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Lakshri

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  1. My problem is that you got 2 starting planets for each faction then you are pretty much doing same quest on every character with every 30 or so minutes you got few class quest lines ... let's compare it to vanilla wow ... at lvl 10 you could choose between westfall darkshore or dwarf zone ... same with horde and at later at expansions another levelling zones such as ghostlands been added ... and no you cannot argue that this is because story ... your story could split at some point letting you choose planet you want and not same over and over again and I really dont think that legacy system will solve this also quest helper and things like this pretty much ruined leveling experience you just go from point A to point B without any exploration ...
  2. ok tell me then what is better from crafting or what is purpose of crafting in general?? when there are no unique skins colors not even better gear and everything that got same stats as commendation items / quest rewards / pvp is more time consuming and XXX times more expensive so you will have no profit from that if that is excuse then tell me what is crafting good for? If you tell me how I can make profit or why should we even bother with tradeskills then I will tell you that was excuse but right now I cant even see using tradeskills to equip alts
  3. Let me tell you little secret EVEN if we crafters did our job no one will buy it. Reason? Simple everything is better from quest rewards commendations and/or few hours of PVP I dont want to be able craft something twice as powerful as commendations items but when you spent your time and credits to full skills there should be some reward unique skins colours or if you spend time and so many credits to make 1 item it should be more powerful than simple quest reward. I really dont need any combat or stat bonus just something unique otherwise what is even point of spending time and credits on profession when you cant use it or craft something useful ? its just waste of credits and time right now they are not even social items or unique colour crystals and so on so what is point of crafting ? none
  4. I tanked Cata before nerfs and wotlk hc healed vanilla and tbc and cata (wotlk was just faceroll ) also raided with hunter alt and got warrior alt in vanilla ... so dont talk ******** healing is same hard as tanking ... no tanks are no gods like most of tanks thinks just because they hold aggro most of them think they are something special let me tell you no we are not something special on first kills and in top progress guild you need to be good at what you do so it does not matter if you do heal dmg or tank and no tank role is not harder always ( its based on encounters mostly ) so really do not think you are top just because you tank and for your reply no it will not separete good jugs from bad one if you do not have guild that know you they will simply not take you and does not care about your performance when noobie BH or sin can do same thing as you do but with 3 buttons and less baby sitting from group for example paladins were viable tanks +- since start of tbc yet no one took them until much later. there's been lot of DK patches when they screwed tanking that one tanked with DK at that time just got /loled in face or situations where every top guild got DK tank cause it was much more easier that with any other .. this was at release of DKs I think we are viable but other can do our role better so they will pick them ... simple as that also + 1 to youwillburn
  5. sorry but no no one cares about education people will rather take other 2 tank classes than spend 3 more minutes thinking what to CC what to kill first
  6. There is currently topic in general that all crafting professions are useless Biochem will give you biggest advantage reusable buffs ( big buffs), reusable pots adrenals and implants
  7. Because on lvl 25 he got all abilities pretty sure he only have smash ( that work on luck ) and single target taunt
  8. That might be true but let me split player base into 2 categories (just as example) those that are spoiled by WOTLK and just want faceroll everything you can count that they will not take juggernauts and think little about game when they can take other 2 tanks just to faceroll content then take other group for lets call them skilled group that perfectly know they class are 100% prepared for operation / raid whatever ( flask battle pots / stims ) in top gear equipment and know they rotation ... with this I really think that our dmg is too small to holt aggro on us backhand does not work (not sure about this some1 said that threat is just old tooltip) and with animation and ravage bugs well I really dont think we can hold something but we will see also dont BS about not being up to challenge I leveled in holy tree with + healing with paladin did almost all server first about 15 to 30 in world so pls **** about this. this is not about skill is about how warriors compare to other 2 classes ... I can hold everything without problem but people will just not take you because you are juggernaut ... well you got guild for that anyway but point is made
  9. Wrong everyone will take other 2 classes .. Sorry there is no way we will hold something when people will get geared and l2p dmg class we do not have abilities for that
  10. I did not mean failure you can say "old model" now Still for me WoW died when they removed pre quest to TK (about 40% of TBC?)I played till firelands but only for friends and I really hope TOR will not move to same direction as WoW
  11. Sorry my english is bad Well at that time only war could tank so that was problem otherwise you are 100% right at that time it was really good everyone learned using tab and switch between mobs or just re rolled but now its bad when every other class advanced 8 years and warriors are vanilla like that is bad. Maybe those warriors now can hold all aggro but wait few weeks when people are geared and know their rotation ... tabing between mobs will not work any more and we will get replaced by sins or BH also ppl in vanilla used CC and priority targets now you cant except that from casual pug why? because BH and Sins dont need them so they dont care about jugs then if this was problem with all 3 classes people would use CC and adjust to situation but now we just get replaced by more viable tanks
  12. 1st I said I agree with your post 2nd vanilla wow its not good comparison because this should learn from 8 years old game not repeat same problems ...
  13. vanilla wow hmm 7 years ago with modified engine from 2001 ? I am really sick of people comparing it to vanilla wow sorry but there's been quite few years for improvement so just saying vanilla wow got this or vanilla wow did not have these too it's really .... tho I agree on your post
  14. Pretty much I noticed that no dmg transfered from NPCs oh and also torhead tooltip is right just looked at that in game
  15. Do you know what will be funny? Let me tell you with juggernauts state right now give it few weeks when everyone will be in epics and can do basic rotation with their DPS class and there will be no way you can hold something on you it will be even much worse than in wow before vengeance oh and also someone said that backhand threat is just old tooltip so its just another dmg ability without threat
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