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Morganthefey

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  1. I am sure I am not the only one that find the never ending bugs with inspecting other players. I will list some of the main ones 1. Offhand for some class that use things like shields do NOT show at all 2. when you inspect a character that is a tank... you have totally ridiculous stats available to you to see, to which are totally different to the player. 3. tank stats are VERY important to know and see. when you can not see the 3 tanking stats and their relative % split it makes it almost impossible to gauge what might be an issue with a certain tanks set up to another. you can not see Shield/absorb or defense stats in any sensible format. 4. If you are also in the vein of improving, a web based screen shot of gear on a character on the last time loaded in would also be useful, because as it stands.. you can not rely on the inspection of ppl... and you have no way of comparing on the website. If you want an example of HOW to do it.. look no further than WoW. they at least have a reliable Armory available on their webpages. I am sure that I will find a note of agreement with other players here.... it is about time the 1st 3 are sorted... and 4 to be put into a project to bring out. please look after your players... tanks are important.. and sitting with a calc adding up all the items only on an inspect is time consuming and frankly should not be necessary!
  2. can we please get crafted items to stack. I am sure i am not the only on who is now getting to the point where all cargo holds and bags are bursting at the seams. it is about time that armorings/mods/enhancements/augments can be finally stacked into piles. I know the "crafter" id up till now plays a role in if you can RE it... and you have to equip it 1st before you can re and learn it...that I can still accept... but it should be possible now to at least allow us to craft a certain item over again... and store them in stacks. I would also like to see a function on the bags and cargoholds that allows you to search for a named object, and maybe even sort under stat type,, but the 1st thing listed here tbh I think is long overdue. WoW has had this measure in place for a long time.. and I am sure other WoW players miss this function here too.
  3. in WoW all the raid groups had a group number on them, making it easier to tell who is in which grp. here, with all the same sort of ops window manipulations, ppl can have their groups showing in a number of ways, which makes it hard to tell which grp could be discussed! a simple grp number would not be much to add, and it can be small and discreet. will make organizing who does what, a whole lot more manageable.
  4. could we pls have the group number on each group showing? the amount of times we get "group 3 go l,, group4 go r" when ppl all have their ops frames set up differently. giving a group number that is viewable is a far more sensible way of sorting groups. I am somewhat stunned it it isn't there already.
  5. with all the change in the elite coms to buy verpine gear.. and ulitmate for the new oracon gear and new ops, which also drop more of both coms.. i itnhk it is time to upgrade the cap on the Elite coms at the very least. take it 500 elite coms per week and 200 ultimate.... at this stage... i can do hardly any ops and or hm FP to get to the cap on the elite... especially as they are drops on FP bosses. the cap now is far too low.
  6. Mr. Robot had a recent update to pick up the new sets... which broke, leaving a big hole in the info! It is now FIXED and updated for 2.4 Please use and abuse as much as you can... they need to see the usage to keep it functioning MRROBOT
  7. I think we may have a resurrection of this sort of bug happening... but I found it only totally noticeable in the past and future fights of the Calphayus fight in D Palace. the Lightning storm icon comes up in the buff bar.. I go and click Chain lightning, which should auto cast with no cost... and I get instead? a force storm icon that refuses to go/ get used up.. but shows a VV slow internal timer 10sec + and it refuses to be used with casting chain lightning... to which i can spam till the cows come home.. with no affect... till the icon disappears on its own then i can hard cast chain lightning. also it may be tied to the fact it is not registering any attempt tp cast a chain lightning... my force amount drops like a stone( which all lightning specs know is almost impossible!) this means either somehow the chain lightning IS being cast.. but not seen.. and not causing any damage, but still costing force... or it is also affecting the force regen of subversion. either way... this was very very different to how it should behave. anyone else seeing this happen again? or versions on a theme?
  8. on fighting Calphayus, on 16 m SM.. I encountered an issue that tbh was ridiculous. when portaled into the past or the future.. I am getting the proc up for lightning storm... see the buff in the list... go to activate my chain lightning.. which should auto proc with no force cost. what happens? 1. the lightning storm debuff remains in the the buff list.. with the timer bar going down VVVV slowly... 2. I am finding my force is dropping like a stone... which never happens in lightning spec 3. I am unable to cast chain lightning for almost 10 secs, and that is pretty much when the lightning storm buff disappears... which is totally wrong. even when spamming it to get it to activate, and trigger the insta-chain lightning I know I have been spamming chain lightning as soon as the icon appears to show it has procced... but nothing seems to happen to it... forcing me to dps with other abilities.. and my force pool goes south.. I will check to see if this is happening on other bosses/instances... but it is very noticeable on Calphayus fight. I woud like to know if any other lightning sorc is encountering this as well, and is it possibly doing this on just this boss or elsewhere?
  9. UW SA and partizan double stack now:) even though the partizan implies it will not stack with other SA effects
  10. So is that a confirmed yes that BIS for dps is 2x SA of different levels? and both PVE ones? if this is the case.. I am digging out my relics again:cool: I was out of the swotor seen for a few months, and I know there was a plan to get the procs "sorted" but I was not aware that it has been put back to 2x SA PVE relics work together again.
  11. OK. found this reference by a dev relating to CRIT rating Crit and other Qestions answered QUOTE:"The Critical Rating stat is currently adjusted to a level that grants a critical chance with which we are not completely satisfied, and this means that some specializations lacking a built-in auto-crit are at a disadvantage, while specializations like Madness and Corruption that gain utilities and advantages when they critically hit are at an even bigger disadvantage. We will be working to rectify this issue with the Critical Rating stat in the future, and that should alleviate some issues for Madness, Corruption, and many other specializations within the game. Courtney Woods | Community Production Specialist Follow us on Twitter @SWTOR | Like us on Facebook [Contact Us] [Rules of Conduct] [F.A.Q.]" I guess that does imply that all this extra crit rating on the gear will NOT be totally ridiculous with the current CRIT cap... and implies that there COULD be a change on the cards in the future... the fact is we have no timescale... so I think I am going to continue to swap out these big crit bits , and put them into storage for a future change by Bioware:) But saying that.. PLS update this post with ANY news you have of future or stealth changes to this rating.
  12. this is exactly why I posted this thread... IF there is a future change planned in crit or it had happened already, it would make cence to put the gear out.. and tweak the calc later. if you have a link to that discussion I would appreciate it.
  13. with all the new gear... I am seeing a huge chunk of Crit rating items, well over the last quotas.... has there been a stealth change to the crit ratio, and the devs thinks we should be stacking crit again? I have had a good look around the websites.. and cant see anything mentioned.... but I am curious if there is now some real intent to all these stats on our sets. so do we stick to the Hard cap from 2.0 level.... or is that now going up? I throw the bone out for ppl to chew on. Munch now:tran_evil:
  14. I think the fact that we FINALLY have a Dev actually posting in this section where there has been practically a Zero response to any crafting grievances up till now speaks volumes that something got really screwed up:w_rolls_eyes:] crafting is taking a serious knock with this new patch.... as none of the new gear can be reed for the recipes.. and the new coms purchasable gear is to be frank stomping on the verpine and even uw gear. hopefully this will get addressed soon. till then... no isotopes = higher prices for any that are around atm:) lets hopw we see more Dev responses here.... and give us hope that we are not heard at all
  15. ignore this post... done at some ungodly hour and saw the mats i had available in the crafting window as the price! never post on forums at 4am
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