Doubtful since the idea is to get those trial players to keep playing. Putting all these new players, testing out an MMO, on a dead server with no population would be counter-productive to the goal of turning them into subscribers.
One my alt names was taking on my new server, no biggie.
Since none of the transfer destinations were posted ahead of time the only way you could have "planned ahead" was to reserved your name on every server...
I've gotten the pet in-game but the 30 days have not shown up on my account yet- it's still expiring in May.
Funny, I didn't receive an updated email...
It's cute how so many people on these forums who defend these massive credit/grind sinks equate grinding the same dailys over and over as "hard work" or that they have anything to do with skill.
Grinding out millions of credits by doing daily quests is not "hard" work nor is it difficult. It's "boring and tedious" work that is like having a second job.
Exactly! The Legacy system was the biggest thing I was looking forward to with 1.2. I love playing alts and this was supposed to be the perfect system for people who love alts.
But at the end of the day it's just a money sink for people who love to grind daileys.
This.
Why even bother putting a legacy level restriction on these things at all if they are just going to require millions of credits (ie weeks of grinding stupid dailys), to acquire?