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Zethlis

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Everything posted by Zethlis

  1. Okay let me get a little more specific for you. I TOP DPS WHILE CARRYING MY TEAM. The topic stands, I was just making side notes, I'm not changing the entire subject I was posting something relevant to what was said by someone else. You're kidding right? I CC to the best of anyone's capability. I'm a Sith Assassin. That means one DPS can pound on you while you pound back and 2 healers heal him and if you try to kill the healer the other healer is healing that healer, THAT is what I'm talking about.
  2. Sitting there and healing anyone who's losing health is A LOT easier than being responsible for CCing and interrupting and such. I top the DPS in every warzone I'm in FYI.
  3. I can't help being put on a team with 4+ dimwits who don't know how half of the mechanics work, except from abstaining from warzones completely as it's a huge inconvenience to only PVP with a group of 4 50s who you know will do good.
  4. Well I'd love to prove it to you but I'm afraid there is no poll option There are many things wrong with the queue system, matching battlemasters with new 50s for one, not allowing 8 person ops for two, etc.
  5. You're kidding right? Huttball is the only place where healers don't matter as significantly. I'm talking about void star and alderaan where 4 healers can be stationary healing each other while 6 people pound on them and nothing gets done until the healers are burned out after 5-10 minutes, it's ridiculous
  6. I don't know they could find another way to cap it like based on your heals to damage ratio in warzones and it resets after you reset your skill tree or something, there's ways to work around having 6 healers on one team
  7. It's a lot easier to regulate the amount than it is to change the mind of an entire population
  8. No it's a fact everyone who wants to be dark is more likely to choose DPS and everyone who wants to be light is more likely to be a healer, that's just how it works in people's heads. When you are beating on the same person the ENTIRE game regardless of the warzone it's obviously a balance issue. I don't see what the big deal is with putting a cap on the amount of healers that are in warzones, unless you're worried about missing out on the queue because YOU HAVE SO MANY HEALERS ON YOUR SIDE. @Dealdrick: it wouldn't be hard to put in a mechanism to cap the amount of people who can join with 20+ points into the healer tree or such.
  9. I'm tired of playing warzones and healers being the factor of us winning or losing, there NEEDS to be a cap on the amount of healers that can be in warzones in PVP because it is ruining mine and everyone else's experience especially since we're Empire and healers are canonically Republic so they are more likely to have more healers than us, which is how it turns out majority of the time. I'm completely burnt out from PVP right now because I just played 3 warzones in a row where healers were healing healers and it is RIDICULOUS
  10. The way I see it they either give respecs or they make them have entirely different stories
  11. Alright, so in this thread (which will probably become massive given time as I will update ideas to this as I think of them, which is actually quite often) I'm going to list my ideas of what should be done to this game in order to make it be not "one of" but "THE" most amazing game ever to hit the shelves in the history of mankind. People feel free to give your input on my ideas, as well as give some of your own ideas, if I like your ideas I will put them into the list of things. 1) 2) More companions, and companions that aren't restricted to classes. 3) Advanced class respecs. 4) Guild Alliances - Guilds should be allowed to create alliances with up to a certain amount of guilds, such as up to 5. I heard about guilds getting capital ships possibly in the future, and it would be incredibly neat if those guild capital ships could have a system in space for their alliances and all the allied guilds would form a fleet. 5) Space PVP. 6) Pazaak and other gambling games to make the game more of an immersive social experience. 7) A duel arena where you can 1 versus 1, just like in the original KOTORs where the hutt lets you duel random people as people spectate, perhaps let people (players) stand on the sidelines and watch other's duel as they place bets on who will be the winner, like a system where you make your bets before the duel starts. 8) Spice and alcohol(or whatever starwarsy beverage) that has special effects, such as screen shaking for alcohol and color changing or distortion for spice. 9) An option to allow yourself to be killed in a duel, such as for Role Playing purposes on RP servers. Perhaps you mark it in your preferences and when you challenge someone to a duel it gives them a warning that they have dueling deaths enabled and that by accepting it you enable yours. 10) Macros
  12. Alright for everyone raging about advanced class respecs, my argument is it's such a pain for someone to reroll the other advanced class because the story for the actual class is still the same, causing you to recycle through content just to get to 50.
  13. Woops. I'll let them move it to the suggestions box, don't wanna get in trouble for double posting.
  14. (WARNING: MAY BE SOME CONTENT SPOILERS) Alright, so in this thread (which will probably become massive given time as I will update ideas to this as I think of them, which is actually quite often) I'm going to list my ideas of what should be done to this game in order to make it be not "one of" but "THE" most amazing game ever to hit the shelves in the history of mankind. People feel free to give your input on my ideas, as well as give some of your own ideas, if I like your ideas I will put them into the list of things. 1) 2) More companions, and companions that aren't restricted to classes. 3) Advanced class respecs. 4) Guild Alliances - Guilds should be allowed to create alliances with up to a certain amount of guilds, such as up to 5. I heard about guilds getting capital ships possibly in the future, and it would be incredibly neat if those guild capital ships could have a system in space for their alliances and all the allied guilds would form a fleet. 5) Space PVP. 6) Pazaak and other gambling games to make the game more of an immersive social experience. 7) A duel arena where you can 1 versus 1, just like in the original KOTORs where the hutt lets you duel random people as people spectate, perhaps let people (players) stand on the sidelines and watch other's duel as they place bets on who will be the winner, like a system where you make your bets before the duel starts. 8) Spice and alcohol(or whatever starwarsy beverage) that has special effects, such as screen shaking for alcohol and color changing or distortion for spice. 9) An option to allow yourself to be killed in a duel, such as for Role Playing purposes on RP servers. Perhaps you mark it in your preferences and when you challenge someone to a duel it gives them a warning that they have dueling deaths enabled and that by accepting it you enable yours.
  15. WHERE IS KHEM VAL ON YOUR LIST? THIS IS PREJUDICE! Lol jk. I choose option 3.
  16. This. Not so much losses though, but overall performance (medals, KDR, damage, healing, etc.) because I've lost A LOT of matches due to a HORRENDOUS team.
  17. I really want to know why you can't queue an 8 person operation for Warzones. And are we ever going to see the day where we don't have to invite everyone back into the group to requeue warzones as a group?
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