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oceansofmars

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Everything posted by oceansofmars

  1. Speaking from experience: GW2 is going to crush the last bit of life out of swtor. The game is amazing, just make a female char and you will omg *** out.
  2. Its just more unbalanced fail that they tried to cop from WOW.
  3. Yeah I.switched to lathality and noticed this as well. Whats worse is that the person who had the effect fire on them is not in combat with you. Makes no sense.
  4. My issue with them is that they have too much mobility, too much damage and too much survivability. If you give a class the best skills in the game of course they will fotm spread like a cancer.
  5. Concealment Operative and Lethality. Others usually dismiss my class as being frail and not putting out enough dps. I feel that.my class is squishy and lacking damage and survivability compared to other melee dps
  6. Combine that with weakening blast and cull and its melted.
  7. Lethality. conceal requires too many positional moves for multiboxing to work. (Im guessing)
  8. I really like the faster heal that generates TA for pvping. Reason being is I can pillar hump and pop stim boost at will/before match. I have been running without the 9% cunning on my conceal spec and not really noticing a difference. Best to just try out a couple builds and see what works best for your playstyle.
  9. TA generation is only a problem during the initial rotation so that extra TA gen from Weakening blast would let you use your stim boost right away and leave the next TA for cull. I agree culls energy cost is way too much considering we need TA to use it as well. Energy gen isnt too bad for the rest of the skills though since pois crits give 2 energy. Its a gear dependant spec though
  10. Take the gcd off of weakening blast and make it generate a TA. This would make lethality sooo much smoother to run.
  11. Let weakening blast generate a tactical advantage proc: This would help alot with the fluidity of the rotation and weakening blast has a 15 second CD so it cant be spammed.
  12. Rose colored glasses all the way huh? As a person who has leveled so many of the classes to 50 I can honestly say the lower level experience is no even. My main point is that they need to look at how classes are preforming pre 50 and tune them. If you think I dont know my **** come to bastion and I will show thee!
  13. Ive lvled a sniper, operative, powertech and a marauder to 50 and this jugg I rolled is the wost at low levels. For example: You hit level 10 and you think "oh sweet I can tank" the joke is on you! You dont even ge a tank stance till 14! Healing classes get ueals at 10. We get jack squat. Next up: My stupid companion seems to pump out more damage than me. ***?! I dont even have tankymess to make up for that. I feel like some empty shell of a character that kinda struggles along sucking at life. I read the forums and it says it gets better at about 30-40. lol! Even at 50 they seem subpar and meh. on my other chars I eat juggs all day long like nothing. Anyway, what do you all think of this brutal grind to be only average later on? I think it needs a rebalance.
  14. Some classes are blooming way too late into the game. Operatives, juggernauts and Marauders are horrible until about level 30. Compare this to the ranged classes in the game which are melting faces from level and you will be amazed. I am currently leveling a juggernaut and at level 16 I feel like giving up. The first 20 levels of a class really dictates wether a person will pay for a sub or quit so you should really rebalance the lower level experience.
  15. With the addition of ranked pvp there is no reason to continue letting pvp guilds to farm casual players in non ranked matches. I suggest that non ranked warzones become solo que only to prevent premades from ruining the casual experience. This would only apply to lvl 50 matches
  16. I am pretty much baffled that there isn't a push to do manual transfers from low pop servers. I understand it takes longer BUT: 1. They have already shown they can do this when they manually transferred Aussie players. 2. The population of low pop servers is around 100 for both sides. That's not a huge order to fill if you have a team of people working on it. 3. It might very well keep the game from dying. It's a shame we aren't hearing about any actual solutions to the problems swtor is facing right now. There are a lot of people tossing out great ideas in the community and the level of frustration is clearly because we see the potential this game has is being wasted. Can we get an answer to why this can't happen to save the game while they get a solid transfer system in place? Communicate with us people!
  17. The slower pace was refreshing. They went and copied wow.again instead of being uniue. I would rather spend more time alive and less time respawning.
  18. Its way too fast and most players have quit. Hence the free mo.th.
  19. Tried the Tera beta and hated it. The controls are really bad. Plays like a rigid console game and the questing was straight up asian grind. Its way too asian style for my tatses... Rabbit school girls and stuff.. Swtor was so sweet to start with then they blew it all up.
  20. I agree.the balance of pvp was pretty tight before 1.2 hit. Fights were more drawn out and fun. Now its just boring.
  21. I agree.the balance of pvp was pretty tight before 1.2 hit. Fights were more drawn out and fun. Now its just boring.
  22. Rofl... AOE damage? Are you crazy? Pyrotechs are direct damage.
  23. Finally. Now fix pvp damage so its not a frag fest and we have pvp worth playing again
  24. They were right. The changes blew!
  25. As one of the most expensive games to fail despite all the warnings of the players.
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