow, fantastic. So now I just... can't buy my friends stuff from the market. Because giving it to them costs more credits than I'll ever have. Absolutely wonderful, totally incentivizing me to spend money.
  5. Nah, I believe the CS rep when they say there's nothing *they* can do- from what I understand, their toolset is actually pretty annoyingly limited. This one is on the devs for leaving in a planet questline breaking bug for multiple years.
  6. apparently legacy content has just been utterly abandoned from upkeep; had a door that's supposed to open after a conversation not open, then after dropping the mission to pick it up and retry... mission can't be picked up again. Put in a ticket to CS, got a reply that there's nothing they can do, so the entire planetary questline is locked off thanks to a bug that google says has been happening for something like four years now.
  7. STILL broken, just got stuck on the Taris series. How in the hell does something like this go unfixed for FOUR YEARS?
  8. Not to mention even the youngest millenials are pushing 30 at this point.
  9. 'Bleeding subs'? The playerbase of CoX had been extremely steady with a slight downwards trend for pretty much its entire lifetime after Issue 6. Their swap over wasn't a desperation move to stave off closing, it was a shift to what they determined to be better business- and it has been. A F2P move is not a cause of death, in any game, or even a mark of it. This game, and others, will live or die independent of their payment mode; hybrid F2P will just let them last longer, because it works better. If it's dying, it'll die with or without it. If it's not, it'll live with or without it. Hybrid F2P is not going to either save *or* kill the game.
  10. Because everybody likes to *think* their game can keep its entire userbase as subscriptions, which is more profitable when you can pull it off. Only problem is that you can't really pull that off anymore, but publishers haven't quite caught up to that way of thinking yet.
  11. City of Heroes would like a word with your asinine theory.
  12. Hybrid F2P is not a failure. It's just a flat out better business model
  13. You know, that 'destroy the server community' was trotted out over on the CoX boards when they were rolling out the hybrid model, and it didn't hold water then either. Community is doing just fine; having more people available to work with has done nothing but improve it. Seriously. You want a model of how this move will change the game? Just look over at CoX. They method they're using is almost identical, and the hybrid model over there has done nothing except good for the game.
  14. Hybrid model, in the likes of LotRO and CoX... both of those games took a very noticeable upwards turn in quality afterwards. I'm not sure whether I'll keep *subscribed* afterwards, but I'll certainly be playing. And the only reason I'm undecided on an actual sub is because I've got lots of games I'm running through, and I don't need to keep multiple subscriptions up at once. I do love TOR, but if only 1 game gets monthly money from me, it's CoX without question.
  15. Search Community: Security Key Top 8 results are about this exact thing, including another thread by you that's an exact duplicate in another forum.
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