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Saichotick

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  1. But there is a point to the idea that MMO's being developed today should not be handicapped by a limited UI support, because we have had many many years of games where players have enjoyed certain aspects. Take the car industry. Let's say I come up with my own car, start my own company, Saicho's Rides. I create a car that doesn't have anti-lock breaks and doesn't have air bags. Customer's complain about my lack of safety options. I say "well, the first cars ever made never had these things, they came a long time down the road when car companies first started, so why are you expecting me to have them from day one?". That customer is going to look at me funny, as if I had a second face growing out of my shoulder. Customer's will expect certain advances in technology to be present in a particular type of product when many companies include it in their product. Do you think that when Saturns first came out, that they didn't have all the latest and greatest technology of the time being put into their product? They wanted to be competitive, get customer's to buy their product. So they put in stuff that people are used to AND they looked for new things to entice them in. Bioware has made a wonderful game. Their product does some new twists, ie all the voice work in the game, a very compelling story line for every class, and some neat changes to having your companions do tradeskill things for you. But they have not included a lot of things that are already present in the market place. Every company needs to see what is present in the market place, and build on top of those products. They don't need to take several steps backwards and then to the side. They need to take a step to the side from where everyone is already at, and then start taking steps forward. That will be what makes a great MMO/company not just great, but legendary for a long time to come. There is potential, but Bioware is really going to have to make some massive steps forward and sideways. They have a good start, not the best start possible, and not the worst start possible, just good.
  2. Me personally, I'm fine with how the game UI and features and all are right now. That may change the more I play, but for now, I'm happy with my SWTOR. However; that being said, I will say that any MMO developer coming out in today's market absolutely must know that the average gamer is much more savy and used to a lot of things in their online experiences, and not including some of those may be viewed as a company taking a step backwards at launch, instead of a step forwards. Certain things like dual spec. You make a game where everyone creates a character that can fulfill multiple roles when grouping, however, you don't give that player a bit more freedom to switch things up if need be. Other games already have mechanisms in place to give the player a bit more freedom of choice. SWTOR does not. Some people will make the argument that character choice is more important in SWTOR, which is true. However, the average player is used to having the freedom to swap in and out in many online games now. Either with a group mission being run, or paying some in game currency, but they have the capability. So SWTOR has that potential negative perception just with that one feature alone. Secondly, UI customization. Many gamers may find certain aspects of the UI an eye sore, or not very informative, or cumbersome. Many online games allow varying forms of customization, from total customization to resizing to repositioning and color scheming. This game has zero customization. Many gamers will take that as a potential negative perception. Third, macros and mods. I'm not going to go into the virtues and pitfalls of dps meters and such, but there are a whole host of other types of mods out there in many online games. Automated emailing in game, guild management, etc. Hardcore raid guilds use point systems for loot distribution, and there are many mods that perform a lot of guild management in a very elegant, quick, informative fashion. There is zero of that in the current build of SWTOR. Another potential negative perception. Will everyone view all of these as an actual negative perception? No, every gamer is different. One one man loves, another man may hate. To each their own.
  3. Leveling content does not = end game content. So they breezed through the stuff that teaches you how to play the game and gives you some good background info and story. Now they get to wait for everyone else to catch up to run max lvl content, which I already know there is a lot of.
  4. Thanks for not adding to my queue times, they are already long since there are more people playing than BW probably ever imagined they would get. Also, they won't miss your money. They have millions of happy customers already. But thanks for playing the game of life!
  5. This is absolutely hilarious, this entire idea. Because someone else in the world, that I don't know, will probably never know, or ever care to know, has reportedly already hit level cap, how does that detract from my over all experience? How? How does it physically take "fun" out of the game for me? Are all the dialogues going to disappear? Are companions going to stop working? If he was empire, do all the alliance characters auto deleted? I mean come on, someone burns through this game to beat it in the fastest time possible, and they probably enjoyed it, because they are probably one of those types that likes doing things like them, it gives them a sense of fulfillment, which is perfectly fine. There are a million youtube videos of people that will "speed run" through a game, because they enjoy it. I'm not one of those types of players though. I love to sometimes even kick myself out of a dialogue sequence to try again with different choices and see how my companion reacts. I may hang out and just chat with people. I may see people spamming LFG for heroic quests and I'll help them out even though I've done it already. I'm also married, working full time, have a grandmother that goes to the hospital three to four times a week for cancer treatments, and I still actively raid on WoW. I'm having the time of my life on my, just this morning, level 15 Imperial Agent. I know for a fact that I'm going to have a lot to do at end game, because my WoW guildies and some others already have our SWTOR guild going. Because someone may have a more efficient means of earning experience does not in any way detract from the overall experience of enjoying the game. It also means absolutely nothing in regards to people thinking that there is nothing to do in this game. There is a massive amount of content, from trying to get all the codex entries, to crafting, to making alts, to the Legacy System, to PvP, raiding, etc etc etc. Noone should ever be surprised by someone hitting max level in any game in a ridiculously short time frame, because humans can come up with some very creative things. We are truly capable of amazing things, and that even means clicking keyboards and mouse buttons at amazing rates and thinking incredibly fast and finding the most efficient way of doing anything. Does this mean there is nothing to do at end game? No.
  6. You are probably the same type of person that when told that some product takes 2-5 business days to ship, the exact moment it hits 7:01pm and you know fedex won't come around again, you are calling up some company's customer service and trying to rip them a new one for not delivering as promised. I understand your semantics, but you are ideologically wrong. You may feel slighted, and that's certainly possible if you feel that parting with $5 earlier than the 20th is not worth the potential gain of potentially 5 days of early access to the game, however you are splitting hairs. Nobody paid early for any sort of guarantee of any kind. Not even the July folks. Everyone paid early for potential gain. Nothing more, nothing less. There was a degree of uncertainty for everyone in the world. There still is uncertainty, because BW could end the entire game right now if they wanted to, we are subject to their every whim. There's a phrase everyone should be familiar with: "Let the buyer beware." Should take it to heart folks.
  7. Dec. 3rd, email received on the 2:15 PM CST wave! Was on my lunch break, what a great surprise!! But now I have to work for another 5 hours before I get to play my Imperial Agent again.
  8. Same as Riiavo, this has really helped our guild coordinate some things with early release and who's getting in when. Love the work, thanks a bunch!
  9. Nope, calling shenanigans. SS or it's a troll.
  10. Not insulting, just hoping you understand you are wrong. Opinions can be very wrong, and often times are.
  11. Are there still more than 5 days available for EGA? Why are you still posting this stuff today?
  12. I just want to play! I keep checking my iPhone thinking that the emails may come out sooner than they said. Gah, wishful thinking!
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