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Keetsune

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Everything posted by Keetsune

  1. You can find ORBS in Microsoft Store, if you instal it from here it will be automaticaly updated. But if you wan't stand alone version you can find installers here: https://github.com/dubada01/SWTORCombatParser/tree/master/Installer Project/SwtorCombatInstaller-SetupFiles last one in repo is 1.8.7
  2. Yes. I use ORBS(Olde Republic Battle Parser), there is also "Starparse" it's outdated but still reliable. You can make timers and add sounds in any of those apps. I use my own sounds, generated with an AI, i have tons of them, most of them are integrated with stock version of ORBS.
  3. If MM fp had better reward even on SV at it's current state it wouldn't be a problem find ppl. Main problem of MM fp that it's useless, have no meaningful reward. Go on DM or SF and try to shout in general chat or endgame/narwhal, you won't have a lot of responses either.
  4. https://www.youtube.com/watch?v=cco13azxlhQ I have 250+ ping on SV so i have some lags, missed two intterupts because of that. You better not miss it, it's hardest hiting ability and it's stuns. Try to keep you comp at max range from you (19m), remember that at 20m+ game triggers companion teleport to you, which can cause some memes. Ground Smash is not threat, i realized that after i killed boss and checked the logs + game code of an ability, apparently it's 5m around boss but not around target, the deal is that boss model is so big that if you stay ~3m away from boss (still in melee range) Ground Smash will never reach you since you are way more than 5m away from center of the boss. So my DCD rotation in video wasn't efficient and still was okay to maintain good enough DTPS to survive. Highest DTPS coming from Blight dot(Green icon) if you don't cleanse it, which he cast every 12 seconds. Primal B1te it's second highest DTPS ability it's singletarget attack that deals a lot of damage every 10 seconds. So you need to focus your DCD rotation on those two abilities, interrupt every Ground Stomp and ignore Ground Smash.
  5. Sure. Wait a bit.
  6. This boss is pretty easy to solo, especially because he don't have comp disable debuff. Will take some time tho, i think it's about 20 mins to kill him solo, still a lot faster than trying to find ppl for it.
  7. Even if Shae had x10 of it's current pouplation it would be the same, there almost no reason to do MM fps other than chivos/personal fun, that's why most ppl don't even bother. On populated serverslike DM you will also will die of age in MM FP queue.
  8. You are delusional then. One death in combat with full 340+ rakata gear cost ~35k credits, it's more than 1 heroic. If you are in active prog with at least half of inexperienced ppls in group you will wipe like ~12 times per hour = 420k credits(assuming you die only once per wipe which not alwas the case because of battle res). Usually teams have 2-3 hours of prog per scheduled day whihc means ~1kk credits per prog raid. Let asusme that average player doing one heroic in about ~5 mins and it nets 30k, then we end up on 33 heroics. So everyone in team should waste almost 3 hours of heroics to just be able to have one day of prog. On infalted servers you just do one DF+DP run(30-40 mins), buy OEM/RPM and sell it for 20m and you can afford 20 prog raids with that. On Shae you can sell OEM/RPM too but it cost now 300k-400k which is not good value, sligthly faster than heroics but there is moment of tech frags being way more valueble on Shae than on any other servers to just convert them in to credits.
  9. You don't have to adjust it for just one server. They already have system that traks credits flow and GTN median prices, they can use those values to adjust basic cost of different credits sinks. This is easily doable.
  10. Yeah sure why not, lets make another inflated server rather than adjusting fee/repair bills numbers for fresh server. 1. Lower repair bill by x10 2. Remove dirrect trade fees. That will be enough for players to be comfortable without injecting billions of unjustified credits on fresh server.
  11. It's enough to just have a common sense you don't need proof for that, as long as you can't proof otherwise it's just my "common sense" against your's. I hope Broadsword will allow unrestricted transfer to let ppl like you proof my point.
  12. Not entirely wrong tho. At the moment probably half of the server population if not even more is non APAC players who is playing on SV just for fresh start experience alone. First of all will transfer will be able to replace and even surpas the amoun of those players? I'm convinced that answer is "no", but if transefers terms will be very limited there is posibility that non APAC players will not leave, which will be positive outcome for everyone.
  13. Apparently there is more in to it, after some tests it's obvious that effect of damage reduction and status immunity applies not to target but only to Amity itself, what makes it less efficent than it should be.
  14. I know it's some degenerate stuff to ask, but i might be not alone in thinking that Z0-0M way to strong and makes all other support companions obsolete in support role. First of all here two parses of 16m fight against Kithrawl world boss solo with companions, i think it's long enough fight to compare the data (16 minutes each). Amity: https://parsely.io/parser/view/862713/5/4676600910053376:33569000066894 Z0-0M: https://parsely.io/parser/view/862713/3/3841216886079488:33549000059172 16441.67 vs 22601.44 Z0-0M have 37% more healing per second against Amity. You might think that Amity having better Effective % makes a difference but it's not, it's just because in both cases Boss did ~16k dps on my character and i also have heal from berserk and passive dots heal. In scenarios if boss will have 20k+ singletarget DPS Amity will not be able to keep me alive while Z0-0M still can. There is also couple of things that need to be mentioned first is the "Protective Barrier" of Amity that absorb: 0.1225 * STDHealing + 2.45 * Healing_Power, where STDHealing = 163610 for leve 80 companions and Healing_Power of my 50 influence Amity is 8500 which give us 0.1225 * 163610 + 2.45 * 8500 = 40867 damage absorbtion per activation. Absorb damage during fight provided from Amity shield is on me and on Amity for a total of 1149716 which is 1128.45 absorption per second that i can add to Amity HPS and we have more accurate comparsion of capabiliteis of two companions: 17570.12 vs 22601.44 Z0-0M is still 29% better. But there is another thing that we need to evaluate it is "Force Binding" ability of Amity which is supposed to give it's target 10% damage reduction, but it's bugged and gives only 1%, i've made a bug report about it here https://forums.swtor.com/topic/932849-amity-companion-ability-bug/#comment-9793339 . But lets assume that it's working as intended. "Force Binding" have 12 sec cooldown and 6 sec channel what in best case scenario make us have 10% damage reduction half of the fight which equal 5% total damage reduction during the fight. Damage that i received during the fight is and 5% of this is 817438,85 which is 802,32 damage mitigation per second that we can add to Amity HPS and we have final comparsion numbers: 18372.44 vs 22601.44 And Z0-0M is still 23% better which is a lot. And another ridiculous thing is that any vanila dual blaster companions companions like Vette has about 19500 HPS which is better than bugged Amity by 11%. Consider all this my suggestions: 1. First of all fix bug with "Force Binding" 2. Double the modifiers of "Protective Barrier": STDHealing modifier from 0.1225 to 0.245 and Healing_Power modifier from 2.45 to 4.9, - and reduce cooldown from 37 seconds to 20 seconds. It will bring Aminty to around 20k HPS which is still less than Z0-0M. I assume that devs want to keep Z0-0M best support companion, so i don't ask much, Amity is sill with be 2.5k HPS less. 3. Another way is to just sligthly increase modifiers for all Amity abilities, but changing just "Protective Barrier" is better solution in my oppinion, easier and elegant. P.S. There is couple of things why i bring this to your attention: 1. I like doing solo content that is challenging from time to time so companions do matter for me. 2. Amity is supposed to be pure support companion and i want justice for him, at the moment even Vette is better in support role than him. 3. I tired of "Pew pew pew" and absolute lack of alternative, hope i'm not alone. 4. I just like Amity.
  15. Force Binding ability of Amity companion is not working as intended, isntead of 10% damage reduction it's provides only 1% damage reduction. https://swtor.jedipedia.net/en/abl/force-binding#eff1 it should be -0.1 and not -0.01 in script code. Somebody added extra zero after coma.
  16. It's all sound good but at the moment you should reduce repair bills on SV at least x10 times untill server transfer will be open and do it immediately. 90% of ppl i know who would like to do hard PVE content (MM ops or even prog VM) reject to do so because of insane repair bills compared to credits accumulation.
  17. Why, just why. You shouldn't be thankful for a half year delayed answer after devs/community managers showed absolutely no respect for albeit small part of player base. This kind of posts makes me more mad than bans of ppl in twitch chat. I can understand devs perspective: why they should respect you when you have no resepct for yourself.
  18. Hello. Draining center have a description that it heals for 50% of Force Rend damage(initial). https://imgur.com/2AKMlbd And on practice it does, but here the problem that we have "Hemmorhage" passive that heal us for 15% of damage that our bleeds does(Force rend include) https://imgur.com/dJ7Nwlr So in the end together with Draining Center it should be 65% for initial hit, but it's only 50% which means Draining Center only add 35% to Hemmorage for initial hit of Force Rend. It's either worng numbers that was coded in to Drainign Center or it's wrong description of Draining Center.
  19. Looks like your gold standart is Marksman and Arsenal, but then you fail, you need to nerf anni by 15% not by 7%. With what? With nerfed Ligthining that you nerfed to the ground recently? This is the only statement with common sense that i've heard from devs in the last half year since i've returned to game. And i totatlly agree with that. But you still have Pyro and Virulence (dot specs by the way) that have insane burst window. Dot specs = sustained single target DPS, which means those specs should have higher DPS than burst specs on the long run. But in your game top singletarget specs is the burst ones. Nice balance. The fact that Marksman and Arsenal is garbage for almost a year is the representation of your incompetence in balancing things. And you keep ruining fun for people with your incompetence while there is so much stuf in this game that require devs attention and can be improved and i not talking about stuf which are almost imposible to fix like garbage engine and it's flaws.
  20. It's not even worth it. Fury is the worst of 3 specs that mara has for PVE even if you abuse berserk cancel no mater how you do it, manualy or via macro. It's best singletarget spec in the game on papper/dummy, but in real fight it's unreliable and has lack of team utility. The only reason to use it in PVE is if you are a real fan of it. So i don't see a problem with berserk cancel, imo it's add some tyrhard moment to class which is fun for some players as myself, the only problem with it that you can macro it, but it's up to the players.
  21. My suggestion if devs is so eager to do balance for this spec in first place(i would rather to not have this cnage): - Keep damage per stack of Juyo Form for Juyo Rend and even increase it to 5% per stack up from 3%. - Remove heal from Draining Center and keep x4 damage And players will have a choce 1) Use Juyo Rend + Blood Fury for smooth gameplay but less DPS. 2) Use Draining Center + Bleedin Center for non smooth gameplay but higher DPS. From my calculations it should be somthing around 33k vs 34k peak dps between those options.
  22. From my clculation in same scenario with x2 insteadn of x4 on draining center it would be 30.9k, what is even worse than consitent 31.6k with Juyo Rend. In any case that sucks hard and even IO have better DPS than that. And we still have multiple other specs that parses around ~34k DPS. You either nerf all meta specs to the same level at once or even better just buff specs that have poor performance compare to current meta, like extremely gimped Marksmanship and Arsenal. Devs that doing balances changes living in their own world and out of their minds. Only thing that they are doing lately is ruining fun for their small and loyal community.
  23. Since you removed 10 fury from Draining Center i've decided to test usual anni rotation from live but with Juyo Rend + Blood Fury: 31.6k DPS https://parsely.io/parser/view/718812 what is like 5-7% DPS nerf compared to live. Then i've decided compensate 10 fury build loos from Draining Center with Bleeding Center: 33.5k DPS https://parsely.io/parser/view/718813 what is close to live and consider i did only one attempt(sample size is low) and new dummy is 10m instead of 6m it can be even beter than live. Rotation become very inconsistent due to RNG nature of fury generation, but i think Brazen in actuall boss fight will help with that and more than that in encounters where you can constantly spread dots it will be very consisten. If you want give players a choise then you have to keep damage of Force Rend per stack of Juyo Form on Juyo Rend and more than that you have to adjust it a bit. Remove Force Fracture and replace it with somthing else. It's obvious for everyone except you that this is most useless tool in DOT spec. To sum up: Those are straightforward bufs This one is nerf, since 20% DPS of anni comes from Vicious Slash. Another straightforward buffs, but those are negligible. More a nerf then a buff. Huge nerf that overcome all other buffs combined by a large margin.
  24. Lol Healers always was ezy mode on soloing stuff.
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