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Silvaeris

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Everything posted by Silvaeris

  1. Greetings. Welcome to the game, it has improved a lot since its launch, and currently offers a lot of fun to fans of the Star Wars universe (as complicated as it has gotten recently). Cheers !
  2. Silvaeris

    Patch 2.5

    Yes, and channeling an AoE skill is rocket science. The fact that smash based build have a simpler mechanic does not make them overpowered, unless you're inferring that all other classes are so difficult to play in comparison that they're impossible to handle by the average gamer (and we're not talking about playing "perfectly", as only a small percentage of the actual player base reaches such proficiency).
  3. Still, the IP allowed for such hype that the game had over 1 M subscribers at one point, so it wasn't that unfamiliar among the MMORPG player base. This is what's tragic - that a game which had over 1M paying players at one point got closed 5 years later. I've played Warhammer Online on and off for about 1 year, and at least half a year from the very beginning (pre-order, early access etc). I still do not understand how could they make so many simple mistakes. For example, they created about 24 scenario maps, each of them really decent, but if you played the game from the beginning, you never could play more than 3-6 of them in rotation. Some were level tier exclusive, some required certain instances to be open, other were situational/seasonal. And don't get me started on the mechanism of choosing the scenario to pop = after the drastic server populations declines all we had on the Aralielle server we're Serpent's Passage pops for 3-6 months straight !! All this time they could make a giant random scenario pool with 24 different scenarios to play for everyone, and instead they lost subscribers by the numbers because they were playing the same 1-3 scenarios to the brink of apathy
  4. The BigBadWolf.... not so bad after all, eh ? It makes me all warm and fuzzy what you did there. Hope your deed will come back to ya
  5. Vote for more sandbox features - like additions to crafting, housing, world open pvp, spacefaring and whatnot.
  6. Abilities like taunt and intimidating roar work different against monsters than players. It is possible to lower damage enemies deal to friendlies by using them, if that is your question - you also get points of "protection" in a warzone for this.
  7. Hhigher max dmg of lightsabers means higher max and critical hits. Higher minimum damage means higher minimal hits but lower max hits. The median and averages stay at a very similar level.
  8. It's all about the gear, mate. As you gear up you'll reach the 22,5k + margins at tier 2 and above.
  9. Does anyone know the answer to my question ?
  10. Not needed for reasons I've stated already on this forum.
  11. In my opinion it's not a valid concern. Those are two different mechanics, PVP and PVE. One participating in any of these facets of the game agrees that there are certain rules to it. Nobody always wipes in PVE, as there are no players in PVP that always lose. Probably the time needed to be spent to acquire War Hero/Campaign gear, assuming a statistical probability of success (be it in warzones or raids), would go in favour of PVE at the moment. Furthermore, as more as you progress in each of the tiers, the higher are your chances of success (even moreso in PVE, where most bosses up to Campaign tier can be powered through). I really think getting over the possibility that a PVP "loser" gets "free epics" is not a big sacrifice for getting rid of this artificial and problematic gear separation.
  12. I'm wondering - why not just make highest tier PVP gear equal to highest tier PVE gear? That way no PVP'er will complain that the best gear for PVP is gained through PVP.
  13. I don't really understand one aspect here - if expertise gets removed, and highest tier PVP and PVE gear shall have similar stats (like in, e.g. Warhammer Online), won't the PVE geared player have just equal chances in PVP to the PVP geared players ? Furthermore, such a player (at least in opinion of the majority) should lack in skill and experience in PVP, so he/she will still lose ? What's there to worry about? Sense of entitlement/exclusivity to PVP?
  14. Can the Shock Viper or Chopper be reverse engineered and crafted? So as to add augment slots ?
  15. PVE t1 - tionese t2 - columi t3 - rakata t4 - black hole/campaign PVP t1 - centurion(obsolete)/recruit t2 - champion(still viable to some extent)/recruit t3 - battlemaster t4 - war hero That's how I would classify it, although you can treat t1 in pvp as recruit, and battlemaster as t2, war hero as t3.
  16. Fixed that for you. Being neutral would probably mean walking away from most quests. Making mixed light/dark choices so you don't stray into any of the extremes is not being neutral.
  17. These clipping issues have got to GO. I can't stand the look of it, half of the helmet/mask going through the hood. Shouldn't be like that.
  18. Signed. Even if there might be a (crude) justification for random companion customizations, as they are bound to legacy, the possibility of getting multiple of the same sort is just stupid (it implies people not only will have alts, but shall have multiple alts of the same class O.O).
  19. It is a inherent trait of MMORPG's that their PvP is more, or less, gear dependent. This comes from both the expectations of an MMORPG'er (where strive for better stats/levels/gear is the main purpose of the game for most) and the model that has been used by most of the developers up to today. In almost every single MMORPG, the more resources you have and the more you have played, the more powerful is your character compared to others. Taking that away would drive most MMORPG players away, as if they want "true" PVP, they could always play Unreal Tournament, LoL, or CoD. The main problem is for the gear disparity not to eliminate any skill-dependency in fights - for example, by making the high tier sets too powerful or too different in power between one another. A higher tier set should be more powerful than a tier lower, but the stats should be optimized in such a way that you won't faceroll or one-shot every single other player below your gear level. At least that's my opinion on the subject.
  20. It's only the World Razer, how much harm can it do.....duh
  21. This is a step in the right direction. Too bad you did not express yourself coherently enough in the beginning, and now the vast majority of the players think the changes comprise of something entirely diferent
  22. I love the missions. They're gonna be my only daily commendation source.
  23. It's really sad that we only were given four body types - it should be slider based, like in Aion. Gives much more diversity.
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