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SelvesteSand

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  • Location
    Slagelse, Denmark
  • Interests
    Moviemaking, writing, music, drums, singing, LARP, RPG, acting, reading, politics, LEGO, Star Wars.
  • Occupation
    Studying
  1. The German-language server has players from, what, Germany and Austria? The English-language server has players from ALL of Europe, and beyond. Surely it must be much more populated than the German server.
  2. What skills were missing? Did you see your class trainer? Anyway - as the devs said, you won't get your token back from deleting a 61+ character. However, you can ask customer service to restore the 61 character you deleted. But then don't delete it again.
  3. So the BSG packs are gone, and the Research Alliance pack is STILL not out after two weeks. What's going on? What should we expect? Just give us a HINT, please...
  4. To be exact, Cybertech crafting trainer only offers 6 out of 15 grade 36 enhancements. You can make anything with Critical Rating (Adept, Discipline, Efficient) and Absortion Rating (Bulwark, Sturdiness, Vigilant), but no enhancements with Accuracy (Initiative, Proficient, Studious), Alacrity (Barrage, Quick Savant, Savant), or Shield Rating (Bastion, Immunity, Steadfast). Where are they, BioWare?
  5. Yes, the Xenoanalyst II weekly, the World Boss area weekly, and the go-around-planets-mission are all one-time missions, that is one time for each character. However you still get rewards for defeating Xeno and the World Bosses without the weeklies.
  6. The latest Alliance Pack has been the only kind of pack for sale for a while now, which means a lot of people probably bought it. Hold onto some of it and it'll increase in value. You can send me a message with a list of what you got and I'll help you make sense of it. I like buying the hypercrates because when you've collected the full armor sets, you can unlock them for all of your characters, which means that every time I need to design a new character's or companion's look, I have a lot of cool armor to choose from. Same goes for mounts etc. I'm using several pieces of armor I never suspected I'd never actually use when I collected them. Once every four or five weeks, a new Shipment pack comes out featuring armor sets, mounts, pets, crystals, decorations etc. (as well as some bonus items in each pack such as crafting materials and companion gifsts). After a while, they are removed from the Cartel Market again. Then all these items (the main ones; armor, mounts etc.) are added into the BSG packs. E.g. a Bronze Mount Pack contains a random mount out of all the mounts that were ever in Shipment packs. They're here for a week or so now, so they might be a good investment if you're feeling lucky; at least the Gold packs which guarantee you a rare/valuable item. Grand packs are the same, e.g. Grand Pets Pack or Grand Titles Pack: items from old packs. Rocket Boost is divine. Rocket Boost is the Force. Nah, maybe not THAT important, but it's really nice to have every time you're somewhere where you can't use your mount or if you're going a distance too short to bother mounting up but still long enough that you want it done quicker. I use Rocket Boost all the time. Rocket Boost* In my experience the rarity tiers fit pretty well - in the Shipment packs, that is. Bronze rarity items can only be gotten from bronze packs, but bronze packs contain any of ALL of that kind of item, including silver and gold items, which means it might actually be harder to find a particular bronze armor in a handful of bronze pack than a particular gold armor in a gold pack. So when a bronze set is really popular, it becomes very rare - take the Ravager set, for example. So the rarity icon is truly not always a direct indicator of value, but from all kinds of people sharing their shipment pack drops online, it seems it shows its RNG chances accurately.
  7. No. That ONLY applies to Togruta and Cathar. "Species Unlock: Togruta" and "Species Unlock: Cathar" are account-wide and don't have a level requirement to be consumed. All the other species unlocks on the Cartel Market are called "Legacy Species Unlock: [species]". They specifically state in their descriptions that they apply the unlock to your Legacy and that they require level 10 to consume.
  8. The following crafted components cannot be stacked: Ruusan Synth Bonded Attachment - Grade 8 Synthweaving Bonded Attachment Ruusan Artifice Bonded Attachment - Grade 8 Artifice Bonded Attachment ... even though they're really the same item crafted from the same materials. Why do the components need to state which crafting skill was used to craft them? Just change them to "Ruusan Bonded Attachment" so they can be stacked. This goes for all grades and Cybertech/Armstech/Armormech components as well. I just used all my crafting materials on components in an effort to save a little inventory space (these new components take enough extra time and space already), but only now do I realize my Artificer can't use the components my Synthweaver crafted, defeating the whole purpose with them using the same materials. This absolutely NEEDS TO BE CHANGED. This is not a mere suggestion; I'm begging you!
  9. I believe it's not a matter of different characters but different crafting skills. The Bonded Attachments say in their description which crafting skill was used to craft them, so BA from different crafting skills can't be stacked because they have different descriptions and classifications. Ruusan Synth Bonded Attachment - Grade 8 Synthweaving Bonded Attachment Ruusan Artifice Bonded Attachment - Grade 8 Artifice Bonded Attachment Of course this NEEDS TO BE CHANGED so the same item made from the same items and used for the same items but just made with different skills can be stacked.
  10. Bug still exists. Buff comes on, ability goes on cooldown, but mail droid is nowhere to be seen.
  11. Yes, yes, yes. Its' practically impossible to find your teammates on the map! Get this changed back asap.
  12. /signed I need this! There should be two or three types of mannequins, 1) actual mannequins with arms and legs and hands and faces, so you can display how the armor looks on a person, and 2) a metal rack/skeleton, like a cross-shaped metal pole or something, to hang armor on so you can display it as it is without creating the illusion of it being on a person (as a mannequin does). The third kind would be a real treat and the best of them, but would a little more effort to make: 3) customizable npc decorations. A living NPC that maybe moves around a bit whom you can dress up and even customize body type and face like in character creation. Knowing I'm asking for a lot here, a simpler version could simply be a mannequin that moves around as a living npc, so if you cover it in clothes (and helmet) it'll look real. Either of them need to be dressed just like characters are, with a window you move the item to, and the colour unify/match function, so dyes can be used to the full extend and you can combine armor pieces as you want. Give us this, and I might never ask anything of you again.
  13. This time I was only one minutes late. How do they get used up so fast?
  14. Me too, please... Three people now sent me codes they'd already posted here. :-/ I promise I'll share it if you PM to me
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