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cerberias

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  1. Just a pity I already unsubbed. Secret world looks promising though..
  2. Scoundrels/Op's were always the best healers - just they were also the least known and one of the harder classes to play. So many just stood still and tried to cast heal the entire time and got shut down hard - whereas the good ones benefitted more than the other healers from smart play like line of sighting, mobility and interrupt baiting.
  3. Think you'd be surprised Dmasterr at how bad some people fail when it comes to basic co-ordination. My dad for example, when he played WoW, he'd know the rotations and work out how to get the most damage for mana, heals for mana, burst healing etc.. but then he straight up couldn't press the buttons in time while moving around. He just couldn't press the buttons properly under and sort of pressure - I know some of my friends do the same sort of things where they press the wrong buttons consistently because they play different games all the time and they bring over reflexes from each game to another. Its perfectly legitimate for someone to be a good strategist but simply not have the mindset or co-ordination to pull it off under pressure or to adapt quickly to the changing environment that is PvP. Someone with 20+ years of experience I would expect more of course.
  4. Yeah, I do that post 1.2. Can actually get much higher than that with crits/popped relics/adrenals. Assault plastique, plasma grenade + HIB, I usually use my instacast + free cost cooldowns when doing this so that my plasma grenade doesnt cost rediculous amounts. With crits/adrenals on an average BM sorc I can get 4.2ish AP, Plasma Gren for 2.8ish, HIB for 3.5ish, and they all hit simultanously if you use the instacast plasma gren because of the travel time . If you count all the DoT's it'd realistically be able to hit higher if you get a couple of DoT's ticking.. I usually try to wear people down a bit with auto's and random damage until about 60% and then if they don't get heals I go full burst. All of this is instant cast too if you use the cooldown, and after you just full auto and usually you can get another HIB straight away. I feel like pyro's the better of the two specs due to better instant cast dps, combined with the ability to actually kite melee with autoattacks proccing plasma cell, and you still have reasonable burst and good sustained damage aswell. You also get a bit better survivability due to reactive shield cooling down faster, removing slows and of course, the mobility. Still not a great class, but it can be pretty decent - I've recently gotten over 600k in a few games, but thats probably because my server sucks for skilled PvP..
  5. If we had an interrupt and a single target snare we'd be fine, pulling high numbers with insane burst (7k+ inside of a GCD if timed right) but just can't control or stop people casting often enough. This is as Assault (pyro for you mercs). Thats also in heal gear - gotten 650k in a couple warzones before.
  6. Needed. Getting and properly modding your gear is an essential part of customisation, and in turn min-maxing. It's like doing training for sports, you can have all the skills in the world but if you don't have the fitness you'll still be at a huge disadvantage. Obviously the reason it's in the game is to stop PVE'ers smashing PvP'ers in PvP with their higher quality gear... Hence why it was brought into WoW.. surely that's obvious. I remember dueling people out the front of Ironforge back in the day and there was a full AQ40/Naxx mage twoshotting people in duels, literally just poly -> pyro/flameblast dead on everyone. PvE'ers need gear upgrades, and they can't outshadow PvPer's because of it. Also, it's not exactly hard to get, and the difference between BM/WH is negligible, maybe a fix could be being able to trade in Campaign tokens for BM PvP gear so the PvE'ers can gear up almost as well in PvE for PvP as the PvPers can do. Might stop their whining, but chances are most of the people whining about Expertise are horrible players - most of my characters are still running around in champ gear creaming people's faces off.
  7. Ah, naivety. Equal gear/skill certain classes come out on top.. by a fair bit.. do your research and you'll realise biowares metrics are either non-existent or done by apes.
  8. Numbers doesn't always mean someone is better sure.. but if two people are doing the same job and one pulls double the numbers - yeah chances are that persons better.
  9. cerberias

    Force Lift broken?

    There is an assassin skill which makes whirlwind/lift not break on damage but it gives them like a 75% damage shield or something similar - could be that in at least some instances.
  10. They've already said TTK is faster than they want so they'll be nerfing it slightly - mostly how debuffs work and relic power etc.. apparently.
  11. The warping isnt a hack - its rediculously bad netcode - you notice it happens when people go up or down a level even a small amount (the edge of the firepit) and they warp on the spot and teleport.
  12. Anyone got any vids/screenies or you know, actual proof?
  13. Just compared my pvp dps gear (mostly champ) to my pve tank gear (full rakata remodded). I lose 15% damage from crits alone (counting surge/crit), and 300+ tooltip damage on all of my abilities. The gap would be even further if my gear was of the same quality but as rakata has a hell of a lot more stats than champ/bm its lot closer than it should be - (my str was the same in dps gear compared to the tank gear without stim). While not as large as I imagined, its still a good 20% less damage at least - probably closer to 25-30% with equal gear levels.
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