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AngryErik

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Everything posted by AngryErik

  1. Yes, I do complain about that. I think it's ridiculous that Tionese, Columi, and Rakata all look the same. I think it's ridiculous that BH, camp, and DG gear all look the same. And Tier 2.2 as you call it is still a new tier. It drops exclusively in the new (and supposedly hard, though I'll reserve my own judgement for when I try it) raid. And yet, for all of my "hard work", I get to pull a mod or an armor out, and throw it in my existing gear. The appearance is disappointing (demonstrates lazy development), but a small thing. I care about the fact that it's at best only an upgrade if I take parts of it out. I have zero desire to get this new gear. Yes it has an extra 5 primary stat on it, yes that makes it an upgrade. But it's a pretty pathetic one.
  2. Having seen most of this patch (gonna try out the new raid later this week) I've gotta say, MY mood is saddened. As for my toon, I'm afraid I can't tell except when I'm zoomed in, and then all I see is the corners of his mouth move - everything else is covered.
  3. I must've missed the better half of a year, as this seems strangely like an April fools joke. This gear is pathetic. It's the same models as the BH/camp gear. It has ****** itemization. It has no purpose. I'd be surprised if it took you more than 5 minutes to recolor, choose the stats, and ship it to us. And those 5 minutes would have been better spent doing... anything really. Why did you even bother? An entire tier of new gear, and when my RL asks if I'm going to roll on something, the first thing I'll end up saying is "meh... I guess." Am I just missing something? Does a real upgrade drop from the new raid, or just tokens for this garbage?
  4. This I know... I'm posting not because it's new, but because it's dumb.
  5. Not really sure that I will, besides not really looking for a response. Just felt the need to QQ.
  6. Is there really any point to having this ability? I got it thinking... hey... I have lots of quests that're going to send me back to Dromund Kas... I should get the priority transport. And every time I use it, the objective in said quests remains "Travel to Dromund Kas". To switch the objective, I then get to quick travel to the spaceport, hop into my ship, fly away, fly back, and carry on as normal. Please, be a little more open-minded in how you trigger your quest objectives. Very frustrating.
  7. That simply reinforces my point. On my server it's usually only about 5 mins on avg for a pop. Sometimes longer, sometimes shorter.
  8. The queue pop should indicate that it is in progress, and what the current state of a warzone is. Further, it should give you the option of declining to join without losing your place in the queue. Why? Because I hate sitting in queue for 5 mins, just to have the pleasure of joining a WZ that was lost before I even got in, as a result of some **** who decided not to stick around. A step further, should be to stop looking for replacements under certain conditions (too many people left, score disparity too great, etc). Joining a losing match is detrimental for a few reasons: 1) You may not even have time (and depending on the other players on both sides, the ability altogether) to get your 3 minimum medals; I don't have this problem because I can guard, dps, and steal a KB every now and again, but sometimes when there's a few minutes left, it gets close. 2) You're going to lose. Nothing you can do, nothing you did. All you get to do is either grin and bear it, or you yourself can leave and stick some other poor SOB with a spot on the losing team 3) Matches where there is a big difference in skill should be allowed to die, not kept alive for more and more trash talking. People start insulting each other when they lose, which in turn simply fosters the hostility that makes those matches so unpleasant. In short, I don't want to join a losing match. And I hate losing my place in the queue for it. I don't mind losing, when I contributed to the loss. But to join a lost match... it just sucks.
  9. AngryErik

    Warzone idea

    That was called Alterac Valley... and it felt more like a zerg rush than anything else. I wanted to remove the rush, by not having a "win target". Without any reason to rush, the people who want to wade into the NPCs / Enemy PCs, the people who want to sit back with the ranged NPCs and support, and the people who want to try and out-flank / play with strategy, all that luxury. The large armies simply add flavor - they could have 10k hp for all it mattered. Would keep the players very much aware that they had to occupy each other "while dealing with the NPCs", rather than "wading through corpses while avoiding EPCs".
  10. AngryErik

    Warzone idea

    So, I think we need a more-or-less objective-less warzone. Killing. And lots of it. When I think of an epic battle, I think of two of the cinematics... the invasion of Coruscant, and the occupation of Alderaan. Specifically, the massive battles. In terms of layout, it'd be one of two formats... either voidstarish (two rounds), consisting of one where the pubs attack the occupation army of Alderaan, then the imps attack the Jedi temple. Or, just one side. To make it interesting and exciting, give each side an army - a massive one (NPCs affected by expertise, of course). Droids, Sith/Jedi, infantry, the works. While impossible to implement with any level of intelligence, army tactics would be cool. Not really feasible, but cool. Perhaps for extra flavor, add a few artillery batteries at the back (with or without limited ammo). In terms of objectives, it's simple. Kill. You get 3-5 respawns, and then you're done, it's off to an observer mode, or locked in a cage as a POW. Ultimately, the team left standing (or if time runs out, the team with the bigger army) is the winner. The warzone would be one such where the players can take the vanguard (run in ahead of their army), support the midguard, and/or act as rearguard to protect the army's flanks. What do you guys think? Anyone already suggest something like this?
  11. Drops from Lost Island... could anyone who has gotten this relic tell me if this procs off of self heals? Asking from an assassin tank perspective, for things like dark charge and harnessed darkness. Could be an excellent addition for me, since the defensive trinkets share cooldowns.
  12. You are over-analyzing it. The gross revenue that they are guaranteed to lose is 30 days worth of subscription fees, for all of the people that they gave the month to. All of their other costs, all of their previous revenue, all of their cash surplus, are all irrelevant to the point at hand - they're providing their service free for a month. You're quite right, if you were analyzing their financial statements as a whole... if you were thinking about them from an operating standpoint. But this isn't an operating standpoint, it's a simple snapshot in time. You speak of deferred revenue, well what about this deferred revenue that they're writing down as a loss? It has a real monetary value.
  13. On the contrary, I'd get a statue of him (if I lived in the US at least, bastards) just so that I could push him off of things.
  14. THANK YOU, for making it possible to modify the interface. One last request, and I'll be happy (with my interface)... separate the buff/debuff bar(s) from the player portrait.
  15. Don't be shocked, this is far from the first and will be far from the last time they do that to us.
  16. You don't do FPs, Raids, or PVP? What, do you just do your dailies every day? Stand in your fleet wearing your questing armor? Not trying to troll... but I suspect you're probably wasting your money if that's all you do.
  17. Legacy is a poorly concealed credit sink. Nothing more. It provides pathetic improvements to the game, and is barely a step above worthless. As I believe you mentioned in your post, there are people with a lot of credits. This is their attempt to reclaim some of them.
  18. What he's trying to say, is they forgot to round. And all they need to do to fix it is run a simple query that updates the alignment, rounded to the nearest whole number.
  19. Well, it IS a bug. But it's a known bug. <cynical> And like most known bugs, they don't really care... especially since this one is trivial and easy to fix. Maybe if it had some game impact, they'd fix it in 1.6 or 1.7 though. They're too busy implementing the stuff that most people don't really care about, telling us that the stuff we really do care about is "coming soon". Like, next year or something. </cynical>
  20. To anyone saying that the graphics in an MMO cannot be the same as an FPS, I'm afraid I cannot see why. Rendering is client side. Not server side. Which means that scalability is relevant only in terms of the power of your rig. Odds are, it simply feeds the client a string of gear information, and leaves it up to the client to render it properly. If you are in an area with 100 people, and your rig cannot load 100 high quality armor textures, turn down the settings. If your rig CAN load 100 high quality textures, then it can. If you're in an area where there are 100 people using abilities with wonderful effects that make your gfx card sweat, and it can't handle it, turn down the special effects. If it can, then great. The genre, and the ad-hoc nature of an MMO are 100% irrelevant. Whether you're loading 100 low res textures or 100 high res textures, you've completely side-stepped any relevance behind an MMO. The textures are loaded by your computer. But to say that because it's ad-hoc and the MMO has a large degree of uncertainty, is simply saying "we were too lazy to optimize our engine". It can probably be done with a little effort.
  21. Higher, or high enough? I guess we'll wait and see. In any case, a shout out to the artists and development team for the ME3 project, they did way better than their SWTOR counterparts - what ever the reasons. Learn from their successes, learn from your successes, and we'd have one hell of an eye-candy jawbreaker to nerdgasm over.
  22. So, I'm just finishing up Mass Effect 3. No comment on the story, no need for spoilers, and not the place to like or dislike the story. But, one thing that would be amazing, and one thing that I'm frankly quite confused about, is how you can go balls to the wall on ME3 graphics (I don't care if they're the best you've ever seen, they're still quite spectacular), and then go "retro" in SWTOR. Yes, I understand some computers have lower graphics capabilities, and you wanted to be available in spite of this, but a high res texture package and a GOOD rendering engine (such as... the one you're using in ME3?...) would make a HUGE difference. Frankly, it looks like the graphics artists (whom I suspect were simply given constraints to work under, so I can't -really- blame them) were lazy. It also looks like the project managers, or whom ever would have made the executive decision on which engine to use, were lazy. They were likely constrained by budget, but that would have been a major oversight. Just picture SWTOR with ME3 graphics, and spell effects. Turning it down for low end systems would still be viable, and those of us with the horsepower (which many of us do) would be able to put the horsepower to good use.
  23. Wrong, tanks didn't lose threat at any time. And to top it off, no rakata gear dropped off the boss after we finally downed him. A few pieces of exotech gear, some crafting patterns, and 3 commendations. What a waste of *********** time. Now we get to submit a CSR ticket, get told that it is forwarded to the appropriate department, and then unceremoniously closed. Fix your ****, BW. Unbelievable.
  24. hah, there's something new, he just did a shockwave and a 360 degree knockback and wtfpwned our entire melee group. Including the melee standing right behind him. Fix your **** BW.
  25. Running two tanks on the first boss... soon as the first gets knocked back the second taunts. We're encountering a pretty rough bump in the road, however. Every so often, a dps (usually ranged but sometimes melee) will get hit for 20k+ damage. It happens right after the knockback, which means it's probably cannonade. And yet, I don't lose aggro and neither does the other tank - we've got a steady lead on the #1 and #2 threat spots. Anyone else encounter this?
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