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Yarol

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Posts posted by Yarol

  1. 7 hours ago, kalasur said:

    Repair costs are unnoticed because the guild pays it, not me. Guildmaster isn't complaining so non-issue.

    Travel costs are arbitrary and make no sense. Not to mention they are punishing new players who don't have resources. They are an annoyance to me, with billions of credits, but not going to really do anything to my billions of credits. But...

    I already paid credits to unlock quick travel on all my toons. Now I'm paying more credits on top of it. And the quick travel costs don't align with the taxi travel costs. 

    What the quick travel costs may impact is how much I play and what content I play. Particularly quests that have multiple phases that require planet-jumping or jumping all over the map. You've created a situation where in many cases, the cost to complete a quest will be higher than the reward for completing the quest. That's like spending $500 to commute to work to be paid $300 in wages. How long is someone going to go to that job.

    The easiest thing in the world to fix the economy: get rid of the thousand and twenty different currencies and let us buy things with credits. Seriously, I'm looking at my character right now and:

     

     

    Totally agree with you. I'm just curious what really comes around. One could introduce for the GTN the transaction fees stagger after height of the price, so that at the end high prices are not worthwhile. The fees would have to be paid by the GTN advertiser. Staggering could start at 10% and end at 80%. So that extra high prices are not worth it. But no, one raises fast travel costs. That I do not laugh. The prices go therefore still far not down, because one raises costs for traveling. Instead of fighting inflation, the inflation is driven forward in that you create costs for the player that are unnecessary and no reality reference to a fight against inflation. Charges/interest for the GTN are the way to go in my opinion.

  2. Adding a cost of up to 5000 credits to a quick trip is simply not the right way to fight inflation. New players and players who have never wanted to spend billions will be punished and really rich players won't care about 5000 credits. For me as a subscription player, this is a deterioration and the secret attempt to make the subscription benefits smaller and smaller. If then you would have to cap the prices in the Galactic Trade Market upwards or lower the prices automatically. In real life, certain prices are also called usury and would be punishable in certain cases. You developers have only yourselves to blame, because you have watched for too long and now new players tend to be punished and players who have never participated and are now allowed to spoon out the soup. 🤮

    I canceled my subscription today. Such a game policy I do not support, where rich continue to be protected and players with credit addiction and overpriced GTN trade prices have nothing to fear. New players and players without credit need, are the losers in this matter.

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