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i_am_sancho

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  1. Fair enough. Search function in top right corner. Got it. Never mind, Bioware. Maybe a delete thread button will suffice. Sorry i wasted your time.
  2. I haven't seen too much stuff on little suggestions, and certainly not many suggestion in one thread. So here we go. - Legacy: include married companions, and make a bigger deal out of the marriages. You barely notice them - Speeders: too slow, too late, too expensive. 35k + 8k at L25 is still too much, never mind speeder L2 - Heavy Armour: not all Jedi Knights want to wear full length caped and hooded robes. Especially not the women - Travel: there are still too many large areas where i can't use my speeder or find a bind point - Forums: search function. Maybe i would have found an existing thread on this - Mouse: window boundaries. i keep clicking on the 2nd monitor's desktop in critical moments. like warzones - Cantinas: ban fights in them. i hate going to voss and being killed 3 times whenever i enter the cantina - PvP Warzones: fix the medals system. it was meant to be fairer than before, but it's only fairer if you win and can guard - PvP Areas: i've never seen anyone in the open world PvP areas. put something in them. anything, even a wampa - PvP Queue: I want to know which warzone i'm about to enter BEFORE i enter it. When ranked warzones come out, my ranking will always be rubbish because i will NEVER play huttball. don't punish me for hating crudball - PvE enemy respawn: why must i be attacked by the entire imperial/republic army whenever i want to exit an area? - Mod Crafting: some endgame mods should be available to craft. nerf them if you want, but make them available. L49 Advanced Adept Enhancements in BM gear is just....sad - Planet Commendations: armouring/hilts are too expensive. 5 comms is enough, 7 is ridiculous. and has anyone else noticed that you can't buy L41 mods on Hoth (37-41), but you can on Balmorra (41-44)? (republic faction this is). That annoyed the hell out of me from L39 to L43 - Saber Colours: too rare, too expensive. i've never seen a black-purple power crystal, but i know they're in there somewhere - Endgame Gear: needs to better reflect the classes/specs who are actually using it. I know this will change with raised level cap, but at the moment BM gear for JK/SW has no surge rating. NO SURGE?!! Anyway that's 6 months of stuff i haven't heard many people suggesting already. All in all though, what a brilliant game!!
  3. Nautolan and Togruta: +++++++ I'd like to see Mon Cal, Rodian, Quarren, Geonosian, Rakata, Bothan, Neimoidian, Duros, Sullustan, Selkath, perhaps even Droid Species. That would be awesome, a Droid Vanguard. There's plenty of options. But i'd mainly like Mon Cal so i can say "It's a trap!" Agreed about Cyborgs too. Unless cybernetics render you sterile or change your DNA, i don't see why it can't be a facial feature that can be adjusted or turned off to taste. And if they do make you sterile, shouldn't cyborgs be more....promiscuous? It's not like there's birth control to worry about if you're infertile, after all You know it makes sense
  4. I don't mind the level cap being raised. I just want to know that i didn't pre-make all my purple hilts and raise loads of money and save up all my wz and rwz commendations and do everything as perfect as possible after 6 months of playing and researching my ideal spec/class for absolutely nothing at all. And if it was for absolutely nothing at all, then i want to know exactly what all the changes are prior to them being implemented, i want to know what my new skill tree will look like, what all the new abilities etc do, what all the new level cap items/armour will be and how i am supposed to get them, and how much of an impact it will have on my current characters or if i will have to totally re-roll them all from the start and forget that i ever knew anything about the game up until this point. Big question for me is what will happen to crafting?
  5. Ok the level cap thing i somewhat agree with. Bad idea to reward the first 6 months of L50 grinding by making everything L50 obsolete. Complete waste of time to even get a character to L50 anymore until 1.3 comes out. Brilliant work. Utterly useless. All of my characters are now a waste of my last 6 months. However, it's only 4 levels and it's not for a little while, so there's plenty of time for some reasonable explainations to surface about how we're not all going to be totally screwed by this. Bioware might be odd sometimes, but they aren't stupid. They'll sort this out. Cathar....should have been in the game from the beginning. It's not the most popular choice though.....i want to see a droid species lol that would be fantastic. Obviously there wouldn't be droid Jedi or Sith but it would be awesome to be a droid vanguard or something. Even the rodian, quarren, ithorian, iridorian, selkath or mon cal species would have been a better choice than cathar. A Mon Calamari Sith Juggernaut? Evil fish! Awesome! Can you imagine Jaesa hooking up with an evil fish? It can't be bad. Weird and disturbing maybe, but that's interesting nonetheless. I guess i just want the possibility of playing as a Mon Cal and getting to say "It's a trap!" Definitely looking forward to the Group Finder though. Long overdue.
  6. I understand level cap raising is just another part of MMOs, but that doesn't change the fact that all my artifice and moneymaking and L50 grinding and perfecting my gameplay style and spec etc was for nothing. All my L50 armor and equippables are useless now. And it definitely is a massive turn off knowing that anything you do in the game between now and 1.3 is going to be forfeit. Why start another character? You could miss out on a bunch of mad changes not announced yet for 1.3. And why grind at L50? All the items, armor, daily/black hole etc commendations, it's all probably going to be removed from the game, or the stuff you have will be useless because you won't be able to use it until you reach the level cap. My main gripe is that after playing a few characters to L50 i decided on Focus Guardian as my main. I made all purple hilts all the way to L49 and blue hilts for Kira in advance, helped the character out with some credit injections, saved up my ranked and normal wz commendations for some sweet BM gear, and basically had the whole thing planned from L1 to L50 so i could have the ultimate character. And now i find out it's been a massive waste of time. I don't know how they're going to implement it but they have one hell of a task involved to do it. Like i said, i understand it's part of the MMO world and it can't be helped, but a smooth transition should be an absolute must. No L50 player is going to enjoy finding that they're no better off after (sometimes) months of grinding than someone who hasn't even started playing yet. I just hope they have a good plan or there'll be a lot of unsubs, and there's been too many already. But that's a story for another thread. Please please please Bioware, just make it a good transition. I trust you know what you're all doing, so i'll wait until 1.3 comes out. But so help you if you get it wrong....so don't get it wrong. EDIT: just found out it's only a 4 level cap raise and the update isn't due for about 2 months. Still bad, but not as much possibility for error as i thought. Good luck, Bioware.
  7. No medals = no damage, no protection, no healing, no objectives, no nothing. Useless. Lots of medals = lots of damage, lots of protection, lots of healing, lots of objectives. Very useful. Unless Bioware say there is something wrong with a spec or a class, then the problem is the player.
  8. First and foremost, don't use Focus unless you're going to be doing AoE damage. It's not a good 1vs1 class, it's mostly good for support damage. Vigilance is the spec you want to pick if you're only ever fighting 1 person at a time. You can focus enemies down with Focus spec, but your primary job is to control the movement of, as well as weaken groups of enemies. Focus is a support spec. Since 1.2, Focus spec has been nerfed a little, but it's not gamebreaking. It's really not much different. The main changes are Combat Focus gives 6 focus without the need to spec into it, Swelling Winds only gives Force Sweep 20% more damage instead of 30%, Master Focus now increases Master Strike damage by 8%, Sundering Throw has been moved to Vigilance, and we now have the worst defensive ability ever (Focused Defense). Just also keep in mind that Vigilance is designed for 1vs1 combat and Focus is AoE. You'll never be able to focus down single opponents with Focus spec as well as Vigilance spec does. Just as you will never be able to deal with groups of enemies with Vigilance spec as well as Focus does. They each have their purpose, it's up to you to decide which spec better compliments your play style. If you're more interested in charging in and assisting everyone, then Focus is for you. If you're more interested in singling enemies out, go with Vigilance. And don't forget Soresu Form....your healers will thank you for protecting them.
  9. WIth enhancements there's only 2 types, and their icon reflects which type they are: red is for attack, green is for defense. If you're only doing PvE, i'd go for the Defense, Glance, Shield or Absorb ones. Have a look at these: http://www.torhead.com/item/fatGkR5/advanced-bastion-enhancement-28 http://www.torhead.com/item/11C7BE3/advanced-bulwark-enhancement-28 http://www.torhead.com/item/cwuoBRZ/advanced-immunity-enhancement-28 http://www.torhead.com/item/bmD9GEk/advanced-steadfast-enhancement-28 http://www.torhead.com/item/CuLgIV/advanced-sturdiness-enhancement-28 http://www.torhead.com/item/9DgmpFy/advanced-vigilant-enhancement-28 Ignore the whole 'Advanced' thing, and the number. It's the name (Bulwark, Bastion etc) that you need to pay attention to. It all depends entirely on which stats you're after, and there are plenty of Enhancements that also have a Surge, Power or Critical rating etc as well. Personally i'd go for the Sturdiness or Bulwark Enhancements.
  10. I know this is a bit of a thread revival, but other people may stumble upon this too. Out of the lightsaber classes, there's 3 very distinct roles, which can be further dissected depending on your playstyle etc: Tanking, DPS and Stealth. Jedi Guardian: DPS, Tank Jedi Sentinel: DPS Jedi Shadow: DPS, Tank, Stealth I've only played sentinels/marauders and guardians/warriors before so i can't comment as well on Shadows. If you're interested in being a tank, best are Kinetic Shadow and Defense Guardian. As far as purely tanks go, Kinetic Shadow does more damage most of the time. However i've seen some hybrid Guardian Tanks that can do some pretty impressive damage. As far as pure DPS goes you can't really go past a Sentinel. But DPS is quite broad and can be split into AoE and 1vs1, and even further into burst damage and sustained damage. All Shadows can use Stealth, but i believe it works better with Infiltration spec and Shadow Technique. I also believe that Sentinels have Force Camouflage which provides some measure of stealth as well (please correct me if i'm wrong, i haven't actually used it or anything). Infiltration Shadow: burst DPS Balance Shadow: sustained DPS Focus Sentinel/Guardian: AoE DPS Vigilance Guardian: 1vs1 DPS Combat Sentinel: 1vs1 DPS Watchman Sentinel: 1vs1 DPS w/DoT and self-heals Shadows and Guardians also have the advantage of being able to use Combat Technique (Shadows) or Soresu Form (Guardians). Combat Technique increases your armor rating by 150% and adds some internal damage to your hits. Soresu form increases your armor rating by 60% (keep in mind Guardians have heavy armor whereas Shadows have light armor) and both increase your shield chance by 15% for a total base stat level of 20%. It also gives you access to your Guard ability, which allows you to redirect and neutralise some of the incoming damage to one of your allies. A lot of players like to play a hybrid style. I myself have both a Focus Guardian and a Rage Juggernaut (same thing, opposite faction) and i use Soresu Form in both. I run around with a shield generator, taunting opponents and guarding my allies (usually a healer). This allows me to basically be an off-tank while still doing massive support damage for the rest of my team/ops group. Obviously your defense won't be the same as someone who is specced as a full tank, but it's an extremely useful role nonetheless. A Jedi Shadow using Infiltration or Balance spec while using Combat Technique would achieve the exact same thing as what I do. Obviously there's more to it than just what i've written here. But that's a basic rundown of the types of things you can do with the melee damage Jedi classes. Hope it helps.
  11. For Vigilance or Rage specs you need Vindicator gear. Weaponmaster armor is completely out of the question as it is medium and Guardians needs heavy armor. For Vigilance, you'll want to make sure you have your Power and Critical stats up very high, and keep your Surge up past 70% if you can as well. But Power and Critical are the most important for Vig as far as i can tell. I have a Rage spec Sith Juggernaut geared in L50 stuff, it shouldn't be too dissimilar to Vigilance spec Guardian in terms of gearing. What i have is BM Vindicator headpiece, chestpiece, boots, lightsaber and pants, WH Vindicator gloves and Earpiece, BM Weaponmaster Implants and 2 Rakata relics. All 4 of my BM armor pieces have Advanced Adept Enhancement 22 in them. This cuts your expertise rating in favour of more power and surge. The problem with BM gear for Guardians is that there isn't much Surge or Power happening, hence the Adept Enhancements and Rakata relics. War Hero gear is much better balanced spec-wise so you probably won't have to change much if anything. The bottom line is DPS classes need to focus on doing damage. If you keep your damage stats up you'll be fine, from there it's a matter of fine tuning your gear for your particular spec. Best thing you can do by far is to go to the vendors on the fleet and check out all the gear available, and decide which particular pieces will give you the best stats. Remember also, to get WH gear you also need to trade in the equivalent BM piece as well as pay the Ranked Warzone Commendations price. So you can't trade BM War Leader chestpiece for a WH Vindicator chestpiece. They have to match exactly, and you lose the BM piece forever. Sorry about the length of the post, i get carried away sometimes. I hope this clears a few things up for you though.
  12. I don't think there is such a thing. I've been looking for a non-hooded, non-cloaked chestpiece, but all i can find is knee or ankle length caped pieces/robes, or commando chestpieces with the ugly backpacks or bum-flaps. Bioware are going to introduce changes to Social gear in 1.3 so that they're all moddable. No word on whether that means it's all still limited to Light Armor or not....i hope it isn't. But at the moment, like Kira says all the good fashion designers went to the dark side
  13. Aaaahahaha the only thing garbage about Jedi Guardians is threads like this.
  14. This has been said before so i'm just wasting my time here (i'm on night shift. wasting time is important). Shields are only good if you intend to use Soresu form. No Soresu = no shield. Shii-Cho: 5% base shield chance. Soresu: 20% base shield chance. See? Not worth the lower stats of a shield for a basically useless 5% chance at absorbing some damage.
  15. Oh the damage isn't a problem. Maybe pre-L50 i won't get scores like that, but at L50 600k isn't out of the question. It's the protection i can't fathom. 300k+ protection...wow! The most protection i've ever done at L50 was about 150k-200k. Before L50 there's no chance of protection like that, obviously. Next time i play my L50 Rage Jugg i'm going to guard the crap out of all healers and see how much protection i can do
  16. Dracosz, i think i see where you're at with this limited rage thing now. I also think the reason it doesn't affect me as much is because i mostly fill my Smash gaps with free/cheap moves such as Ravage or Force Scream, or rage building moves. I like making sure i have enough rage for the next Smash. Come to think of it, not having as much rage in Rage spec might be a good thing. If it was easy, we'd do too much damage. If it's hard, it forces you to be a better player to get the results. I'm not surprised Unstoppable isn't in the rage tree actually. Rage has plenty of ways to move around, it'd be a little ridiculous if rage juggs could just jump from player to player to group to group smashing everyone without being stunned. Vengeance i can understand since your AoE damage isn't like Rage. Btw man, Enrage generates 6 rage default now, not 4. It's the same as pre-1.2 but without having to spec into it anymore. Just wish it had a shorter CD so i don't have to watch when i use it. I think this whole debate is going to continue until the end of time, and the proper place is the pub. I reckon it largely depends on how you play, what sort of role you're trying to fill, and all that sort of thing. I did play as Vengeance spec all the way to L50, and i loved it (previously i'd played Sith Inquisitor and hated it....standing back healing is just not me). But it's the support role that i like filling. Being able to charge in anywhere at almost any time, AoE slow and stun, wipe out a third of everyone's health, help focus down certain tough enemies, help protect certain players, or help limit incoming damage, it's all brilliant. I know you can do a lot of that in Vengeance spec too, but as Vengeance spec i always felt like i was better off going after the tanks or the healers specifically, because of the huge 1vs1 damage. Rage spec is more me, i only feel compelled to go wherever I can be the most help. Again though, that's just the way i play and it's what works best for me. Admittedly i did choose Rage spec initially because i heard it was better for PvP and i saw the amount of damage everyone was doing in warzones. I was new to MMOs when i started with SWTOR early access. Now though, the numbers have nothing to do with it. I stay Rage spec because i have a blast playing it
  17. All classes and all specs can be good in PvP or PvE, it's all about how you play. No such thing as a spec that works better in PvP than PvE. The difference between Vengeance and Rage spec is that Vengeance is primarily a 1vs1 spec, whereas Rage is based on doing AoE damage. That's pretty much it. Being a tank is quite different to DPS. Your goal is to keep the enemy attacking you while your companion/teammates slice off chunks of their health. You shouldn't be doing much damage of your own, you only need to prevent everyone else from being hit. Rage generation is not so good with any of the Juggernaut specs, unfortunately. It's all a bit slow before you get to L40, but after that you shouldn't have too many issues. Just remember that Soresu form limits the amount of rage you generate by using Strike/Sundering Strike, and Shien form (Vengeance spec) doesn't. Soresu also gives you rage when you're being hit, i can't remember if Shien form does that or not. Vengeance should have heaps of rage though. As far as tips go....i better only comment on Rage, coz that's the only spec i've really been playing lately. Smash can usually take out or get very close to taking out an entire mob in one hit, so don't bother attacking multiple targets. Focus down the strongest, then clean up the mess afterwards. Also, make sure you have a high Surge Rating and Power. And manage your threat level. DPS Juggs aren't indestructable so you may need to send you companion in first before jumping into the fight yourself.
  18. Holy crap, that's an impressive score. You must be really diligent with guarding to get a protection score like that, especially in Rage spec. And to get 600k damage as well....i thought i did alright at PvP but that puts most of my scores to shame. I really hope i never play against you.
  19. Defs agree, Rage Juggs with Force Grip would be ridiculous. The point of the big Smash is it's arguably the biggest attack in the entire game. Being able to load one up while using Ravage, for example, would mean that we can take off 3/4 of someone's health without them being able to do a damn thing about it. Imagine if Vengeance Juggs could use Force Grip!! With all that 1vs1 damage they do, help us all....no, Force Grip should NOT be base. I agree that it probably should stun a bit more often than it does, but it still ticks shockwave even if it doesn't. So it's not really a gamebreaker, is it. The only time i really hate that it doesn't always stun is in Huttball when the ball carrier is running over the fire. That hurts, but again it's hardly a gamebreaker.
  20. Lots of interesting Rage builds here. Very different to mine. Whoever said Vengeance spec isn't any good needs to give it another try. Vengeance is great. It's just different to Rage spec. And whoever said Soresu form and Rage spec don't work together, they do. Using Soresu instead of Shii-Cho gives you more damage reduction and a lot more armor rating with very little difference to damage output. As long as you don't spec into the Shii-Cho skills (overpower, endless rage, shii-cho mastery), Soresu form is actually a lot more effective than Shii-Cho, and it gives you even more ways to help out the team in a warzone. Being able to guard certain players and use taunts to minimise damage is really imporant and can sometimes make all the difference. And all the while you should still be doing roughly the same amount of damage. Just saying, it definitely works. Oh and Payback is a great skill. Self-heals are always good.
  21. This does my head in too, and i'm not even a tank, i just use Soresu form in Rage spec. Something has to be done about Saber Ward and Unleash having such ridiculously long CD times. It's a real squirrel-grip of a problem.
  22. Here's a quick rundown of the stats (you can check this by hovering the mouse over your damage/defense stats in your Character Sheet): Shield Rating- Chance for equipped Shield to absorb damage Absorption- How much damage your equipped Shield will absorb when activated Defense Rating- Chance to deflect, parry or dodge an incoming attack (can be further split into damage types) Power- Increases bonus damage Critical- Chance for your attacks to critically hit Surge Rating- How much extra damage your critical hits inflict The stats a tank will be most interested in are Shield Rating, Absorb and Defense. As far as preventing Crits, no chance. You can minimise the damage they do by upping those defensive stats, but you can't prevent someone's attacks from becoming a critical hit. I honestly think movement is a personal thing, but i believe most people use the mouse more often. In PvE it doesn't really matter, but in PvP i mostly use W to go forwards and change direction with the mouse, using tab to change targets. And don't worry about the learning curve, it won't take long to get used to melee. Once you figure out which order to use your moves in and you have it all arranged to your liking in the GUI, you'll find it much much easier.
  23. Okay this has to stop, we're just trading blows now. Let me straighten a few things out before i stop arguing (if i sound angry, i'm not. That's just how i write) Firstly, i'm not inexperienced, i'm quite experienced, and i do quite well. Second, i never said Unstoppable was bad. All i meant was that it isn't a gamebreaker or the sole reason to choose Vengeance over anything else. It's just a nice ability. Don't get me wrong, i'd love for it to be a Rage spec thing, but i'm not going to cry about it. Third, there can't be any rage issues if so many Rage spec players have said themselves that they have no problems. It's like telling someone that they must have genital warts because you have them and you're human and so therefore everyone who is human must also have them. You may have rage issues, but i certainly don't and i can name a few others who also don't have that problem. So saying Rage spec as a whole has issues isn't accurate. I'm not saying it doesn't happen, it's just not something that affects everyone. Like warts. Fourth, I do use Enrage, but i only use it if i'm out of rage and being attacked, or if i need to get a Smash off and don't have Crush or Choke available. It's the 1min CD that turns me off using it all the time in a WZ. I prefer using Crush for Shockwave when i can, just so i know that Enrage is available for when i really need it. I do actually use it though, it's just precious. I'm going to stop there, i think i've gotten the message through by now anyway. The long and short of all i'm trying to say here is that no spec, however bad some people are at it or whatever anyone's opinions may be, no spec is a bad spec and all specs are viable in all forms of the game. There are no exceptions, or Bioware would fix it or at least admit that there's a problem. All specs and all classes/advanced classes have their purpose in any form of the game whether it be PvP or PvE, and all people can choose any number of ways to perfect their gameplay style within that spec/class. That's the best thing about this game, there is no real right or wrong, just more or less effective in different aspects. Sorry if i upset anyone, (Dracosz, sorry! No hard feelings) and anyone who's on Master Dar'nala server, look out for G-birks in L50 PvP! That's me
  24. Dracosz, allow me to put some holes in your argument. Unstoppable is only good for 4 seconds, and only after using Force Charge. If you get stuck in a fight, Vengeance is just as vulnerable as Rage. It's hardly a reason to choose a Vengeance Jugg for a group over a Rage Jugg. Rage has a whole skill tree of "unique utilities". You should check them out some time. Ideally before making an argument against Rage spec. I've got both a Marauder and a Juggernaut both in Rage spec, and i can assure you that the only real difference overall between the 2 is that a Marauder cannot guard or taunt or use Force Push. Everything else is nearly identical, including damage output. Deafening Defense is useless because it relies on Enraged Defense, which is the most useless ability currently available to any class. Even the passive 2% damage reduction is completely outmatched by Shii-Cho form's damage reduction. And i use Soresu form, which destroys Deafening Defense. And also we have Payback, which is much better than Deafening Defense. I don't know where you got the rage issues from. I certainly don't have any issues keeping up my rage. And where did you get the idea that Rage Juggs have to use Enrage before a fight? I've never once used it before a fight. I only ever need it when i'm caught desperately short or if my other Shockwave builders are on CD. It's handy, but it's not absolutely necessary. If there was really an issue with the amount of rage the spec was building, Bioware would be aware of it. Since they haven't said anything, the only issue with rage levels is the player him/herself. There is no ongoing rage issue, you're making it up. And anyway, how would you know? Do you currently play a L50 Rage Jugg? I doubt it. Even if you did, i doubt you spent the same amount of time getting used to it as Vengeance. We don't have any filler moves? Vicious Slash is awful, sure. But Ravage and (free) Force Scream are VERY good. So are Obliterate, Force Crush, Chilling Scream, Sundering Strike....i could go on. Keep in mind that a lot of our attacks are force-based and take advantage of our huge force-critical/surge.... And here's a tip....don't start with "Rage is fine if you play against idiots". That's not very nice. You might get your posts reported for that. If you're going to can Rage spec, try to do it constructively and with some sort of knowledge of the spec.
  25. I reckon you could go even more specific and try spec as well. Anakin Skywalker: Vigilance Guardian/Vengeance Juggernaut (he uses Shien form) Obi-Wan Kenobi: Defense Guardian (he uses soresu, and it sorta suits him) Darth Sidious: Lightning Sorcerer Mace Windu: Watchman Sentinel (uses Juyo) Yoda: Combat Sentinel (uses Ataru) Ahsoka Tano: Combat Sentinel Aayla Secura: Combat Sentinel Qui-Gon Jinn: Vigilance Guardian Darth Maul: Deception Assassin, although in duel of the fates he kinda looks like a Sentinel with a saber staff Count Dooku: Lightning Sorcerer Shaak Ti: Focus Guardian I don't know enough about the non-force wielding classes to try anyone like Han Solo or Chewbacca.
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