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Lt_Draken

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  1. as I said before... Guild Wars 2 is a non subbed game... NO rectrictions, simply buy the game and boom, unlimited play with nothing hampering you except tauntingly awesome stuff from the micro shop, now if they can do it so can bioware, they simply choose to be turds and let the dollar rule everything they do, they are blind and simply can not see that the game is dieing because of that stupid penalty...
  2. im not playing the victim, did you not read? I am a sub, but its utter BS that people have a decreased EXP gain unless they can afford a sub, the game is dieing simply because people refuse to pay for something that they cant always play if they are in school or work full time or what ever, as I said earlier in my posts, I have attempted to get several people to play the game but NONE of them will stay after reaching lvl 20, it will not hurt bioware not one single bit to remove that exp penalty or make modifications to it to were those who spend a little money wont have to deal with it no more, or remove it all together, and why you would complain or even argue against this is beyond me unless you like playing a game that is slowly dieing, have you not tried to que up for something as a pug? its getting harder and harder and HARDER to get groups for certain FPs and such because there is not alot of people... and the main cause for that is the stupid decrease in EXP <.<
  3. monthly items man.... items XD one free SUB Exclusive Legacy bound item per month. having something like that would be a much larger incentive, take Habbohotel for example, they give Habbo credits as well as one free Habbo Club exclusive item every month, and the item changes depending on how long you remain subbed but if you ever lose your sub you start back to square one and you have to work your way up to the better prizes, that would be a GREAT incentive
  4. thats just the point tho man, the current incentives for being a SUB is not good enough at the moment to entice them, if they really wanna get people to sub, give better incentives and give the Pref players ONE character slot that is free from restrictions, give them a full taste of what its like being a sub I know that kinda sounds cruel but hey... they get to try a character without restriction for an unlimited time but its only for one character, and ONLY one lol
  5. haha robotic feet XD that would be a good mount like a pair of prototype leg braces that increase speed and agility but when you use them, your companion also gets a pair for as long as you have them on, this would be useful o.o OR just make mounts that allow for yourself AND your companion... either one works
  6. well, put bluntly, your wrong. I explained this earlier, SUB's get experience at a normal rate while the Pref players and F2P player's get EXP at a decreased rate of 20%. Make a completely new account and play to level 20, you will see what I mean lol it literally gives you a message telling you that you will now get EXP at a decreased rate of 20%.
  7. I just got an idea to add, since alot of people like to try before they buy, why not give Pref Players ONE character that has ALL of the same perks a sub character has, but only allow it on ONE character?
  8. I am not saying 100% do away with the restriction, I am saying to ether do away with it 100% OR do away with it for pref players, what is the reason to even buy anything to obtain pref status if the change is nominal? there is only a few MINOR perks for being a Pref player, if they wish to try to get people to sub they need to give better incentives rather then put restrictions on those who do not sub, look at Habbohotel's model, they don't limit what a free player can do, instead they give those who sub, SUB Exclusive items, BUT these items can be traded to non-subs as well, but the fact that they give everyone the SAME service but a little extra service to those who pay makes a huge difference, that is how they need to focus on the model, right now as it stands, as soon as people get that message after reaching level 20, they quit, I have got about 15 of my old clan mates from PWI to come to swtor, and as soon as they got to 20, they quit... there are some people who would prefer to play a game at least once to the end before buying into it, its like a torrent, you torrent the program cause (If your wanting to remain on the right side of the law that is <.<) you want to try it before you buy it, and you want to try ALL that is has to offer before sinking your money into it, I know alot of people who played WoW on a private server simply to see what the end game content was like and afterwards they went and bought all of the expansions as well as subbed to the game, so again, why impose harsh restrictions on F2P and Pref players as opposed to giving those who sub a much greater incentive?
  9. I like this idea O.O that would be freaking awesome XD have like a massive bomber that has 8 players and the target is ehh like a substation or what ever, and the opposing teams mission is to take down the bomber while like 3 other single person ships defend it DUDE! that would be freaking sweet!
  10. I am not sure what you are saying O.o
  11. In case you have not noticed, they are constantly changing, did you forget they thought they would be successful being strictly Pay To Play? they failed because they was not able to balance everything, now they are doing it again and the servers are suffering greatly for it, for example, Pref players are pretty much limited 100% to the same restrictions as those who are F2P, which is just stupid, people who actually do decide to play, as soon as they reach lvl 20 they read the message saying "You will now gain exp 20% less now" end up leaving, this is a PROVEN fact as seen on polls from reddit, 90% of the people who voted on the poll put that they quit the game due to the extremely harsh restrictions put on the F2P Model, there are some people who enjoy a good MMORPG but dont have the money to keep shelling out in order to buy the things needed to make the game enjoyable, I myself work full time running my own franchise so I make enough to splurge but what about those who cant? bioware is being Biased in this situation, they are pretty much saying "Welcome to starwars the old republic! When you reach 20 we are going to make you want to stop playing OR be forced to buy our products!" this is a FAIL business model regardless of what people think, if you have been playing since release you would be up to date on the current changes to the business model, but the changes they made was only made because bioware them selves thought it was to harsh, there is a statement that has been around for ages, I believe it goes like "The customer is always right." but in this case Bioware thinks the customer is only semi right, they only listen to the ideas that can net them more money and not the ones that can net them a larger player base, thus creating issues for the current players because its getting difficult to que up for heroics, pvp and GSF due to the lack of players, the game is slowly dieing and bioware is doing nothing about it but trying to find more ways to get people to pay... look at Guild Wars 2's model, its 100% free to play with a VERY large Micro Market selection, if Anet can do it, so can bioware, but they would rather bow down before the almighty dollar and cause players discomfort as opposed to appeasing the player base.
  12. I wouldnt mind this idea, making something like the current Space Combat missions but with NPC Allies and using the same ships used in GSF, this would be a worthy idea to dedicate time on! kind of like the old game StarWars Rogue Squadron! that was a pretty fun game... good times
  13. exactly, if they don't want to remove it completely, at least remove it from those who are Pref players, and also add a "Debuff" for those who wish to level at a slower rate, without being forced to over level for a planet simply because they wish to do all the quests. the Debuff could be a legacy purchase thing only obtainable once a player reaches lvl 55 with a character as well as a purchasable item on the Cartel Market. for example, the player can not unlock the Debuff legacy option without ether buying it using cartel coins, or reaching 55 on another toon to unlock it for free, extra debuffers can also be bought from the cartel market that can be used the same way the EXP Buffs are used, this way a person can use them to slow the leveling down even if they have not reached 55 on another toon, this feature should also have an option to turn it on or off in the legacy panel.
  14. well, since you told me to correct you if your wrong, your wrong, the F2P and Pref players get decreased EXP after level 20, SUBs dont get this decrease, read the restrictions list... The SWTOR F2P model does reduce XP gained by 20%. Essentially this means you’ll have to level about 20% longer. For example, if it takes 100 hours to get to 55, it will take F2P players 120. This is just an example with made up numbers, but it should give you an idea of what you can expect.
  15. yes, I do, I own my own franchise for Signal 88 Security, I know a long working business model when I see one, and this is NOT a working business model.
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