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Pallais

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Everything posted by Pallais

  1. I lost my "the Unyielding" title (from the old NiM Karagga's Palace timed run) today with 7.4.1. It was the title my main was using so it was immediately noticeable. The old Eternity Vault title, "the Infernal" is still there, though, which makes this a bit old. These two timed titles were removed in 2015 with the launch of Fallen Empire, so the KP one should still be allowed. I can understand removing currently exploited titles, but please restore the ones that were retired almost a decade ago.
  2. Because we got a number of physical items, including the often wanted Malgus statue and still have the in-game pet? People are still paying for that CE Vendor unlock. The unlock can't be sold or traded, so there is a cost to accessing a vendor that, well I hate to tell you, hasn't been updated significantly in 10 years. If you haven't gotten your value from that vendor by now you never will.
  3. I'm on the other side of that divide. Command crates and renown levels drained the fun from the game. Command crates weren't excited as they generally caused disappointment due to not having anything useful. Renown felt like such an 'eternal treadmill' that I barely hit 300 renown with one character (and I have plenty of alts). That's why Galactic Seasons are nice (to me). I can focus on completing them during a finite period. After that I have a nice period where that sort of treadmill is turned off. In other words, a period with structured content followed by a break of unstructured content. The best of both worlds (for me).
  4. For you? Sure, that's fine to think of it that way. As I said, not all content is for everyone or you (or me, for that matter). To repeat myself, not everyone would agree with you, though. Given how successful Galactic Seasons are, I would say many do view it as new content. Anyway, have fun arguing what is or is not content. I find those disagreements unfulfilling to continue.
  5. That's what is on the Empire vendor. The Republic vendor has different companion customizations: Aric Jorgan, Corso Riggs, Qyzen, and T7. One suggestion, make all the customizations Bind to Legacy instead of Bind on Pickup since companions can end up working with someone of the opposite faction once our characters start recruiting people in KotFE/KoTET.
  6. Galactic Season 3 may not be new content for you. Fair enough. Not all content is for everyone. For many, though, it is new content. There were plenty of people asking in chat about when the GS3 would start after GS2 ended. Hopefully, a variety of content will be released to appeal all the different parts of the player base. (With the caveat that there's never enough content released to suit the 'content locusts'.)
  7. The pre-order crystal is the yellow/black one. The green/black was from the (expensive) Swtor-branded Razer peripherals. Making that one available might run afoul of contract issues.
  8. As a Collector's Edition owner, I'm fine with others having access to the vendors after 10 years. That said, it would be nice to see the CE Vendors get some love with new items during the 10th anniversary.
  9. This is more a report for future seasons since Season 2 is close to being complete. Once you reach Legend status you can't complete the weekly mission Mutual Beneficiary. Because you get credits instead of reputation tokens you can't do this easy weekly. If you are still pursuing the 100 missions achievement after getting the Legend reputation achievement it is a bit annoying to lose out on this quick weekly mission. For future seasons it would be nice to be able to still complete this weekly at Legend reputation.
  10. PvP is broken up into brackets 1-45, 46-79, and 80. Anything below 80 is generally considered lowbie PvP since players aren't at max level with all of their abilities and gear options. You may also hear people talk about Low / Lo and Mid / Midby brackets. Those are the 1-45 and 46-79 brackets mentioned above. PvP is one of those modes where getting started can be brutal. There's a lot of lingo to absorb and learn, with lots of confusing things going on. You're going to die, a lot. Even the best players have that happen to them at times. It's ok. It's normal. Just roll with it and focus on the next time you are active. I would suggest just following the group or be a wingman to who ever might respawn in the starting area with you. Help those folks while you learn how PvP goes. Also, learn what all of your defensive and offensive cool are. Especially the defensive ones. It is much better to use and 'waste' a defensive cooldown than save one and be dead. (This isn't like PvE where you save a cooldown for a set time during a boss fight.) It sounds like you took the time to read some guides and/or watch some videos. That puts you ahead of a lot of new PvPers who dive in totally unprepared. As you get familiar with maps it can be a good idea to revisit those guides / videos as it can spark some 'Aha!" moments where what is in the guide makes more sense.
  11. They've never done cross server queues. That request is probably right behind hood toggles in the request master list. Just having regional (EU, NA) cross server queues would be a big help with PvP pops in Warzones. On the premade issue, I know it is hard for some people to accept, but sometimes you just get, umm, coordination-challenged teammates. An opposite team that plays objectives and works together as solo players can look an awful lot like a premade when your team can't fight on the node or find its way out of mid. As Snave said, people tend to immediately requeue. If you had a bad match just take a break for five minutes and then requeue. You have a better chance of getting different people to play against / with. Edit: Cleaned up some tortured phrasing.
  12. I wanted to add that as a suggestion in hopes they will add an explicit message saying if you unselect a Flashpoint you won't get any rewards. I want to prevent the scenario where someone only picks Hammer Station or Red Reaper not realizing they've screwed themselves and forced the rest of us to run their 'preferred' FP. I've also had the Group Finder bug out and unselect a Flashpoint and not get credit because I just queue without checking. A message indicating an issue would have been nice.
  13. Two suggestions. One, if someone deselects a flashpoint in Activity Finder, prevent them from getting any rewards from a Flashpoint and from advancing any daily / weekly quests. This would prevent the 'Spammer Station Syndrome' where a few end up forcing the rest of us to run their preferred Flashpoint. I want to run all the Flashpoints, not just one, over and over. Two, when possible, try to group like level-ranges in Flashpoints. That prevents level-restricted players from causing level 80 players from doing, say, Athiss multiple times in a row. I realize this strongly depends on what characters are queuing, but lets see as many Flashpoints as possible for those of us who enjoy all of them.
  14. "Ground Finder"? I think auto-correct betrayed you. It is devious that way. ^_^
  15. The rewards are for a specific PTS testing cycle. While the rewards may come back at a later date, you needed to have been a subscriber and tested on the previous PTS cycle. What was needed for all the rewards was quite involved. (That link is for historical purposes. There's currently no reward mentioned for the testing of parts of the 7.01 / 7.1 patch.)
  16. The Holo-Log is the MK-*90* version. The MK-85 is the very, very slow one from the older PTS testing rewards.
  17. When the combat styles and loadouts were announced, people immediately started talking about how that folks would require everyone to switch to a stealth spec in flashpoints / ops to avoid as much trash as possible. The fear was that if you didn't people would start kicking non-stealth characters. I suspect not being able to swap in phases is Bioware's way of getting around this potential social problem. It would also match the behavior you would want in PvP (no spec changing).
  18. I really doubt you've worked for these companies. No, the BioWare folks don't tell you who their characters are, but they have definitely stated and shown they play the game. Some with more intensity than the average player. (The aside about Blizzard not playing Wow is even more hilarious. Google Ion Hazzikostas, ElitestJerks GM, and Scarab Lord. ) Yes, there is legitimate criticism which you can level at some of the decisions and their implementations, but this isn't The Way. ^_^
  19. As a counterpoint, I've had consistently more enjoyable matches since the deserter buff went in. Yes, I've had losses -- losing happens with PvP. The lopsided matches because someone just bails without trying is a thing of the past. That's really nice. Again yes, people do leave, but that's rare. I'm amused that a few forum posters are still ranting about this. Making claims about the 'community' reaction is just silly. Your 'evidence' is just as anecdotal as mine. The only folks who know what the community is doing is BioWare and they aren't sharing their data.
  20. Targeted jumping would solve this issue. The devs could put a cast timer on it (say 3 to 5 seconds) so that it doesn't get abused. I've had plenty of times where I go to make a jump, hit the space bar, the engine fails to jump, and my character falls to her death. Being able to put a reticle where I wanted to get to would solve those issues.
  21. For those that have asked for Addon support in Swtor, be careful about what you are asking for. To use a cliche, addons are a blessing and a curse. Certain types of addons can quickly become a mandatory requirement if you do group content. For example, boss (operations / flashpoint) addons quickly create an arms race between developers and addon authors leading to much more complex boss fights. DPS meters become common, along with using them to boast and/or kick "low dps" from groups. You have issues where conflicts between addons crash your game or make parts of it unworkable -- with the developers getting the blame, not the poorly written addon. Speaking of which, the developers now have another major system to support test, fix, and change as some addon authors will abuse the system as much as possible to gain any advantage. I know many of you are thinking of another MMO's addon support, but don't forget to look at its history of dealing with problematic addons. It is best to be specific about just what things you want addons to do, for example, change the appearance of the mouse cursor. Those things may be easier for Bioware to implement without opening the can of worms that are addons.
  22. You're welcome. The text sizing option from the article is an obvious one I overlooked. I've long wished they would fix in this day of high resolution monitors and me with my bad eyesight and bifocals.
  23. Clickable nameplates for targeting purposes. Trying to tab through a number of enemies to get the one you really want can be problematic if you have arthritis. It would also be nice to have the aggro indicated on the nameplate, such as green if you have it as a tank, red if you have it as a dps / healer. Obviously a symbol / flair for these states would be needed for colorblind folks.
  24. If you do a /who search while the legacy window is open you won't see any search results. You get the number of search results listed in the upper right of the search box, but none of the actual results. The bug can be worked around if you close the legacy window. Then the search results will start displaying again after another search. Thanks go to Rhazil on the TC discord for finding the bug. (I'm just making sure it gets reported.)
  25. So what is your suggestion for the Devs? It's a long, long known situation that people will Alt-F4 to quit a match to avoid a penalty. That's why the debuff is for loss of connection. There's no known way of determining a legit connection issue from someone's deliberate disconnection. Tying the debuff to just the exit button is something that is basically debunked as being useful. (Using red, by the way, isn't a good idea for accessibility reasons -- something Bioware does pay attention to -- because of red/green color blindness. Which is the most common situation in males. ^_^)
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