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WookieBob

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  1. never been afraid to charge after people in better gear than me. back when battle master was tops for pvp, before 50's had their own bracket, if someone would say " There's (x number of ) 50's there " , my response was "Charge! :rak_01:" I didn't always live through it, but often enough we'd kick em out. warzones are a team effort and what ruins them for me are the people who don't get this. My evil plan I may not be heal specc'd but if I can't hit and hurt the enemy i can heal my team members who can hurt them. I may not be tankspecc'd but i can debuff the enemy and guard my team members who can hurt them. I may not be able to hurt them, but I can mark their healers and stun and CC them. I attack when I'm not doing one of the above - every little bit of damage adds up if I can't hurt them or CC them... I lead the charge and make em use their cool downs
  2. Games aren't fun when you lose all the time right? you get the most kills/damage/etc. is this what's important? No? then why is everyone not on the ball carrier or the people he could pass to? look for the ones that can pull and are trying to get into position to do so and knock em down, kick em, kill em, stun em, CC em or make em move. just going after the ones that can receive a pass makes a difference. Also what about your side's people that can extricate/rescue/pull the ball carrier? where are they? off fighting in a corner somewhere....as usual and they want to win? lol
  3. that my friends and ignores were global for my account
  4. 10 wins, 0 losses, 1.5 billion disconnects- people do this. "I'm gonna lose and wreck my zero loss record.....-disconnects". do i want this guy on my team? no fun even playing against him and people like him.
  5. interesting place to hide....think i might give it a..naah.
  6. it's not entirely "set and forget" tank and target need to be in range or not a whole lot happens, except that a tank in range can no longer place guard on target who is under attack. I hate the guys who set guard on someone at the start of a match then fail to be in range of target, I get to see healers and ball carriers hammered and do ..nothing. of course this idea with it working like a taunt with short cool down would take care of the idiots doing this. your proposal only takes away, give something in return, or make other class defining skills equally icky (dps big hits, healing, require a personal health cost to use.)
  7. remember when there was no pvp stat in WoW and all the leet raiders were crying about pvp'ers and their "welfare epics"? they kept on crying afterwards too
  8. i think worst place for it to happen in is voidstar, without the explosives notification or the one that follows that if bomb isn't disarmed I find myself kinda lost especially if no one is calling out. on my vanguard while doing tha daily missions on belsavus, sometimes it seems like the ion zap effect stays with the targets after they die and it gets louder.
  9. your crew actually does stuff...well one thing...have em craft stuff then go look for em. Oh and don't bother em while they're working....
  10. if you don't want to see it, there's and option to hide it
  11. check the far right side of ranks there's a new button under heading having to do with verification, simply click it to off and you'll be able to use that rank .
  12. so Dying helps a pyrotech? simple solution- don't kill em =D
  13. should be able to start a fight in the cantina and use the legacy unarmed combat moves. "No Blasters!" BzzzZzz Pew PEW
  14. seen bad 50's too, rather have the people that work as part of a TEAM than the all powerful high levels who deathmatch off somewhere waaaaaay off where it ain't gonna help win. total damage, total heals, total kills, mean little to winning a match if they aren't on the right targets.
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