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Lythir

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Everything posted by Lythir

  1. You know what was worse than the party bomb? /train in WoW around the AH would make a deafening noise on my PC and sounded about as pleasant as drag queen nails on a chalkboard. The party bomb is in that same category or /train and the picolo that made people dance, just slightly less annoying.
  2. Don't forget to take some allies as cannon fodder.
  3. A toilet, I currently take a dump in the woods on Alderaan when I need to go A lounge area with chairs I can sit on A coke machine - where the hell can I get a coke in space? A beer machine, they have them in Japan, why not in space? Showers! I stink, I'm covered in severed body parts from my cool lightsabre tricks A stereo, c'mon, space is dull - get the party started! Doors on the private cabins so I can get busy without other crew standing in the opening peeking A cupboard for that stupid robot to be stuck into Roller-derby rink, with the ability to team off and play against other guildies, it is the 70's after all! A basement for my 'hobbies' Wookie throw rug A working lightspeed drive A chart for converting parsecs to a measure of time Flight attendants Shields that are up all the time, I don't have to tell my second in command to put them up after we take a few hits Lasers with laser targetting like modern guns have - no more silly misses Internet kiosks so I can FaceBook while I travel or to give the cold shoulder to Darth Halitosis Artificial gravity units that don't bounce me around like I'm in a box if the ship takes a hit - maybe put the things on gyros like the Segway And more sensibly - A meeting hall where we can talk over guild business, give presentations, etc. A working 'projector screen' would be a big plus for watching vids (YouTube, etc) and slide shows. This would be a great place to meet for learning new boss encounters. Lounge with decorations, trophies, and seating that works. Repairs + vending Mail GTN Test Dummies Fight Club Transport ships to main hub worlds Dock with access to your personal ship Guild quests which need a full crew to complete (8/16) for shinnies, guild mats, etc Big Ask Wish Lisk Space combat against other guilds in massive battles requiring a crew of 8-16 to man all the combat and control stations. This should include fighters which can be launched and fly missions on the other ships. Ship professions: Pilot, Gunner, Fighter Pilot, Technician, Engineer, etc - with training quests and a minor grind to get decent at each your interested in. A rank 5 pilot for instance might have better manoevres than a rank 1.
  4. I've played a few MMOs now, often as a combat healer and to my mind the best system I've encountered was AoC. In AoC you didn't get the usual bag of HoTs, group heals and direct heals, you got three heals, the blue heal, the green heal and the big heal. You would cast your heals and get down to fight with the rest of the party. Blue heal was a cone heal in front with limited reach, providing a decent HoT on anyone in the cone. The green heal was a light HoT for all members in your group. The big heal was a PBAOE limited to use every 30 secs and would restore perhaps 30% of a targets health - with a 60 sec debuff to prevent receiving it too often. The upshot is this, no team could simply stack heals and win. Blue heals overwrote each other, and you could only have two of the weak HoTs on at once. The big heal was too infrequent to use recklessly. You cast your heals to provide an edge to your team, but it was never possible to spam heal a member and prevent them from dieing. If someone got focused by 5 players, 2 healers couldn't simply keep them fully topped up. I don't think the question is how many healers to bring, or how many DPS they can counter, but why are we still using this decades old system that allows you to stack healers to win in PVE and PVP.
  5. How do you stop a law student from drowning? Take your foot off the back of his neck. So, firstly, I can't seem to find a legally binding signed contract in my desk that explicitly states they will develop said content for said re-imbursement. Must have misplaced it. Second, I don't have a verbal control with the company to same effect. Damn. All I have is an agreement to pay a given sum each month that entitles me to access to their live servers. There might be an expectation that some of that money goes to new development, but it's not explicitly stated or agreed upon. In fact, the contract appears to be highly one sided in their favour, but I need to agree in order to access the product. Timelines slip all the time in software development - deal with it.
  6. Won't somebody think of the children! I actually expressed no opinion about whether it should be enable by default. I don't see a problem either way because it is literally seconds of effort to switch it to the other setting depending on your preference. Those children already have access to all the other unmoderated channels - it is up to the parents to supervise them properly or restrict access as needed. My SWTOR case has a rating of T (Teen) on it - Blood and Gore, Mild Language, Sexual Themes, Violence - which doesn't really scream Disney, suitable for 8 year olds. I think teens can cope with a little trade chat - hell, most of them are responsible for the worst content in it. If you are letting pre-teens play an internet enable game designed for teens+ without supervision - well, that's your right as a parent - but I wouldn't do it. If you are concerned about the contents of any chat channel, you have the tools already to prevent them from seeing it.
  7. I guess English is your second language. Compulsory means you HAVE TO HAVE IT. It can't be refused or turned off or rejected. Having the ability to turn it off makes it non-compulsory.
  8. Thanks to those channels it was possible for a PUG to advertise for a new member, while inside the instance, if someone dropped. We didn't have to quick travel back to town and hope some level appropriate chars were there - or send someone into the outside world and try in the region chat.
  9. All you people with your long winded explanations of why a general channel should not be implemented... ...don't join it! Simple as that. You never have to see a single message you don't like because you never have to enable to channel. At worst, you disable it once for each character - really not hard. I personally put it into a separate tab on my UI within the many other games that have it. When I want to tune in, I just click the tab. This puts a terrible strain on my clicking finger, but it's worth it for the unparalleled flexibility I gain over this channel! TLDR/Wall of Text Don't join the general channel if you don't like, it's not compulsory.
  10. Auto-attack is bad. Things I don't like about auto-attack: On my hunter it would break traps or CC forcing. This could happen while tabbing through enemies, or after CCing a mob/player myself. In early releases of WoW, the pet (another form of auto-attack) would often bite a CC'ed mob, making it worthless unless I put him into passive mode prior. On a melee character it would fill in some extra damage while in range, but if you were a caster you had no auto-attack so missed that opportunity. On a warrior you needed to either be really good at timing or use a swing timer to avoid clipping your auto-attack with some yellow attack - thus lowering your damage significantly. It messes with the animation system. If you're not attacking then it will display, but not if you are. If you fire a yellow attack during the auto-attack then it won't look quite right. The only good point I can think of is when I get DCed and my char is playing for the 20 secs it will take the server to log me out. If this happens in combat (as it always does) I have a fighting chance of living due to the small amount of damage from 20 secs of auto-attack.
  11. So you saved a few hundred dollars and ended up with the phone no-one would bother developing for since it doesn't have a decent sized user base. You could buy an iPod and run the app on that, it works a treat. Alternatively, pay $4 and get them to send you the security key - you can almost certainly pay for both these options with the money you saved by buy a Windows phone.
  12. Release 1.2 is coming with nice new features for my ship, including a repair droid / vendor, mailbox and GTN. It's unlikely however that I would buy any of these, with the possible exception of the neutral GTN and only then if there's decent trade on it. Currently, I quick travel to the spaceport once I'm done with a planet - or just need to take a side trip. I repair at a vendor as I pass, sell any greys / greens (ones I can't be bothered to list on the GTN), and fire off my mail if there is a box nearby. These things are pretty conveniently placed around the planets so there's little reason to buy them for my ship. I propose the ability too Quick Travel straight to my ship. It would place me in the captain's chair and hopefully suppress the noise from that awful robot. I could do this the second I was finished questing, walking to my personal vendor / mailbox / GTN to clear my bags and get ready for the next planet. This would save me walking through a spaceport, zoning through an elevator to a dock, zoning again into my ship. A significant time saving for a lot of people - a 'quality of life' improvement. It doesn't impact immersion any more than being able to Quick Travel at all does. The only times gameplay will be affected is those scripted fights / scenes that can occur as you are sent to your ship. Simply change the quest to have them directed to the spaceport and everything should work from there.
  13. Threat Drop - next ability to hit the boss will draw aggro. A big hint is when people who mainly use DoTs get aggro after this. Random Targetting - if the healers or low DPS members get targetted often, it's random. Aggro Pull - the idiot who wandered too close gets aggro, but it's easy to pull off again. You really don't need a threat meter if people know how to play. Even in a fight where the off-tank needs to be 2nd on threat he can taunt (assuming taunt is ok, as it generally is now) and let the MT taunt it back - if he thinks he is dropping behind.
  14. No real need for that since what he did wasn't hard, it was simply boring and time consuming. Playing each char for one day from release gives 90 days and thus 11.25 days to reach 50 on each toon. That's a pretty easy average of 4.44 levels per day. Nice and easy at low levels but tougher further in. My last time to hit lvl 10 was 2.5 hours - no rest - just straight play with full most the VO (seen it a few times). It really doesn't take long to hit 20 either. Or another way to look at it, he played each for about 3 days to reach 50, giving a total of 24 days of play time. Keep it to 8 hours a day and 72 days would be all he needed. What I want to know is why he is under an NDA when he's not being paid by a company to play the game? Which company is the NDA for, you can reveal this without breaching the contract. Usually when I have an NDA money is exchanging hands.
  15. What is the hardest boss in the Hammer and what are his abilities? Do the rewards from Heroic quests beat the ones from class quests at the same level. Are there any zones where it's faster to grind mobs than quest - include grinding gold mobs with a friend? Given there are about 12 planets and you did each 8 times (96), and claim to have done one planet / day you seem to have completed it faster than possible since release date. Can you account for that? How much of the time levelling a char would they have been in rested state? Each planet is 3-4 lvls generally and we'll assume you started with full rest state - at what point did you find yourself running on empty? I'm just not certain that any information you could have cleaned from your grind-fest is of any real value. You are now qualified to comment on pretty much the more shallow and obvious things we already knew from beta - but it's your life and time, so expend it how you will.
  16. I actually like the majority of the hair styles, barring a few silly ones. I think you'll find the real reason most of the styles are short or just a little past neck length has to do with clipping either your character model / gear or a weapon on your shoulder. Actually, WoW with it's ridiculous armor and weapons is far worse for this. The designers try and work on hair that will not fall below a certain level and this restricts them from providing many of the long hair styles. Also, as noted above, long hair makes an easy handle for thugs to grab and toss you around by - you don't want it if you make a living fighting.
  17. At which point he can no longer stun you and does only moderate dmg attacks - this is assuming any op would blow his 2 min CD that saves his life when things go wrong, just to get you to 50%. Now it's your turn, you pop a medpack or instant heal, then start casting your various heals. The op interupts you, but that's on a 12 sec CD and only locks out one of your heals. You cast the other and shortly you are back at full health. By this time you're maybe 10 GCDs into the fight and your tank / team should be pounding him flat. He can't vanish because he wasted that CD earlier and so he dies.
  18. You'll see this in a lot of places and I think the basic idea is to form a 'light trap' to be sure light can't pass in or out of the two places. This allows them to be treated as two separate zones, and allows all sorts of useful things, like not rendering models in the other zone. Another option is to have a door that you click that moves you to the inside space, but if anything that is more immersion breaking that the light traps. So for example, you zone into the spaceport and it loads all the models that are inside that zone, at the same time it is lazy / background loading models in connected zones.
  19. PA jumped the shark a long time ago. Those guys get paid to vastly over-react to anything that has nerd gravitas. Don't go there to get fair and unbiased views on...anything.
  20. I should have checked the dates on the first two vs the patch date - but it seemed about right at first glance. Here's a match I just did a few mins ago. One More I think it shows we are competitive.
  21. Operatives are working just fine as this screenshot will attest. Stabbity Stab
  22. Confirmed. I've never know it to fail. Get out of combat, clean up your DoTs, slink off like Golumn.
  23. It is never considered griefing to engage in pvp. Players have many ways to escape PVP they don't won't.
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