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Aakan

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  1. Augment schematics can be obtained through doing tier 1-6 "Sliced Tech Part" missions. Each time you have the chance to receive an augment schematic of the tier range that you issued the mission in.
  2. Just to clarify: [MK - kits are: MK 1 (10-16), MK 2 (17-24), MK 3 (25-32), MK 4 (33-40), MK 5 (41-48), MK 6 (49+)] Any armor/weapon item that you can craft has the chance to have a critical, and if that is the case will receive an augment slot according to the items level. Which means that a lvl 15 item will receive a mk1 augment slot, a lvl 27 item a mk3 augment slot and so on.
  3. That works fine for lvl 49-50 mod-able gear, but what about all the lower versions? (Besides, the augment slot was already "free" before the implementation of 1.3, and could be upgraded without upgrading the augment slot to the appropriate level.) The range on MK - kits is: MK 1 (10-16), MK 2 (17-24), MK 3 (25-32), MK 4 (33-40), MK 5 (41-48), MK 6 (49+) What if you like an armor set that is available at lvl 11, and you take it all the way to level 50? Updating your mods and augment slots as necessary. This is going to be a very expensive set since the you have to buy and upgrade your gear according to the mk level ranges listed above. And this is a very bad design, period. Hence the suggestion that crit mod-able gear should have a scale-able augment slot. This in turn would rejuvenate the market for crit crafted gear, which at the moment is just a waste of resources (except for lvl 49-50 gear).
  4. Before I initiated any transfers I went to the destination server and created name-holders, and found that 3 of my names were already taken. ( I just wonder how many names were "stolen" by people that played on the same origin server, but that liked another players name <raises his fist at BW>). After that I would just delete a character, and then initiate the transfer. All 8 transfers went smooth, and the "1 hour" waiting time is just a safeguard put in place by BW. I was actually able to play a transferred character in less than 5 minutes after the completion of the transfer.
  5. In my opinion this will only remain for a while until the prices level out at a normal rate. Every time a new addition is made to the game there is a "hype" that drives the prices up. Eventually mkx-kits will reach a reasonable price, which still leaves crit crafted items at a loss in terms of investments. BW needs to flag crit augment slots as scale-able items that are able to adjust to the wearers level. I think the idea and introduction of augment kits are fine, but the whole system needs to be improved quite a bit.
  6. 1.3 took the whole reason for people to try to get a critical on crafting away. At this point crits are pointless, and just a waste of effort, money, and time. Way to go BW. I thought that MKx kits would enable us to add augment slots to "normal" gear, and would leave the old system the way it was. What benefit is there at this point even try to get a crit? In my opinion this whole "addition" to the game is yet another money sink; as if we did not already have enough of those with the legacy perks. I do not understand this whole change. This system should have been changed in a way that it would enable/involve armormechs, armtechs and synthweavers in a way that they would have been able to add an augment slot to another players gear utilizing the trade window. But as it stands... it is a waste.
  7. Wow... talking about determination, thanks for clarifying.
  8. How? Since nobody knew about the choice of destination server. I would lose 3 character names, and my legacy name if I would decide to move now.
  9. I transferred one character and that was completed in less than one minute. Kudos to BioWare on that. However, server overcrowding is a bad thing.
  10. During the mission cinematic the player character seems to be checking/typing on a console, which ultimately ruins the whole atmosphere of this cinematic. Please have a look into it and fix it. Thanks.
  11. As far as I am aware all purple items are usable by the Biochem crafter only.
  12. I have asked myself that same question. BW mentioned to open up more items for reverse engineering, but somehow it seems that Biochem was left out.
  13. Has anyone received an official response about this issue yet?
  14. SUUUURE... and I also would like to have a private island in the Caribbean sea
  15. You forgot: 3.) Enough players file a harassment complaint and you get the chance to talk to a CSR.
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