remove the limit to warzones to f2p players, but:
a. limit the rewards( xp, credits, valor, commendation) they get.
b, give queue priorities to preferred and or subs(or give them a cooldown after every warzone before they can join another one).
-25% when d3 launches next wk
-25% when gw2 launches
-25% when mop launches
and a few -% when other mmorpgs launches later this year like secretworld etc lol.
the reason why demo round is nerfed by 25% is because our debaps on target which is 5% per stack is also not working now. the icon appears on the target but the debaps is not working.
dunno but did they nerf demo rounds with today's patch? i think im getting lower demo rds damage after the patch and ive been playing for 3hrs already.
i know. i am referring to his title which is "bm bags WILL STILL exist" which means it will stay there even into future patches or else his statement should be bm bags is still existing in 1.1.5 which is a general fact known by pts players.
understand what youre reading before you post next time:eek:
judging by his post that is a yes that is why they are now scheduled on late april because if the legacy system is not a problem now then they can right away. read between the lines.
bw/ea did you at least researched that asian players get 2x or more latency on au hosted servers than us based ones? online gamers from that region know that fact. havent you learned that when you hosted a warhammer server in au. in a couple of weeks only 1 out of that 3 server will survive if it does lol.
magsshare ang australia, hongkong, singapore at new zealand sa asia pacific servers(pvp, pve, rp-pve) na ang server location e asa australia. alam naman na siguro ng mga intl online gamers na either pareho lang or mas mataas ang latency ng australia kesa sa mga us based server although that remains to be seen.
dahil 3 agad yun server na ilalabas di na ako magtataka if magkakaroon na naman ng faction imbalance saka low pop. mahahati agad sa 3 yun mga asia pacific players na lilipat e.
second di kasama pinas sa server transfer yun 4 na nabangit lang.
kami sa rep swiftsure kuntento na kami dun kasi pwede kami maglaro ng 24/7 dahil mix community. pag sa katimezone mo kasi na server bagsak pop pag tulog na mga tao or asa work/skul/
i think the fixes and content are already there. theyre just waiting to roll it in one go with 1.2 to lure people to resubscribe. then they will hold some content again for 1.3, 1.4 etc for people to resub again lol.
248 people? is that the total people playing on the entire server?
the number of republic player playing in my server just on the republic fleet alone is higher than that at peak hours.
and its a well known fact among online gamers in the asia pacific region that au/nz latency to their area is terrible. only au/nz players will benefit from this new servers since it is located in australia.
did bioware/ea research this fact first before setting up a common regional server cluster?