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Vyradder

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  1. The entitlement knows no limits these days. Bioware doesn't owe anyone anything. Downtime is normal and its covered by the EULA you sign. You act like this is actually important or something, which is pathetic.
  2. I was really impressed with the UI customization features last night. I spent about 2 hours just messing with that alone. Been playing MMO's since Ultima Online launched...sometimes there are issues patching, simple as that. They'll get it sorted.
  3. I found a great spot in the ship graveyard on Hoth in one of the wreckages (there's a quest item there) where the broken shard of metal juts way out into the air. Standing on the very tip of that gave me vertigo (I'm not terribly afraid of heights but my stomach does get the willies when I peer over a large drop).
  4. I played a Sith Assassin through Voss...I had to respec to tank spec, and use my healing companion to make it through some of the boss fights. I loved the challenge though.
  5. I play multiple games to avoid this situation. Wow for raiding, ToR for the levelling game, EvE for the market/manufacturing side of things, and Skyrim for a decent fantasy roleplaying experience. Been playing Mass Effect 3 as well on the side I only have a couple hours a day for this stuff, so I kinda rotate what I'm doing any given day.
  6. Why does TOR have to emulate WoW in any way at this point?
  7. I've often felt that something was lost from wow when the focus shifted way too far into the granular tactics from a more story and atmosphere driven situation like it was before third party tools took over completely. Shrug, it's not a big deal to me and I know there are huge amounts of folks who just don't get off on roleplaying these games, and would rather obsess over the numbers.
  8. I find it vastly amusing that the author thought these forums were as toxic as he did. I've seen much worse in other gaming forums. You folks should have stopped by the EvE forums last summer when CCP tried to introduce a play to win micro transaction model into the game, for example. Heck, the players even took that beef into the game and caused massive mayhem. Another situation like that happened in WoW's early days when discontent among a single class caused in in-game riot and brought down an entire server. These forums are blunted by the obvious stupidity of some posters, and the general lack of consensus on any given thing. If you could weed out the fools and get the whole community behind something together, then we might be talking about some toxicity here.
  9. Maybe that'll be a legacy feature? Seems to make sense since all our characters are supposedly part of a "family", regardless of race or faction (which I find ridiculous, but whatever).
  10. From my point of view, having characters in both factions, the two fleet hubs are nearly identical. The layout is the same, the lighting and decor are slightly different giving the rebub hub a warmer feel (more yellow lighting, yellow stairs etc.). Personally, I would have preferred them to be completely different, but one thing is quite clear: both are highly functional in terms of getting around and finding what you need. After the ambiance wears off, that's what really matters.
  11. You know what game really nailed exploration? Skyrim Been playing that since launch and both my son and I are STILL finding a ton of stuff around the world. I don't know if that level of depth could be brought into an MMO, but that should be the goal.
  12. Probably because everyone that plays these games has now had years of experience with grouping...and many times it sucks. The problem with grouping from my point of view is that once you group up, you are stuck doing that, and people like me will try to make it work even if there are problems. Life's too damned short to suffer bad groups in a game, you know? I've just got better things to do with my free time. You just get sick of sticking out your neck after a while. This kind of thinking leads to group avoidance eventually. After a while of feeling that way about things, you start getting bitter that all the progression in these games comes from forced grouping. All the endgame crafting mats for example.....you hit 50, max out your crafting skills and see the couple of purple items you can craft, and you get excited because it's a quest of sorts when you thought you'd run out of those, but then realize that one of the components only drops in operations...well so much for that character. What we need are endgame options that don't require grouping.
  13. You want all the NPC's to be clickable but you don't even mention the trees! Clickable trees are of paramount importance....I mean how can you be immersed when you can't click on each plant? Think of the trees!
  14. It might be because the Jedi are portrayed in the movies as monkish people who are required to supress their emotions to achieve power...kinda like priests. Ummm, no thanks! Humans want romance, and emotion. Why would I play a game to become a monk? I would think that most folks want larger than life experiences in their games, not repressive denial of basic human emotions? If you were a nearly ommipotent user of the force would you want to be able to use that power or would you want to repress that power as if it's too dangerous to use? That's like being Superman and being too repressed to ever fly.
  15. What's that stat you see thrown around about ToR...something like only 38% of the playerbase has set foot in an operation? So, 60% of the playerbase prefers to do something else? The only other options are PvP and solo, really. Seems as if it would makes some sense to consider catering to that larger chunk of the market to some degree at least. Once I get done with levelling 8 classes, I seriously doubt I'm going to hang around for the raiding game, such as it is. Ah well that'll take me a while , so maybe Bioware will get some new ideas into the game by then.
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