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Voqar

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  • Location
    Phoenix, AZ
  • Interests
    MMORPGs, Guitars
  • Occupation
    Computer Programmer
  1. We need the ability to report naming violations and such from chat, via right-click on name link in chat box. It's idiotic that the only way to get full reporting support is to right click someone's portrait. With the infusion of low quality players via F2P, there are all kinds of crappy player names popping that are vulgar, inappropriate, offensive, etc.
  2. Greed effectively covers companion. This has been asked for before - probably since beta.
  3. I didn't know it needed saving. I'd imagine they've already recouped and would just like to sustain with a profit. I would agree that bad design is the real problem. There are some cool elements to SWTOR but a lot of it feels dated, the 3rd party (hero) engine used for the game was a mistake, endgame balance and lack of stuff to do was a problem almost immediately. There are sprinkles of awesome but in the end, when you evaluate the whole, it's not as good as you think it could or should be.
  4. You can't model after DAoC unless your PvP is fully integrated with your game such that RvR is actually happening. Almost no games do this kind of design even though it's the ONLY one that doesn't suck for PvP in MMORPGs. BGs and/or arena are not quality PvP in the MMORPG sense, they are slapped on garbage mini games that have zero tie to the rest of the game. Plus, even DAoC flushed RvR down the toilet once they added RPs and RAs. MMORPG should be compelling and purposeful, as it was in DAoC before they added points and epeen to it. Once they added RPs and RAs, it diminished the whole system and turned it more into a point farming and ganking situation. DAoC PvP was at its best before RAs/RPs, when people went out to fight for their realm and there were epic battles with 100's of people at once. I'm hoping GW2 recaptures this because IMO, nothing else ever has and MMORPG PvP has sucked for years now. Beyond that, TOR has the same endgame as anyone. What they don't have is balance worth a crap and the content is more brutal than ever to grind. The balance of risk/reward/difficulty between raids, hard mode instances, lvl 50 instances, and PvP vs the rewards is completely screwed up. In addition, PvP gear should never be competitive with PvE gear for PvE endgame content. It's PvP gear...duh. It's really stupid for soloists doing next to nothing to get high quality PvE gear via pseudo-PvP (BGS are not real PvP). The heavily scripted instances with VO and deep stories are amazing the first time. They're ok the next few times. Once you're grinding them for gear/points/whatever over and over all that scripting and VO is nothing but utterly brutal. Content in any MMORPG gets miserable once you have to grind it, but you feel it a LOT more in TOR due to how heavily storied and scripted the content is. Redoing the same dialogs over, and over, and over, is just pain. Raids, like reg EV, so stupid easy it's just silly. Wouldn't be so bad if it wasn't a loot pinata compared to the far more difficult HM 4-mans. The other tedium factor is trash mobs. My crew quickly abandoned doing any bonus stuff in endgame instances. You double the length of the instance doing bonus crap, for 1 extra boss that drops the worst loot in the instance. Trash in general in TOR is so insanely volumuous and repetitive, especially in endgame instances. It might give a heroic feel at times, but when you need to grind instances, the endless repetitive trash is just horrid. MMOs as a whole need to embrace the randomized content that's been in some games for years, it would make pve endgame so much better. LDON from EQLive, randomized zones/dungeons/content in Diablo - stuff like that - not 100% random but enough variance that there's usually a feeling of exploring and unknown. Endgame instances should also be shorter. No LFG tool + long and tedious instances assures people will have problems finding groups, which is not fun. I join guilds, I have friends, I get groups but so many people need help with LFG and the game design should lend itself to making grouping more accessible.
  5. BS. Depends on your abilities, experiences, and especially which classes you're playing. I duo'd almost every 4 man heroic in the game with a friend on our first pair of toons, knight/tank and consular healer. On later duos that didn't have a tank it just wasn't happening. Four man heroics are great when a game is new and there are players around you can do them with. After that initial rush, they are a waste of content. You would think, since other games have had similar content with the exact same flow and problem, that BW would've seen how it goes, but BW exists in a vacuum and seems to have learned nothing from MMORPG history in general. Those 4 man heroics should be bound to a switch the devs can flip after initial release to downgrade them and their rewards to 2's after the initial rush.
  6. Only a few MMORPGs I've ever played let you attack thru another player to their target. That's definitely an advanced feature well beyond the basic implimentations in this game. We're lucky to have any target of target at all.
  7. Arbitrary decision, don't take it so personally. Getting to 50 is not that hard and honestly, those who don't are probably lazy or scared since the game is almost marginally difficult at 30+. If you're continually shying away from ever finishing even one toon, what can you say?
  8. You shouldn't be able to get PvE rewards for doing PvP. It's bad enough that the armor is so good for PvE (moronic design, actually, PvP gear should be good for PvP only, period). So, if you want PvE goodies, do PvE stuff? You surely wouldn't want people who do PvE like dailies to be able to buy full sets of PvP uber gear for a few million credits, would you? You'd rather they "earn" it? (with earning PvP stuff being a stupid joke also since all you need to do is show up regularly...PvP in this game and most MMORPGs takes no skill or ability at all...just another lame way to reward soloists for doing next to nothing).
  9. It's stupidly huge. IMO this patch took way too long to happen and should've been distributed in smaller chunks. It's not like all of this stuff is related (code-wise). A 1g patch might sound impressive but it's just silly to inflict this on people.
  10. 1.2 feels like vaporware...I can't believe it isn't here yet. It's been an eternity.
  11. Why does it take 45 MB to patch 2 tiny things? Every heard of DLLs? Sheesh. Not THAT big a deal on a decent connection but it still boggles the mind.
  12. Shocking as this may seem....same issue persists as of the 3/12 maint. Sometimes I wonder if this encounter is truly bugged or if there's some wierd threat mechanic...like if tank doesn't have threat on ANY target up, another clone gets generated, so once they start coming out en masse, it's over since threat is lost on an ever increasing number of mobs. I've tanked this and not got any extra adds, but even as a jedi knight, with the lamest threat of any tank I've ever played in any MMORPG, I manage to hold the boss and switch and hold adds. My buddy is tanking now with my gunslinger and a geared sage who can rip threat via cd's even with guard on him, and man if it doesn't seem like any time the tank loses threat, we get an add. So we're doing it tonight, sage goes nuts on the pull, tank loses threat before 1st clone, and BAM, we get a cyborg, then get the normal clone, and by then threat is screwed and adds start pouring out. Our thing now is once the fight is screwed we hit the console and die past the boss with the sage brezzing someone before we're all down so we can skip the pita. This guy has threat problems galore on anything so on interrogator he never holds the clones the full duration and often doesn't even have full control of them when they spawn, and we get adds. So...sometimes I wonder, bugged, or just one of the crappier designed fights in the game (since tanks in TOR are kind of screwed when it comes to reliably holding threat on anything and a touchy feely threat fight like I just described would just be stupid given the lame threat mechanics in this game).
  13. What I find most irritating is that, if a warzone was broken, there would be a patch to fix it TONIGHT. If something was broken with ez-mode PvP rewards being handed out like candy in any way, there would be a patch to fix it TONIGHT. This bug has been around since release? Since beta maybe? And hasn't been fixed. PvPers get rewarded even if they're undergeared, not trying, suck at playing, etc - all they have to do is show up. They get rewarded even if they lose. Guaranteed reward for time spent. They have a "LFG" system (queuing for warzones is essentially LFG for PvP). They don't have to have friends, a guild, know anyone - any soloist can queue up and get purples on a platter. But if you go into a PvE instance and fail...you get...nothing. You do need to have a certain amount of gear such that chances are only the last boss drops anything worth getting - in 3 cases only that I can think of 1 other boss drops something you might actually truly be after (relics in Taral, weapons in Kaon or FE). You do need to actually form a group, or be in a guild that groups, or have friends, and if you're pugging, you have to hope you got in with competent people. You do have to exert some effort beyond just playing the game. So if you're instance features a show stopping bug...all you're getting for your time is...wasted time. If you're wiping repeatedly due to a bug even if you're geared and executing flawlessly...all you're getting is wasted time. And still...no bug fix.
  14. Maelstrom has a bug on the first boss. He's supposed to stick to his threat target when he goes into implant mode. If he shoots that person, he'll then switch targets and hit people next on the threat list very hard (often one shot kills). Problem is, sometimes he just randomly one-shots people without ever landing that first shot. It's tough enough to dps that fight knowing that if the tank pooches the dancing that you're getting insta gibbed, but getting insta gibbed randomly even when the tank doesn't get shot is just flat out annoying. Never had a problem with HK being buggy...just some of his mechanics (mainly the stealth/stun/instagib) are so iffy and wonky that it makes the fight much less enjoyable. Either nobody has ever figured out how to do interrogator correctly (incredibly unlikely - as unlikely as pseudo PvPers ever having to earn anything in TOR) and some devious designer is cackling in a corner somewhere, or interrogator is bugged to ridiculous levels and the fact that it's never been fixed is very, very sad.
  15. Good stuff coming, to be sure, but why wait so freaking long and continually add to it instead of releasing some of it more incrementally, when they already do patches almost ever week. Still probably have a month to wait.
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