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Devilhanzou

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Everything posted by Devilhanzou

  1. It would be great to have a way to Increase/decrease the size of the mouse cursor in game. Changing the color would be great as we but not as important as being able to customize the size. People with eye site problems have complained about this a lot, but people with normal vision as well. Say your in a 16 man raid with tons going on, on screen, it would be great to be able to find the cursor easily if it is lost in all the animations.
  2. There needs to be a way to turn off companions voice in game. Someone like Treek makes noise every other second while in combat and its annoying for those that want to leave in game sound on
  3. People that have Vision Problems have more problems in this mmo with cursor than any I have seen. I do not have vision problems but my Main Monitor is 42 inch so I loose mine as well when there is tons going on. Not the greatest thing in 16 man nightmare fights to miss place a cursor. Please add this to UI customization or somthing.
  4. Be interesting to see a list of custom channels that are currently active, (public ones mostly) that people can join to find groups, get information, or a pet (like the ever popular pets channel ) Just a thought between NM pulls
  5. You know what I guess I had a brain dead moment I didn't even think off that fact I was just sending them in to kill Oricon daily mobs. Well that was my dumb@ss moment for the week lol. I just get bored between raids sometimes so its fun to see what u can do with companions once geared, ive done all the pre-rise of hut flashpoints with Doc healing for the group except last Lost Island Boss. Got pass droid but not him, and I have used Lord Scourge on all but lost Island pre-hutt as well since I got sick right before its release. Anyway just an idea for end game players looking for something to do with those ultimate and elite comms. 2 Watchmen with a well geared Doc and Lord Scourge can Rock some HM Flashpoints.
  6. So I took my Lord Scourge and Kira Down to Basically 90 Melee Accuracy and while running Parsec (Combat Log Parser), I did the Log View with a Filter of just the companions name. I noticed they never missed, in 36 kills for Lord Scourge , simply sending him in and letting him kill the targets he missed 1 time, Kira out of 20 fights I have yet to see any misses. A couple parries but that is it. Any ideas about this, has everyone always known this (Disclaimer: I was sick and missed about a year of SWTOR so these are things I have noticed since being back in between Raid Runs) Well just curious about this, and any ideas about alacrity on Companions in particular DOC? My doc is in 180,168 gear and I stack Cunning, Power, Surge, And Some Crit Rating but no Alacrity because of the Companions Global Cooldown. Just curious of other peoples thoughts about the accuracy and alacrity? DevilHanzou Shadowlands-Shadowed
  7. Hey I loved the detail put into your class. I posted three links below with pics and info this has been my idea for a class. I always thought Nightsisters would be a good New Class, (besides the books you can catch one in one of the Ewok Movies ) They use Allyan Magic, (it comes from the force basically but would give a true magic class to the game that is not a jedi/sith really. As for weapon they get to use the coolest weapon ever since they have already been seen with them in Kotor comics etc.. the Light whip, yes you read that right a Lightsaber whip (last link at the bottom has pic) Tree Ideas They practice offensive and defensive magic, worship deities, and most importantly the are Illusionist. So one tree could be be a Debuff/Buff Class (so for pve lower targets def, silence, raise attack etc...with backup healing, and Rez spells. Obviously no were near the single target of a scoundrel or party healing of a sage but maybe base them on debuff amounts from other spells or connect them to dps spells they can do dmg and in return bank HP to be put out in either a simple AOE, or Direct Heal. (maybe make the dps heal thing a trait of the non advanced class so they all get it but in certain trees such as this for it to be upgraded nicely) Another tree could be like so many games pet classes (wow hunters, lotro loremasters) give them crowd control abilities using tricks of the mind. Its very typical to see trash in Ops 16 and 8 man to be in groups of 4 or 6 nicely spaced for individual CC's so they can be dps'ed in particular order, having a class with aoe snare/root/ abilities and Sleeps could change the way simple things like large trash pulls in Ops are done and speed up trash, while allowing for larger groups for a more epic look , Maybe some straight nuke spells but mixed in with Poisoned melee weapon abilities. And then for good measure some fun old school type CC class spells, make a target turn on his ally's for a period of time, run around with no control And for the final tree since they worship Deities make this a Wow Warlock, or Final Fantasy Summoner but very specific summons. Have there abilities be based on damage over time, and one of the summons be there main Raid style Magical Watchmen if you will since this would be a damage over time class in the same style, and the other Summon be a Burst Spec one maybe, or maybe make it burst damage. Also since watchmen gets the self heals and when Zen is active heals to his party (at least till they take that away too ) Have the summons maybe slightly Heal the user but when they activate there Zen like ability for it to rebuild Force,Ammo, or whatever energy type there party is using over time... Links to Nightsisters, Allyan Magic and the Light Whip Info http://starwars.wikia.com/wiki/Nightsisters http://starwars.wikia.com/wiki/Allyan_Magic http://starwars.wikia.com/wiki/Lightwhip?file=Nightsister_JATM. P.S. Sorry for any typos, run-ons, or bad grammar was typing fast and being I just noticed how long it is I totally didnt Proof Read!!!!
  8. For PVE there is a simple way to see the top dps go to torparse.com and click on statistics look at the top dps for the current raids 8 and 16 man Hard Modes..BTW the most common class in every fight in the top 10 maurders, and watchmen.
  9. In ops or any long-term pve fighting watchmen and combat will out do focus any day, but they are supposed to really. In the Sentinel tree you have your dot spec 3 minute plus for optimal max dps class in watchmen, your cookie cutter burst spec in Combat (simple to play but hard to master like certain other duel wield melee classes in games past ), and then your Mega Short Term Burst PVP Spec in Focus. Now that being said the fact that focus spec in that 5-15 second burst can net you anywhere from 3000-5000+ dps and its nice to change it up every now and then. Focus spec is great for doing dailies especially anything evolving non-elite mobs by the plenty. btw I would not recommend the site personally for anything except if people are looking to mess around with focus http://www.noxxic.com has a separate section for pve focus and pvp focus and I have found the dmg in the pve spec they recommend to be about 150-200 higher than staying in the a typical pvp focus spec.
  10. Well Since You Can use Black Hole Comms for the Dread Guard Relics, the ones one tier above campaign, it would be great to be able to continue getting Black hole comms on HM and Haz Mat and Dread Guard from Nightmare.
  11. This probably is already posted some were, but I could not find it. Does anyone know if the Nightmare just like all the other raids will share raid locks with Hard Mode? Being that they drop two different Tiers of gear, I feel if they are its a little debatable.
  12. I recently removed the alacrity pieces from Doc (Jedi Sentinel Healing Companion) and placed Mods of Equal or greater level that gave large amounts of more power, surge, and critical. Since doing this it feels like Doc is not doing as well as he was before the changes. Now this could all be in my head and just happens to be what I am using him for, or does alacrity do more than I can see on doc. The most I could tell is with all the alacrity it was changing his one abilities cast time from 2.0 to 1.8 for .2 seconds loss. Not having a character that uses alacrity some advice on this would be great.
  13. “Jedi Sentinel Watchmen: The Watch You Need To Know Compendium" This is some information on the watchmen spec I thought I would share; these are things that I believe are most important. All the information I gathered is from what I learned from other compendiums or guides (see below for list of thanks), the rest of the details I figured out by recording tons of footage (Frap’s ftw) from HM operations and flashpoints, farming a single mob of class and level for changes, or using combat logs, parsers and our dear dear friend Mr. Robot and his wonderful site, theory crafting etc..! This is what I have come up with to give people a decent understanding of our class. • First things first Stats…Obviously Strength is the biggest stat. Things such as main and offhand light saber damage, critical, and power force and melee damage are increased by this. At a certain point though the main stats and really the secondary stats as well (by the way I call anything not listed as a main stat on character sheet; accuracy, power, surge, critical etc…) you will start to notice smaller changes as this point is were getting a little creative comes in handy. Using higher power mods with lower strength etc…More on this below. • I have updated the chart below for what I think is the values wanted for the Sentinel’s stats. The "effects per point" however has not been updated for 1.2 and I am sure the math is a little off. I have noticed since 1.2 the core stat, strength for watchmen, seems to go farther than it did pre patch, so don’t worry if you are in the 1700 with strength use a site like Mr. Robot’s to make adjustments to your armor to see if anything is worth changing. This is typical stat’s in a raid build. Priority Stat Condition Effect per Point Underlies DR 1 Strength 1700-1750 0.2 bonus damage, 0.2 bonus force damage, 0.008 critical hit chance 2 Accuracy 10% or higher including Talents 0.0362 hit chance x 3 Critical rating Total crit 30-35 percent is great. 0.044 critical hit chance x 4 Surge rating Total surge between 69 and 75 percent. 0.1 critical damage x 5 Power Well power gives the best return for what you put in so you will find the number here is to have your bonus damage will sit around 500. 0.23 bonus damage, 0.23 bonus force damage 6 Light sabers DPS Main Hand Top End: 930-950, Offhand Top End: 275-310 Once you are 50 and actively securing end game armor having this is very attainable “A popular thing to do is when you get your Rakata gear or higher, see what your stats look like to remove some of the mods and enhancements of the Columni gear you have, or some of the better raid mod drops. Below is change I made to Rakata before getting Black Hole pieces. In terms of Gear if you are full Rakata Spec including the weapons it is good to change out two mods. change out 1 of the high level strength low level powers mods that give: 61str 11power , for either the columi mode that gives you 45str 35 pwr, or even better if you can get the Rakata Mod from the vindicator set called Advanced Deft Mod 25 it has 48str 37pwr. The 2nd mod to change out is the same idea but with Critical Rating, change out the mod that gives 61 strength and 11 critical for either the Columi mod with 45 str 35 crit, or the Rakata Advanced Potent Mod 25 48 str and 37 critical. If you change out these two you will see a bonus to your stats for dmg, any more than this however you will see a drop in your sabers dmg for very little increase in bonus or critical. Also since this guide is mainly aimed at PVE Level 50 players you always have to be aware of endurance, there may be other ways to squeeze a little extra dps out here and there, but we all need to remember; so many Ops, and Flash Point bosses do massive Aoe dmg, have random Agro tables, dmg moves that effect the second highest threat level party member, the fact we can pull threat a lot of times, so do not sacrifice all your endurance, be smart. A little more stat info, that goes a long way. · Strength improves melee attacks, and is the dominant stat for Sith Warriors/Jedi Knights. As such Strength also increases force attacks. Increasing by 4 Strength per level on average. · Willpower improves force attacks, but is still an inferior stat for Sith Warriors/Jedi Knights, so do not worry about it. · So not taking into account a curve here is a simple way to view the damage and healing. So every 5 points of a Primary stat (strength, endurance etc…) gives you +1 point of bonus damage. So for a Sentinel I would add five points of strength, get my bonus damage, and then a small amount of critical points for melee and also force bonus damage and critical from just my strength. (Guardian’s also should get force bonus damage and critical this way but I have not confirmed) • Power, the Watchmen’s best friend. Power not only increases the bonus damage of Melee and Force. The second thing about Power that makes it so important for the Sentinel Watchmen it doesn’t have diminishing returns. • Accuracy, Having 10 percent rating at least in Melee Accuracy is absolutely critical. Surge or not to Surge, its not a friggin questions! YOU SURGE!!! I don’t think this needs an explanation really most people are familiar with what it does, the critical rating is timed by this number to give you the overall damage of the critical hit, or the amount of healing done if a heal is critical. On a personal note I strongly believe Surge is sometimes a little underrated by people and is very class specific. Since Zen gives watchmen 100 percent critical and with buffs, and stims most peoples critical at end game will be around 30-35 percent easily, so I always say in terms of secondary stats it goes Accuracy>Power>Surge>Critical FINAL NOTES • If you are new to MMORPG games or just the watchmen of course the rotation of any class is always important. Just some classes like watchmen might have somthing like this: Rotation/Priority. • Force Leap • Overload Saber • Zealous Strike • Cauterize • Merciless Slash • Master Strike • Note: slash/strike combos are great to use (In the place of master strike) to try and reset cauterize if the bleed stacks get behind, or your trying to pop a few more heal over times to help out on high damage fights. The most damage comes from bleeds anyway so long as your waiting to use cauterize only when the initial one wears off (more on this below) your dps will not fall very much. Notes About ZEN • IF you notice when you activate Zen you get six critical strikes, and wouldn’t you know it the Rotation has basically six skills. (make sure you can apply the three stacks of overload saber before hitting zen) • "ZEN" As watchman, you will have the centering stacks for this a lot and should be using it every time you have a 3 stack of overload saber on someone. Of special note is that shii-cho form Zen gives you a good aoe. So if you are in the thick of things with several targets around you, feel free to switch stances to Shii-Cho form and then pop Zen. Just be sure to dump the focus you build up back before going back to your stance of choice. I put my two AOE damage skills on 3&4 and my two stances are shift+3 and shift+4 so it’s really simple to switch for this small transition. (Just thought I would through that out there.) General Tips & Info • Basically you have to watch for Cauterize a couple of the watchmen moves have a High Chance to reset the skill and that takes Priority over everything. Just Most Importantly The Current Cauterize Bleed Must be off before you use, never overwrite bleeds it’s the worst thing you can do to the overall performance of the Watchmen, and if you have trouble following that and are just hitting it when it resets...then ignore its reset and count to six every time you hit it. • Another thing when fighting solo or normal mobs, elites etc…make sure to constantly use Rebuke I hit this as I hit force leap usually. My Personal Dmg Info This guide is based on alot of other peoples hard work, combined with what I have seen personally in the game and what I feel are the core mechanics and knowledge any good Sentinel Watchmen needs. So I figured I would give a little info on my personal stats for people to compare and contrast • Now that we have combat logs I can show some hard core data. Note: This info was collected with the MoxDesktopParser (thanks for this amazing combat log download at: memoriesofxendor.com and and Kuresh for the SCLR combat log reader, the graphs kick *** dude!!! • DPS and HPS from last Op's Runs Nightmare Mode Eternity Vault: MOB: SOA AVG DPS:1299.4 HPS:292.04 Story Mode Operation Conflict: MOB: Warlord Kephess AVG DPS: 1295.8 HPS: 309.7 (You can notice in both these fights I try to keep my HPS around 300 never forget about the heal ticks so you can always try and help out, obviously in an Ops it is only effecting the people within my group. What we do to take advantage of this is; set up to where if we are running with only a single sage healer, (the other being a scoundrel or commando) I will be put in the group with the Sage so that my HOT's effect this group as a whole allowing the sage to help out the entire raid as need be. Another set up for ops (this is all taking in to account info from 8 man operations) having the sentinel watchmen (assuming the group only has one) in a dps stacked group. So that the hot's help with the softer armoured classes, and the watchmen buffs are taken advantage of as best as possible. “Hopefully this helps answer questions and thanks to all that did a lot of the legwork before me. -Devil Special Thanks To: http://dulfy.net/category/swtor/ (NOTE: As of the writing of this guide these guides below HAVE NOT BEEN UPDATED FOR 1.2 YET SO IGNORE STAT INFO) http://mmo-mechanics.com/swtor/forums/Thread-Annihilation-Watchmen-Compendium http://www.swtor.com/community/showthread.php?t=47695 The site below has also not been updated for 1.2 but under the sith maurader section (empire watchmen) there is some very good info on accuracy with data. http://swtorhumanrelations.com/2012/01/18/sith-marauder-guide/
  14. So I currently run the game with a 4850x2 maxed out, and also with the radeonPro installed for the extra shiny textures I have been trying to help my friend who has an Ati 5850 achieve this simple thing. I have tried uninstallling all drivers, installing diffrent software but for some reason nothing works to give him this simple thing. Any ideas? Is ther alot of known problems with this game and the 5850 oir anything? Thanks in advance for your replies
  15. I cannot remember if you finish the bonuses for both the level 50 space missions do you get any extra dailys?
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