Jump to content

mrdmdstar

Members
  • Posts

    27
  • Joined

Reputation

10 Good
  1. OMGZERS $.50 A DAY!!!!111ONE!! Ok, well some of us enjoy seeing the Sun, spending time with our Families, and things other than sitting in front of a computer screen, specially when you do it all day for a living. If you want to use the $.50 a day excuse, then my sub should be $4 a month, because at $.50 a day, that is all I play, my basement dwelling days in Mom and Dad's house are long over. I would gladly pay a flat $.50 a day to play, but even with 1.2, I am not getting my $15 a month out of it. I'll be back when it is F2P.
  2. Wait... so you only make a sandwich with Bread, Ketchup and Cheese? I wouldn't enjoy that either! I think you may be doing it wrong.
  3. This. I know someone who got warned for foul language in Huttball, when the Announcer clearly says "Name calling, is strictly encouraged!" Uhhh...wha!!!????
  4. If there is zero chance of you running into the opposing faction? Balmorra & Taris anyone!? BW taking the lazy way of game design again?!
  5. Also target switching should be more fluid/responsive. Currently if you tell your companion to switch targets, there is almost a full 3 second delay before he starts attacking the new target.
  6. I have noticed that in a group setting, my companion may be legally retarded. I am a healer, so unless I attack something my group is attacking, my companion just stays there, not contributing to helping my group. Please enhance the AI, so that when my group attacks something, my companion can start attacking as well, or at least if I tell him to attack something, he will continue attacking whatever else is attacking my group, instead of the single target I told him to attack and then returning to me when that mob is dead and I am healing the rest of my group that is actively fighting 3 more mobs, or mobs that aggro someone else in the group. They should at least be THAT smart... Maybe an aggressive stance, instead of only attack and passive, to where if a mob gets too close, they will pro-actively go after whatever it is, instead of waiting for me to get hit first. I shouldn't have to micro-manage my companion.
  7. Frigidman, I think I am falling in love with you... Everything I see you comment on, Suggestion wise, always seems to take the original idea to 11. Not 10... 11. You sir, have some serious vision, and I commend you. I just hope BW is paying attention!
  8. The Quick Travel/hearth/whatever is on a 30 minute timer, normally this would not be problematic. However, with Star Wars: Tired Of Running, if the cool down was set to 15 minutes, we all could spend a lot less time riding speeders, or running and make more effective use of our game time. I easily use it ever 30 minutes to maximize my mission grinding, however, at 15 minutes, it would be like almost the same elation that everyone is now having over the ability delay fix. Not to mention the cost of riding speeders to your destination grows as you level, which seems amazing, as I don't think I have played another MMO that has a rising cost of taking a ride to another location. DAoC, WoW, WAR... all were very minimal costs. Yet taking a speeder on Belsavis takes 500+ when on Korriban it cost 15. I understand there needs to be credit sinks, but there are MANY other ways this could be accomplished. Something to think about, anyway, but lowering the cool down to 15 minutes would be in 1 word, AMAZING.
  9. There is a fundamental flaw with how the quest objects work. I don't mind when someone comes up and interacts with the quest object I am clearing mobs for... I really don't. What I DO mind, is that in some cases it takes 30 seconds to several minutes to interact with it again!! Please fix this so there is NO timer.... why can't it just be available to anyone?! So someone gets it while I am clearing the mobs, big deal, they are missing out on the xp from those mobs, when I get done killing them, I should be able to go right over and interact with the same object and move on. This would get rid of the negative feeling of someone ninja'ing a quest object, since there would be no wait timer. Several other MMO's already have this... why is this not default practice? Either that, or treat the area like WAR and anyone that interacts with a quest object helps everyone else in the area. The amount of frustration on some of these quest objects and how fast they "respawn" is ridiculous.
  10. The existing options are ok, but it would be really helpful if I could have other options as well. 1. Only show Group Nameplates 2. Only show Guild Nameplates Allowing this, or even an option to set a color for the nameplates would make it easier to see a Group member or Guild mates when I am in a high traffic area and looking at my minimap shows me right on top of them. I really don't need my screen cluttered with nameplates from 23543623453 people around me while I am at fleet. I however, don't want them all off either, or they would be that way. Please allow some additional options, and/or ways to make Guild members and Group members stick out better besides the 1 tone variance in color which doesn't stand out all that well. Thanks BW!
  11. Bump, first page of the forums moves fast. I can't be the only person interested in this!
  12. The existing options are ok, but it would be really helpful if I could have other options as well. 1. Only show Group Nameplates 2. Only show Guild Nameplates Allowing this, or even an option to set a color for the nameplates would make it easier to see a Group member or Guild mates when I am in a high traffic area and looking at my minimap shows me right on top of them. I really don't need my screen cluttered with nameplates from 23543623453 people around me while I am at fleet. I however, don't want them all off either, or they would be that way. Please allow some additional options, and/or ways to make Guild members and Group members stick out better besides the 1 tone variance in color (for Group), I don't think Guild members even show up different now that I think about it. Thanks BW!
  13. Eh? How does adding someone as a friend limit you from mailing items or money to another character?! (It doesn't!) Have you even actually tried it? I have been mailing things to my alts since release with no issues.
×
×
  • Create New...