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Amanda_C

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  1. About half of the people I play with have experienced this bug. This is something that should be prioritized and worked on 24/7 until they find a solution. Its so bad it makes me not want to play the game. Why should I when there's a good chance I might end up just wasting my time anyway?
  2. How does Bioware find it acceptable that for the second night this week I am unable to finish my PVP daily because my wins are not counted toward my daily? Maybe they think it is fun to win warzones which *might* count toward my daily so I can claim a bag that *might* have gear in it. Maybe they think that including as much RNG as possible is fun. This should be a priority. It breaks the whole PVP daily system. It should be hotfixed. Will it be? Probably not. SWTOR Devs are too busy rolling in piles of money to care.
  3. Half of the problems you stated are due to a huge faction imbalance, at least on my server. As a Republic player Huttball is the least common Warzone, for Imps it is the most common because they have to pair you with other Imps because everyone wants to be on the "cool" or most popular faction. With regards to world pvp, it would be very difficult to balance. Very few Republic players go to Illum anymore because of how badly we are outnumbered. There is an army of Imps just waiting there to roll us. When we do go to Illum we switch to the phase that is least populated with Imps. There is very little that BW can do about these issues. Everyone gave in to the herd mentality and wanted to shoot lightning or be Darth Maul. I'm surprised that there wasn't a stronger resistance to that mentality, or more people that enjoyed playing the underdog instead of the heavy favorite (faction.) With regard to the gear grind aspect of the game, what can be said? That is typical of almost every MMO out there. Some MMOs like GW2 seem to be trying to break that up. We will see. In the meantime I would suggest you try rolling Republic on a PVP server if you can stomach it. Leveling will be much slower and much more difficult. The valor grind will be slower as well, since we are always heavily outnumbered on Illum. Good luck either way, I hope you find something you enjoy.
  4. What I want to know is why sooo many people want to be the heavy favorite. Does nobody enjoy being the underdog? The issues that the Devs have had to fix all favor the Empire. The overwhelmingly most populated faction is the Empire. Questing on a PVP server as Republic is genuinely difficult because of the population imbalance. I understand that some people will just want to be Darth Maul or shoot lightning. Especially on PVE servers. But when it comes to PVP isn't it fun, at least sometimes, to be the underdogs? Is it really enjoyable to be on Illum and be a massive army of unstoppable power that overwhelms the enemy with pure numbers and not skill? I can understand that there are a few reasons that make the bad guys the popular faction in almost all MMOs. What blows me away with this game is the huge disparity. Usually there is a counter-culture movement or a resistance to the herd mentality. But not with this game apparently.
  5. This skill is easy to counter. There are multiple ways to counter it. Both factions can do it. If a door has a vigilant defender who is paying attention, they will catch this. So what's the problem here? That you actually have to pay attention to counter it? Stay awake and defend your doors / cap points. This is PVP not PVE. There isn't always a giant flashing FIRE on the ground telling you where and how to move. Learn to pay attention and be ready for anything.
  6. Alright there is obviously a lot of differences between the classes and almost all of them favor the Imps. I don't understand why they don't acknowledge that there is a problem here, and then give us some input on it. Do you know about these problems yet? Are you working on them? Are you not sure, but you are looking into it?
  7. Play multiple classes on both factions and you will see it is true. Or watch youtube videos demonstrating some of these issues. Or just be a faction fan boy. I would like to see a Dev response to this thread. There are some legitimate issues that many people are talking about. Im interested what Bioware's position is on this issue, or if they have even looked into it or will be looking into it.
  8. An elitest can deride you for CCing a mob and not DPSing WITHOUT a meter. The point is that elitists and jerks will be elitists and jerks with or without the meters. Just because some people will use it dumbly is not a good excuse to exclude it for those of us who will use it intelligently. Never let the idiots ruin a good tool for the rest of us.
  9. Can we stop talking about schools, and sexual and religious preferences, and gun laws. There is no real analogy to be made. And the discussion can be had without those types of analogies.
  10. Comparing game information with social issues is terrible. There is no analogy to be made. And it is introducing those social and political issues into the discussion, which is NOT going to be beneficial. Recount meters HAVE made games more fun for me. I enjoy being informed. The absence of combat logs and meters only leaves us ignorant. I, for one, prefer to have a tool that can be used to improve my play and the play of my friends and guildies.
  11. If you don't want the game to be micromanaged than don't micromanage, and don't play with people who do. Many people enjoy the micromanaging aspect of this kind of game. Many people like to be as informed as possible. Just because you want information to be hidden and wish to remain ignorant does not mean that the rest of us do.
  12. But it did. WoW had one of the most competitive endgame PvE scenes Ive ever seen in an MMO. All the good guilds had meters and they knew how to use them. Unfortunately there are always people who link only DPS and complain when someone is doing 5% less DPS then them. This happens in all facets of life. People try to pervert information or statistics. This is a poor reason to argue for the removal of information gathering. Will a Recount meter be used by some to be idiots and jerks? Of course. Will it be used intelligently by intelligent people? Of course. We must not let let the idiots ruin a good tool for the intelligent. That would be terrible.
  13. Of course the community would change. An informed community is always changed for the better. Benefits of leaving ignorance behind and gaining a measure of knowledge about the game; 1. We would know who is dying repeatedly to some mechanic, and we could fix that. 2. We would know how our personal DPS compares to that of the best, mediocre, and worst of our class. 3. We would know stuff like who is interrupting consistently, who is avoiding damage, and who is not. 4. Many people feel like their class or some other class is overpowered or underpowered. Meters can help the community be more informed about these statements and make informed posts on forums asking devs for nerfs/buffs. I cannot see why having this information would be bad. Ignorance is not preferable, in my opinion.
  14. A good meter like Recount can present a ton of useful information. More than just DPS, though DPS is helpful as well. There is also damage done to, damage taken from, and deaths from. This type of information is very useful to anyone hoping to improve their play or the play of their friends/guildies/party members. There is no reason to fear information. Knowledge of our performance can only help to improve the community, contrary to what some have said here. Personally, I would not want to be part of a community, gaming or otherwise, who wished to remain ignorant about important information. An informed population is nothing to be afraid of, it can only serve to empower us as players.
  15. Im kind of pissed about stuff like this. All of us affected have questions. It would be nice if Bioware would get one Developer to take two or three minutes out of their time to explain stuff like this. But you know what? BIOWARE DOES NOT CARE.
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