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Dhagaz

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Everything posted by Dhagaz

  1. So are we happy that BioWare listened and is going to fix most if not all these issues in patch 1.2? Are we all going to be able to play and not have all the QQ? I sincerely hope this patch will address the majority of the issues Pubs have been having cause WZ would be more fun with less HuttBall.
  2. Best thing I've read in this thread so far.
  3. A bit harsh near the end but it the above quote covers this rather adequately. With out Expertise then everyone would have to RAID for the Best In Slot. If they took away RAID gear then Raiders would quit because they would have no carrot to chase at the end of that stick. When will people from both factions just stop with the QQ, and Nerf Cries, and simply learn to play these classes.
  4. Love the League idea. I even like several of the ideas that the OP has. However HuttBall is PvP and should remain there. The only reason why it ques so often is because Republic is not the current fan fave and w/o HuttBall we would be in que for ridiculous amounts of time waiting for something to pop. Lastly, and this is directed to the OP, what the heck exactly do you think PvP is if not Team Play and Teamwork. I've seen countless groups of well geared players get totally Frag'ed simply because the team they faced actually worked together to achieve the objectives of the War Zone. You could have the most DPS or Heals in a Match but in the end if your team failed it's objective then you failed as well. One person doesn't win a War Zone.
  5. About Grav Round... I don't know about any "Bonk" sound.. I just know I see you cast it... I get hit... damage ticks. I can't Fraps it cause I don't have the program to do it. I can say that I've seen others that frap and the ability seems to dmg while animating not at the end. We agree to disagree. I used to play an Arsenal Spec'ed BH, but dumped it cause I hated how static it felt to me. Tracer is the bread and butter of that build because in order to hit with any real punch you need 5 Heat (ups damage of Heat Seeker) and or 4 Tracer Locks (ups damage of Rail Shot). This was over three weeks ago since I switched to my current build but while I was Arsenal Spec I had to stay for the full cast time to get the damage from Tracer. If I moved before the channel was done it stopped and I would have to recast. MV vs DFA we have to agree to disagree. My Missiles do not normally tick damage until I'm airborn. as I've stated before I've noticed a glitch (recently) that kept me grounded while the Salvos fired, but even then there was a brief pause before the first Salvo.
  6. Having been the victim of many a Grav Round and even several well placed Mortar Volleys I can say you are wrong here. I have taken damage from Commando's during the Grav Round animation. From the start to the end. I've even caught Commando's doing exactly what he suggest about moving on to the next ability before it finishes and I still got hit. Maybe my experience is the rarity; I'll start watching this more closely now since but your experience is not consistent with mine. I don't know what Miss-information there is about DFA. There is a pause between my activating the button and salvo's firing down range. That is the whole reason why I never fire of DFA unless the Pubs are being silly and clustering or I've stopped them with a Freeze Grenade, or my favorite when I run with a PowerTech and he AoE Carbon Freezes them then we each DFA the grp before they break CC. Now what I have noticed lately is that instead of being pushed up into the air like I should be so all can see and target me (if you're smart) my toon has been staying on the ground. I don't have a FRAPS program and I've never used one but would be nice if someone could catch this on vid and report it. I've sent in bug reports because it makes it harder for people to target me yet I get the full DFA Salvo off. There is still a pause before my first Salvo goes down range but instead of going air-born I stay on the ground.
  7. I use the Belkin N52te. It takes awhile to get used to but once you do it's amazing. Ruffly 20 buttons all where you can reach them and if you have ever used a Adding Machine you'll take to is easily. Been using mine for 2 yrs and the thumb stick is finally starting to wear out. I'll be replacing it soon since I've been losing fights while my BH just spins from time to time cause of the thumb stick going bad. Combine that with a multi-button gaming mouse and you will never need your keyboard (unless you need to rp. =P).
  8. Apparently BioWare has commented finally on some of these issues. On Monday's Issue of GameBreakerTV.com they discussed it and had some quotes for Goeger (spelling?) that he gave at an interview for some other fan site. Sorry but the Game Breaker site won't display for me at the moment and I don't remember the source they sighted in the PodCast.
  9. Check out the GameBreakerTV show specifically the section where Taugrim talks about ability delays and how they seem to work in SW:ToR. The way this game works its not necessary for you to actually wait for your channel to complete before all it's damage is assessed. If you pay attention to your class (Empire and Republic) you'll notice that most classes with channel abilities have this same possible glitch. I'm not a programmer so I don't know if this is ment to work this way due to the no auto attack function or not. I just know that I don't have to sit through all of my Channeled abilities on any of my classes for all of the damage ticks to count. http://www.gamebreaker.tv/brazilian-wookiee-star-wars-the-old-republic-show/ The section of this vid where they address this issue is around 43 minutes into it. Taugrim himself has a very good site at: http://taugrim.com/ I follow it quite a bit and find his input very useful in helping me become a better player in both PvP and PvE. He even has some post where he talks about these very same issues. I hope BioWare is reading. They really do need to look into this stuff.
  10. You are fail at PR. Leave all your personal stuff out of your post and just stick to Facts. Learn from this poster: http://taugrim.com/2011/12/14/population-skewing-heavily-towards-empire-on-pvp-servers/ He presents many of not all of the same arguments you do in a professional, reasonable, manner with nice justifications for his beliefs. Hopefully several of these issues were fixed with Patch 1.01B, and hopefully more get addressed. Those that can present rational proof with out insulting others for having a different opinion should continue posting so that BioWare knows they have to stay on top of this. As for the OP; stick with the facts. Stop assuming things about your audience. You created this thread for the doubters like me. If all you want to do is list BW's failures and list complaints fine. Don't expect me to listen. I just want to know the facts about these issues and what BW is planing on doing to fix them. I'm still annoyed that not one Dev has posted on this thread...
  11. Ok... this should make most of you folks happy. It looks like BioWare is finally responding to this thread, just not in the thread. I don't know why. Watch this link. Yes it's long but you only really need to watch from 43.30 if you only want to know their feelings on the many issues you are bringing up. Gary the shows moderator even list the site that George whatever his name is (BioWare Rep) commented on. http://www.gamebreaker.tv/brazilian-wookiee-star-wars-the-old-republic-show/ Personally I fully agree with Taugrim's views on this issue, and it he sums up my opinion rather well. I think watching this episode of GameBreakerTV and following up with the site referenced by the GameBreakerTV will help give some prospective on this.
  12. I don't have to prove a thing. I currently don't believe that there is substance to your hypothesis but I have no interest in disproving it either. The burden is with you and those that believe as you to convince me. Not the other way around. I'll ignore the fact that none of us have data to support any claim as to why people are not rolling Republic. In the case of me I can honestly say that it's because I like the Bounty Hunter. I wish it was a neutral faction so I could work both sides but it's not so I'm stuck on Empire side. As for most of my guild it was a simple belief that they shared that Force Lightening simply looked better than throwing Pebbles. I'm sure the fact that you gain Dark Side points as a Jedi simply for looking at a romantic interest didn't help either. There are any number of reasons why people in general are not rolling Republic but to simply jump to any one conclusion is short sighted. Do we even have any polls that could actually give a true indication? I'll simply remind you of a vary fitting adage that surmises this mistake of yours quite soundly: "When you assume something you simply make an ***** out of U and Me." In case you don't get it I do play several classes on both sides. No I do not have a level 50 Republic toon yet, but that is mostly because I'm waiting to find out what server my guild plans to level our Republic Alts on. Also while I love Bounty Hunters and dislike "GlowSticks" it's StarWars and who wouldn't want to at least toy with a Force User for a little bit. Until a Dev comes out and says so this is still conjecture. Most likely correct but unknown. Only the Developers / Official game testers know this for sure. Note I did say that you are most likely correct. It still stands that a Dev coming on here and specifically stating that Project = Shock and explaining how they are mirrored would be nice. Better yet maybe the Dev could clarify why the apparent differences between them if they are supposed to be mirrors. I'm not denying anything. I'm only stating that showing a vid of a low level Sorc casting shock and comparing it to a higher level Consular casting project does not help your case. It causes confusion. On the vid I saw the Consular do more damage than the Sorc. I was not able to see that there was a level difference and did not know as such until someone mentioned it. If you want to prove your point you need to compare apples to apples so to speak. Both toons have to be in same / comparable gear and level for the test to accurately show what if any differences exist. I brought up the whole AION debacle because in AION the Asmodians were able to clearly show with combat logs, and the kind of graphs that only Min-Maxing number crunchers seem to be able to make to show how X ability for an Asmo did significantly less damage than X ability for Elyos. So far the above mentioned vid is the best I've seen, and not a true smoking gun. Another example is that in the current up to date Civil War War Zones I've played I've not seen the extra 10pts of damage the Imperial Turrets are supposed to do. Maybe they've fixed it, Maybe I just didn't notice it, Maybe it just hasn't happened in the instances I've been in. Several of you have voiced some good concerns, its just the manner to prove these concerns to the average person has not been done yet. Comments like these are not only non constructive, but they are just completely counter productive to your case. You want me to believe that you are a reasonable person and not some crackpot conspiracy theorist then don't insult me for asking you to provide actual proof. This comment places you in the category of being either very frustrated, an *****, or simply a frustrated *****. No matter which you are you lose my interest and the interest of others that don't quite see things your way. Please calm yourself and refrain from it. Hell the no Space Combat Rail people have had far better composure and their plight is far longer than yours.
  13. As I have stated before. I've PvPed a lot in this game. Currently Rank 52. Maybe I've just not been able to fight many Pubs since until recently most of my WZs have revolved around Hutt Ball and fighting other Imps, but in the few battles I've participated in versus Republic players I've not observed any truly significant disadvantage. I've been beaten by Pubs that played their characters better than I played mine. I've beaten Pubs that played worse than me. I've not observed a single class that I seem capable of routinely defeating in combat despite any of the above mentioned issues. Because of this fact I have a hard time believing that the core issue here is animation or a conspiracy by BW Devs. If or when I notice that I can consistently defeat players of a certain class despite their obvious superiority in either skill or equipment then I will be more apt to believe these claims. Until such time I simply believe that many of you are having the same issues that many Imp players have / continue to have with adjusting to not being able to Macro "I Win" buttons, not having an Auto-Attack, and not being able to adjust to the fact that while the classes here fit the same function as classes from previous games they are not exact duplicates of those other games classes. In AION there was an obvious bias towards the Elyos. This was obvious because players were able to post combat log data showing that equally geared, level, class toons would have significant differences in damage dealt, and received. The Elyos had access to several additional World Bosses that the Asmodians did not. Experience, Coin, Reputation, gained from quest were significantly greater for Elyos vs the Asmodians. Finally the Loot tables themselves were slanted to allow for Elyos Players to have a significant advantage in Loot drops from World Bosses; heck there were even several quest that rewarded Elyos with Blues and Asmodians with Greens if not Vendor trash. Non of the above issues seems to be happening here. I've not seen any tables or charts or anything else that can clearly show where the Imperials are being given such a significant advantage versus the Republic Characters. I do however see some very well thought out points. I may not agree with the final assumption but I do see where there should be some concern. BioWare Devs should be giving us some feedback on this issue and if the assumptions / allegations being made here prove to be true then steps must be taken to correct them as soon as possible. Since videos submitted rarely seem to be direct comparisons of equal leveled and geared toons, and since none of us can produce Combat Logs to prove concisely when and how much damage is being applied all we can do is guess. I do not want this game being run on guessing. Again... as I continue to PvP in WarZones that include Republic Players, as I continue to fight on Ilum (when that actually happens) I will watch to see if the foe I defeated was beaten by my use of skill, gear, positioning, dumb luck, superior numbers, or an unfair advantage given by cheap game mechanics. I don't wish to discourage any of you from posting. I hope that someone will find a true smoking gun that can prove with out a doubt that something is wrong. Failing that I will continue to believe that the Devs paid to create this game have the knowledge and ethics to not purposefully **** this game up.
  14. About your Signature... is that actually what Padami (spelling?) says during a vote on the Republic senate floor in episode 3? Just say'en why you take credit for someone else's (even fictional) quote?
  15. Hopefully these issues get addressed in some way. Not saying I fully agree with all the points being raised but as an Empire Player I look forward to a challenging and populated Republic side. After all w/o you guys the Empire wouldn't need me. I didn't buy this just to play a Single Player RPG.
  16. ^ this. Basically we have a lot of players that are completely new to MMOs, PvP, and the non-auto attack system that BioWare is using. So this creates a lot of people that fail. Honestly if you just read your Tree abilities, follow up with some knowledge from the many great sites out there (SithWarrior.com, TorHead.com, Taugrim, or even GameBreakerTV.com) you will learn tons about how your class should be working and how to synergize your abilities / Talents better. This is totally my personal opinion but it seems to me that way too many players have gotten used to the Macro System other games use and have forgotten how to simply "play" a game.
  17. I'm looking at what you guys are posting simply because if it's true I would hope that BW would correct these issues. The big problem, (maybe this could be solved by a Pub on Space Slug getting a hold of me), is that in my personal experience as a level 50 / 52 Valor Mercenary (PyroTech Spec) I've not noticed any significance differences. When I meet a poorly played Conselar / Inquisitor (Sage, Sorc, Assasin, and whatever the Jedi vesrion is called) I've always rocked'em. If I met one that was played well then more often than not in a 1 vs 1 Situation I lose simply cause they can heal (Sage / Sorc) or they can just stealth away and leave the situation (Assassin, Jedi version). When I meet a Imp Agent or a Smuggler whether it's the melee version or the ranged version I get stunned or kited the same. They each seem to have the same chance to kill me and I them. If they are played better than I play my Merc they win. If I play better I win. Point being; it seems to follow logically that if there truly was some sort of deficiency then I would be winning consistently and regularly versus one of these classes. I do not. Now before people cry "Then L2P Noob!" I'll point out that while I am not Samuss, Kitty, or any of the other great Imperial Players I do consistently score in the top 5 per WarZone in DPS, and Goal Points. So while I do not see myself as a Leet PvPer or even in the same category of Taugrim / Faction I do believe that I am skilled enough that if a particular class was a utterly gimped as many of you seem to claim I would be able to wtfpwn it on a regular basis. I'm more inclined to think that these issues stem more from us all as players not fully understanding how our classes are to be played. Perfect example is the Sith Marauder. I can't even begin to count the people that complain about how broken and weak this class is. Yet I've met several Marauders that have actually taken the extra time needed to study and understand that class, and they absolutely rock! I mean Tru (Marauder from Space Slug) consistently tops the DPS charts of any WarZone he enters. He never seems to have issues with closing, and staying in melee to kill / significantly harm his target. Lastly I would like to point out my ignorance of how we are all supposed to be mirrored. By that I mean could someone please post a link to a site that has a BioWare Official Listing of what abilities are supposed to be mirrored and by what. I'm not a kid so I'm willing to admit I could be way off base. I would just like to know if BW has an Official Mirror abilities list as opposed to one made by a tester / gamer that could be incorrect. In the end I do hope this issue gets cleared up. It will only hurt this game if we can't get more people to play as Republic.
  18. So you went 3 vs 1... killed all 3 and you feel cheated cause you died also? o.0 Please think about that... you went 3 vs 1 and killed all three! If you had been able to use a Medpac you would've done it and survived. Maybe the lesson here is carry Medpacs and PvP Medstims. Use them before your killing blow. Honestly if people a complaining because they can't survive a 3 vs 1 encounter this is bull. Not to mention that most of the time Project seems to do more damage than Shock the SI ability every one seems to be comparing it to.
  19. Shock appears faster but only hit for 147. The Republic ability appears to take longer but not significantly and hit for 214 dmg. So it would appear that one ability gives up speed for higher damage. This is not an unusual trade off in abilities. I'm not really sure that Project is supposed to be the mirror to Shock since Shock is an instant. Is Project also listed as an instant? either way in WZ's and Ilum PvP I get equally owned by good, (key word there is good), Sith Inquisitors, and Jedi Consulars. I've seen games where one faction was clearly favored by the developers, and I hated AION for it. I still don't see where this is the case with SW:ToR. Most just seem to not be used to the non-auto attack, and the fact that they have to actually think before you cast.
  20. I don't know... I'm only R51 at the moment and I do the dailies for the fun as well as the gear. I mean Ilum is lame 90% of the time but on those rare occasions that Republic Players show in force on Ilum it's a blast! Would love to see more RvR zones in other planets, but ofcourse it would be best if they figured out Ilum first.
  21. Again... as far as I know the cut scene where you fly off "into the sunset" is the end. Well at least until they do an update to add our class stories. When I went back to Fleet; Droids there gave me the Quest to go to Ilum, and Belsavis for the chains that lead to the New Dailies. Not sure why you all seem to be having issues. My chapter briefing also has changed to saying basically I'm now the deadliest Bounty Hunter, yada, yada, only the Empire can afford me, yada, yada, working for the highest bidder while this war plays out.
  22. Stop adding new content! Just fix what you have! The Launch has been great but for the love of Lucas Fix the damned Bugs! B4 I get flamed let me clarify. We are still getting kicked from game when we accept WZ ques. We still have FP Bosses that are glitching regularly, not to mention the Hard Mode Bosses that still Glitch. Many Mercs still have blasters shooting out of their arse, the GTN is still a bear to use, breaking stacks is still a pain. This game is riddled with many glitches that would be fine, if they were getting addressed. So.. while new content is AWESOME, please fix what is glitched! P.S. start fixing the Memory Leak issue! My PC and ISP don't change every day and yet my FPS still has not stabalized, even after 2 months time...
  23. Yes I know I'm a Imp... but I've played several Rep Characters... I've not noticed any imbalances. Counselor's pebble throw has a lag in damage but unlike force lightening it slows me keeping me in LOS that much longer. Jedi Knights that know what they are doing hit me just as hard as Mauroders that know what they are doing. I've not seen many Vanguards, but the Commando's are awesome at dps / healing. I think we all just need to take a bit of time to actually learn our classes before we start asking for the nerf bat. Alot of people seem to be having issues getting used to the no auto-attack, and the auto-face in this game. That being said those of you that can find actual numerical proof do need to keep bringing it here. I have no desire to see BW take SW:ToR down the same path that NC Soft took AION.
  24. When I defeated Darth Tormen I don't remember if I got any real indication on where to go next. As I left Tormen's Ship I used the Holo Projector to Contact the Chancellor and spoke with him. At the end of that commentary it gave me a cool looking cut scene with me and my crew aboard the Mantis flying away from the fleet battle and jumping to Light speed. That was all... I think it was my Guildies that told me to speak to a certain droid to get the quest that unlocks the dailies on Ilum. My Load screen no longer talks about my need to capture the Chancellor so I guess mine didn't bug? Either way I would contact customer support about it. Good Luck and hope it works out for you both!
  25. More brackets would be silly. We have Bolster for a reason. 50s were the only level that had expertise in stupid amounts. The only possible good bracket would be maybe level 14 since that is when we get Sprint. Further Bracketing would simply make the whole Bolster ability pointless, add horrible que times, and force cross server WarZones. People just really need to learn to play the classes, get the gear, and let the game be.
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