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Voqar

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Everything posted by Voqar

  1. We need the ability to report naming violations and such from chat, via right-click on name link in chat box. It's idiotic that the only way to get full reporting support is to right click someone's portrait. With the infusion of low quality players via F2P, there are all kinds of crappy player names popping that are vulgar, inappropriate, offensive, etc.
  2. Greed effectively covers companion. This has been asked for before - probably since beta.
  3. I didn't know it needed saving. I'd imagine they've already recouped and would just like to sustain with a profit. I would agree that bad design is the real problem. There are some cool elements to SWTOR but a lot of it feels dated, the 3rd party (hero) engine used for the game was a mistake, endgame balance and lack of stuff to do was a problem almost immediately. There are sprinkles of awesome but in the end, when you evaluate the whole, it's not as good as you think it could or should be.
  4. You can't model after DAoC unless your PvP is fully integrated with your game such that RvR is actually happening. Almost no games do this kind of design even though it's the ONLY one that doesn't suck for PvP in MMORPGs. BGs and/or arena are not quality PvP in the MMORPG sense, they are slapped on garbage mini games that have zero tie to the rest of the game. Plus, even DAoC flushed RvR down the toilet once they added RPs and RAs. MMORPG should be compelling and purposeful, as it was in DAoC before they added points and epeen to it. Once they added RPs and RAs, it diminished the whole system and turned it more into a point farming and ganking situation. DAoC PvP was at its best before RAs/RPs, when people went out to fight for their realm and there were epic battles with 100's of people at once. I'm hoping GW2 recaptures this because IMO, nothing else ever has and MMORPG PvP has sucked for years now. Beyond that, TOR has the same endgame as anyone. What they don't have is balance worth a crap and the content is more brutal than ever to grind. The balance of risk/reward/difficulty between raids, hard mode instances, lvl 50 instances, and PvP vs the rewards is completely screwed up. In addition, PvP gear should never be competitive with PvE gear for PvE endgame content. It's PvP gear...duh. It's really stupid for soloists doing next to nothing to get high quality PvE gear via pseudo-PvP (BGS are not real PvP). The heavily scripted instances with VO and deep stories are amazing the first time. They're ok the next few times. Once you're grinding them for gear/points/whatever over and over all that scripting and VO is nothing but utterly brutal. Content in any MMORPG gets miserable once you have to grind it, but you feel it a LOT more in TOR due to how heavily storied and scripted the content is. Redoing the same dialogs over, and over, and over, is just pain. Raids, like reg EV, so stupid easy it's just silly. Wouldn't be so bad if it wasn't a loot pinata compared to the far more difficult HM 4-mans. The other tedium factor is trash mobs. My crew quickly abandoned doing any bonus stuff in endgame instances. You double the length of the instance doing bonus crap, for 1 extra boss that drops the worst loot in the instance. Trash in general in TOR is so insanely volumuous and repetitive, especially in endgame instances. It might give a heroic feel at times, but when you need to grind instances, the endless repetitive trash is just horrid. MMOs as a whole need to embrace the randomized content that's been in some games for years, it would make pve endgame so much better. LDON from EQLive, randomized zones/dungeons/content in Diablo - stuff like that - not 100% random but enough variance that there's usually a feeling of exploring and unknown. Endgame instances should also be shorter. No LFG tool + long and tedious instances assures people will have problems finding groups, which is not fun. I join guilds, I have friends, I get groups but so many people need help with LFG and the game design should lend itself to making grouping more accessible.
  5. BS. Depends on your abilities, experiences, and especially which classes you're playing. I duo'd almost every 4 man heroic in the game with a friend on our first pair of toons, knight/tank and consular healer. On later duos that didn't have a tank it just wasn't happening. Four man heroics are great when a game is new and there are players around you can do them with. After that initial rush, they are a waste of content. You would think, since other games have had similar content with the exact same flow and problem, that BW would've seen how it goes, but BW exists in a vacuum and seems to have learned nothing from MMORPG history in general. Those 4 man heroics should be bound to a switch the devs can flip after initial release to downgrade them and their rewards to 2's after the initial rush.
  6. Only a few MMORPGs I've ever played let you attack thru another player to their target. That's definitely an advanced feature well beyond the basic implimentations in this game. We're lucky to have any target of target at all.
  7. Arbitrary decision, don't take it so personally. Getting to 50 is not that hard and honestly, those who don't are probably lazy or scared since the game is almost marginally difficult at 30+. If you're continually shying away from ever finishing even one toon, what can you say?
  8. You shouldn't be able to get PvE rewards for doing PvP. It's bad enough that the armor is so good for PvE (moronic design, actually, PvP gear should be good for PvP only, period). So, if you want PvE goodies, do PvE stuff? You surely wouldn't want people who do PvE like dailies to be able to buy full sets of PvP uber gear for a few million credits, would you? You'd rather they "earn" it? (with earning PvP stuff being a stupid joke also since all you need to do is show up regularly...PvP in this game and most MMORPGs takes no skill or ability at all...just another lame way to reward soloists for doing next to nothing).
  9. It's stupidly huge. IMO this patch took way too long to happen and should've been distributed in smaller chunks. It's not like all of this stuff is related (code-wise). A 1g patch might sound impressive but it's just silly to inflict this on people.
  10. 1.2 feels like vaporware...I can't believe it isn't here yet. It's been an eternity.
  11. Why does it take 45 MB to patch 2 tiny things? Every heard of DLLs? Sheesh. Not THAT big a deal on a decent connection but it still boggles the mind.
  12. Shocking as this may seem....same issue persists as of the 3/12 maint. Sometimes I wonder if this encounter is truly bugged or if there's some wierd threat mechanic...like if tank doesn't have threat on ANY target up, another clone gets generated, so once they start coming out en masse, it's over since threat is lost on an ever increasing number of mobs. I've tanked this and not got any extra adds, but even as a jedi knight, with the lamest threat of any tank I've ever played in any MMORPG, I manage to hold the boss and switch and hold adds. My buddy is tanking now with my gunslinger and a geared sage who can rip threat via cd's even with guard on him, and man if it doesn't seem like any time the tank loses threat, we get an add. So we're doing it tonight, sage goes nuts on the pull, tank loses threat before 1st clone, and BAM, we get a cyborg, then get the normal clone, and by then threat is screwed and adds start pouring out. Our thing now is once the fight is screwed we hit the console and die past the boss with the sage brezzing someone before we're all down so we can skip the pita. This guy has threat problems galore on anything so on interrogator he never holds the clones the full duration and often doesn't even have full control of them when they spawn, and we get adds. So...sometimes I wonder, bugged, or just one of the crappier designed fights in the game (since tanks in TOR are kind of screwed when it comes to reliably holding threat on anything and a touchy feely threat fight like I just described would just be stupid given the lame threat mechanics in this game).
  13. What I find most irritating is that, if a warzone was broken, there would be a patch to fix it TONIGHT. If something was broken with ez-mode PvP rewards being handed out like candy in any way, there would be a patch to fix it TONIGHT. This bug has been around since release? Since beta maybe? And hasn't been fixed. PvPers get rewarded even if they're undergeared, not trying, suck at playing, etc - all they have to do is show up. They get rewarded even if they lose. Guaranteed reward for time spent. They have a "LFG" system (queuing for warzones is essentially LFG for PvP). They don't have to have friends, a guild, know anyone - any soloist can queue up and get purples on a platter. But if you go into a PvE instance and fail...you get...nothing. You do need to have a certain amount of gear such that chances are only the last boss drops anything worth getting - in 3 cases only that I can think of 1 other boss drops something you might actually truly be after (relics in Taral, weapons in Kaon or FE). You do need to actually form a group, or be in a guild that groups, or have friends, and if you're pugging, you have to hope you got in with competent people. You do have to exert some effort beyond just playing the game. So if you're instance features a show stopping bug...all you're getting for your time is...wasted time. If you're wiping repeatedly due to a bug even if you're geared and executing flawlessly...all you're getting is wasted time. And still...no bug fix.
  14. Maelstrom has a bug on the first boss. He's supposed to stick to his threat target when he goes into implant mode. If he shoots that person, he'll then switch targets and hit people next on the threat list very hard (often one shot kills). Problem is, sometimes he just randomly one-shots people without ever landing that first shot. It's tough enough to dps that fight knowing that if the tank pooches the dancing that you're getting insta gibbed, but getting insta gibbed randomly even when the tank doesn't get shot is just flat out annoying. Never had a problem with HK being buggy...just some of his mechanics (mainly the stealth/stun/instagib) are so iffy and wonky that it makes the fight much less enjoyable. Either nobody has ever figured out how to do interrogator correctly (incredibly unlikely - as unlikely as pseudo PvPers ever having to earn anything in TOR) and some devious designer is cackling in a corner somewhere, or interrogator is bugged to ridiculous levels and the fact that it's never been fixed is very, very sad.
  15. Good stuff coming, to be sure, but why wait so freaking long and continually add to it instead of releasing some of it more incrementally, when they already do patches almost ever week. Still probably have a month to wait.
  16. *yawn* Oh noes, ez-mode solo leveling without a relic is so much harder. Hold me! Once you're 50, you can run Taral V Hardmode, which is a cakewalk, and get uber relics that have no alignment restriction. I'd guess Taral regular offers weaker versions of the same, and there are undoubtably others around. Not to mention that you'd have to go way, way, WAY out of your way to be totally neutral.
  17. Actually, I think the general forum here is worse. Player behavior and attitude is worse in-game too. With every new solo-centric game that comes out catering to brats they just get worse and worse.
  18. I use http://liberi-fatali.net/the-old-republic/star-wars-the-old-republic-guide-and-faq/ which is a simple one-page monster compilation of useful info. Minor spoilers in the companion section though since sometimes the descriptions reveal info you usually only learn thru story quests and whatnot (Risha comes to mind).
  19. Couldn't read it all but I agree with the basic idea that the current endgame larely looks like crap. In 1.2 you can strip any and all mods out of anything so you'll be able to theoretically look like you want to (assuming you can find moddable gear that fits your tastes).
  20. Wishful thinking, I believe. To me star wars is about people, and TOR is about characters (people). I'd rather they not spend a lot of time on the space minigame - it's not really relevant to the rest of the game, and they already spend too much time on PvP, which is equally irrelevant to the game itself.
  21. Seriously, I would guess that most people who are against stuff like cross server LFG and any other remotely progressive MMORPG feature are people who either never level to 50 or take 2 years to do it, never group, and mostly just casually solo skipping any and all challenging content. People who actually play the game, and especially play it socially (doing group content and things more difficult than trying not to drool on yourself solo) could stand to have features that have been in MMORPGs for years and that ALL biggies have. We're talking basic stuff here, not outlandish requests. Combat log. Target of target. Readycheck. Basic macro functionality (no stacking garbage like Rift has or anything remotely exploitive).
  22. Please keep TOR in the stone age of MMORPGs! No target of target, no readycheck, no combat log, no LFG tools, surely no cross server LFG, no macros, no addons, no UI customization NOTHING. Heck, remove bindable hotkeys...who needs it, surely they're exploitive or somehow related directly to satan. Keep the game stripped down like it was made 10 years ago and no other MMORPGs have ever existed. Why acknowledge the evolution of the genre by matching (or trying to match) what other games have included for years when you can DO NOTHING instead. Let selfish players who wouldn't need to use optional features whine and cry and prevent everyone else from enjoying what could be (and what IS in many other games). Why have features common to most other quality MMORPGs when you can be backwards? If MMORPGs were rental cars... WoW would be the luxury sedan - every feature you could want (which of course, you don't have to use, but it's there if you want it). TOR would be the cheapest economy car you could rent. Zero features but it gets you from point A to point B. Every other MMORPG on the market would be somewhere in between but far higher up the chain than TOR, for sure, because I don't think any mainstream MMORPG has ever been so feature deprived. Even indie F2P MMORPGS offer more than TOR does for basic features. It is completely ridiculous. But not as ridiculous as players who don't want basic features in the game, even though they don't have to use them? How is this remotely logical? Why care or limit how other people play with your close minded backwardness?
  23. I agree with the OP and I'm not even a lore junkie. This game has barely been out a couple months and they're already ditching basic and critical lore stuff. If you want to retain players or attract new players, this is not the way - come up with other ideas (because IMO that's why they're doing this and it's just not the best idea). A fine idea for a movie or book. A terrible idea for a game.
  24. Agreed. The last thing this game needs is faster leveling. I usually end up doing few to no instances on alts due to rest xp and the fact that doing instances puts you too far ahead of planetary questing. Blitzing planets to do the mandatory class quests only kind of sucks, I only do it with Taris (rep) due to the sprawl and misery of running all over there. Plus as you develop more high level characters and possibly crafters, you can twink the crap out of your alts which leads to faster leveling already.
  25. I've been saying for some time now that nobody from BioWare has ever played an MMORPG before. Blindly saying you hate macros (addons/target of target/combat log/any typical feature of a quality MMORPG) pretty much proves it. I honestly don't think it has anything to do with hate. It more likely has to do with using a 3rd party engine, its limitations, and the fact that BioWare lives in a vacuum where they ignore any and all progress in MMORPG history, impliment all features like it's 10 years ago, insist on encountering the same mistakes many other games have made and grown away from, do not impliment basic features found in amost all other MMORPGs (target of target, combat log, readycheck, basic/simple macro support), and live in a vacuum where they are right and the rest of the MMORPG genre, including games vastly more succesful than they'll ever be, are wrong.
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