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danatharia

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Everything posted by danatharia

  1. Imo SWTOR's PvP is a great example of how bad gear-dependant PvP is. Those just starting out will be at a huge disadvantage in the beginning, and those of us who can't pour 10-20 hours a week into farming warzones will never get gear equal to those who frequent warzones. Sitting at 16k health there is nothing I can do to help my team win as everyone is in Warhero gear now. I am just dead weight and every time I enter a warzone in the hopes of getting better gear I only hamstring my team. And when I eventually catch up there is a new tier or two of gear that the grinders have already farmed, putting me back on square one again. PvP as it is right now isn't fun, well geared players are irritated with badly geared players as they indirectly help the opposing team win, and badly geared players get stomped in the ground never being able of being more than a nuisance. Why must there be a long boring journey to the point at which you can actually enjoy the game?
  2. I don't want to see micro-transactions. I pay 15$ monthly and thus I expect to get everything the product has to offer (that I within the confines of gameplay is skilled and dedicated enough to obtain). If your game is F2P or B2P microtransactions are ok, but P2P? No way.
  3. Without implying any more than what I actually write: Since 1.2 I am doing about 30% less damage in warzones across the board, despite staying in the same place relative to the gear curve (aka I have improved my gear to battlemaster from champion, which is one step below the best just as before). This isn't just doing low damage compared to everyone else at the scoreboard at the end, but I never crit over 3k any more, no matter the target. I am not playing any different from previously either, so I don't know what it goes down to. I play Concealment still and I havne't seen any reason here to play anything else, unless it is healing and I won't do that.
  4. Funnily it really doesn't. I will drop out of stealth with Acid+HS->Shiv->Debilitate->Backstab->Laceration at which HS will be ready again once I have dropped back into stealth. Only noobs go HS->Stealth->HS and those would be weeded out anyway as they won't do any harm at all to anyone worth their salt. What irks me is the change to Backstab, it makes a complex rotation even more complex (keeping acid up will be a chore due to cooldown clipping) and energy management will be so much harder. Plus a net damage loss as well even with the 5% stronger backstab. But sure Bioware, kick on the least popular class that already lies down.
  5. Normalized regen would fix alot of issues for healers I take it. There's quite a disconnect between having half the regular regen when you are low on energy, as you are usually low on energy when you need to heal alot. It's like telling someone you will make their legs shorter the quicker they have to run from the dinosaurs hunting them, but only them and nobody else get this treatment.
  6. Being the only melee without a gapcloser and a knockback sure isn't adding in our favour. Also being the only healer who actually has to manage the resources isn't a positive thing, either. Nor having to manage resources as a dps is a good thing when everyone else can go all-out from start to finish. The class is just very, very badly designed. It's like Paladin/Shaman all over again even if not as bad.
  7. Just curious, what exactly are they planning in 1.2 regarding these ACs? I can't find any comprehensive list anywhere, or did Bioware just say "we will buff them"?
  8. That's teh funy thing, they are sorcs and merc hybrids so they have both great healing and great damage. You figure out the rest.
  9. Agreed. Granted, SWTOR is the first that actually has tried to have legitimate content that doesn't come down to a mindless grind for phat lewts, namely the questing experience which is better than some singleplayer games out there and that says alot, as singleplayer games tend to get alot more focus and dedication on being, well, singleplayer. This is where SWTOR excels imo and it has broken the mold a bit, but just as a singleplayer game you will stop playing it after a while and the thing about MMOs is that you shouldn't stop playing it, ever.
  10. Fixed. And the fix to DoTs was needed, Alderaan was way to static and didn't permit much gameplay once one faction had 2 turrets (aka 1 minute into the match) other than mindlessly attacking one of the two for the other team.
  11. I don't get this, when did everyone began needing rewards for doing something that should be fun? I am rank 45 and won't get any new upgrades in BF3 but I sure as hell keep playing that game (when battlelog permits...) because it is fun. If you feel the need to be rewarded for playing a game then don't play it as you obviously don't think it is fun enough, seriously. This is something that MMOs in general are plagued by (the endless carrot on the stick) as the games never are fun enough to just jump in an play for fun, you always need to have a grind set out for you. Bleh.
  12. Certainly reminds me of the Paladin which was a broken piece of **** for many years and Operatives is looking to be the same (except that the Operative actually works for most of the time and half the in-game spoofs aren't about the class). That isn't a future I am looking forward to and if 1.2 doesn't change or otherwise fix the class I will quit, there is no way around that. No mobility, weak defense and very upfront damage and all these problems explained away with "you have stealth" while they take away more of our damage - the only thing concealment has going for it - just doesn't cut it.
  13. The one problem, the single problem, I have with the class is mobility and utility and both intertwine. We have plenty CC (if on longer cds) and other tools to annoy with but in Huttball for example it is extremely hard to use them as everyone else pushback you to oblivion rendering you mostly useless. The one thing a Conc. Op has going for him right now is being able to keep a unsuspecting target locked down for about 10 seconds worth, hoping that none intervenes granting the Op a quite certain kill. I have said it before and I will say it again, from a PvP PoV a gapcloser would solve almost all our issues. Being squishy won't matter as much as we will still be capable of dealing damage when going up against ranged. In PvE running from AoEing bosses and back agian won't be as much of a problem either with a gapcloser. Therefore, give us Shadowstep, or "Phase Teleport", or whatever Star Warsy name you can invent.
  14. Don't forget that the interrupt actually has a cooldown as well, interrupt them once and they'll soon be there doing the same thing to you again, this time you being completely unable to do jack **** about it.
  15. The problem with sorcs is that they suffer the same issues that frost mages in WoW do. They have a tool for EVERY situation, no exception. They can sprint, drag allies to them, knockback everyone around them, slow while doing damage and stun their enemies, as well as heal very well despite going primarily dps. I won't say that they have everything or can do everything, but if there is any class in SWTOR right now that can be called "Jack of all trades" in PvP, it's the Sorc. Every team is bound to have at least 4 of them, they are that popular, which leaves everyone else without a charge ability completely useless. How do you get back up to the bridges if you can't just jump back after a Sorc has blown you down for the nth time? Oh, you can't. And they will blow you down every time, or into a nearby fire conviently placed there for their pleasure.
  16. As I seem to get to enter those WZs that are already well underway and 1. it's 5-0 in Huttball after 2 minutes, 2. the enemy team has captured all doors in Voidstar in 2 minutes, 3. it's 500-200 in Alderaan, and the enemy is just camping my team's spawn 80% of the time I suppose I leave 80% of the time. No way in hell I'll waste 10 minutes on a completely doomed WZ just beacuse I'm a "scumbag" if I don't stay. Someone else clearly left in the first place putting me in queue to said completely lost cause and I simply won't spend time on something which has already been deemed unwinnable.
  17. I think that Blizzard at one point stated that the majority of their players never got to max level. So at least 5 million + players never reach max level and just do quests. Argueably SWTOR has the best questing to date in a MMO with choices, voice acting an an engaging story. What does this mean? That most likely there are alot of people who don't have that much time available to them to play games that stay subscribed and perhaps take only a couple levels a week or less. Gamers today aren't only teenagers with too much free time on their hands, many gamers today are 30+ with a job and family to take care of, leaivng very little time to play. For these people 15$ a month is peanuts and I suspect that to most the levelling experience itself is enough to keep them subbed for quite a while.
  18. Got one too. They asked for a "short note" or similar and I emailed them probably 3 A4s, hope they stilll read it
  19. danatharia

    Sage Wars

    Well I do agree, Sorcs and Sages are everywhere. 5 warzones today and in each one both teams had at least 4 of them Inqusitors, ACs heavily leaning towards the casters as the stealthers are not nearly as popular. PS: Sorcs and Sages are very much killable once you get in there and they have wasted their aoe pushback. Not easy kills, but killable. All three roles? Where's my tanking tree as an Operative then?
  20. So if I am unlucky getting crap teams over and over I should be punished for getting crap teams over and over, teams I have no chance to decide whether to join or not? Again, get a grip.
  21. Are you serious? So I shouldn't get anything from my losses because my team is bad? I shouldn't get anything from 20 straight losses while trying to complete the daily? Get a grip.
  22. They just squahsed your only enemy, the Ops/Scoundrels, and yet you complain? -.-
  23. What? I'm sorry but I don't know whether you are sarcastic telling me "L2P" in some obscure manner or telling me that Operatives are too weak. So I won't respond risking making myself look like a fool. For a more even comparison than to a Jugg, which is a completely different class, why not compare to an Assassin? They have, pull, charge, stealth, alot of defensive cooldowns, sprint and now damage on par with us. The only thing Ops have they don't are heals, and even when specced for healing it isn't very good. Just saying.
  24. The only problem I have as an Operative post-patch is that I no longer have any "counter" to being easily detected in stealth, ie if detected I most usually die. And it is very easy to detect stealthers, with or without the +3 stealth level talent. Too many classes have passive stealth detection, sometimes I am spotted from 20m away and can do nothing about it.
  25. This is better than before from every perspective. Are you bad enough to stray so far from the pack that an Operative can single you out and kill you during the 8 seconds he can keep you in place, with no team mates being able to reach you? Well then shame on you, baddie. Are you bad enough to not use your CC-breaker on the second stun and waste it on the first, then you deserve to die, baddie. Are you as an Operative good enough to chain your CCs, single out straying opponents and kill them, you deserve the kill. If the opponent is good enough to read through your scheme and kill you, then that kill is equally deserved.
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