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Layotees

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  1. This is very, very wrong. If it were true, spamming assault would be the only viable method of holding threat on a Juggernaut, as it's the only attack that would hit faster than 1 attack per second.
  2. Make sure your Jugg's aren't interceding to try to lower the damage they take, that will also cause a threat drop that makes the lightning balls change targets.
  3. It's almost as if you've never raided a WoW instance in it's first few months.
  4. This is wrong. All the vents do on normal mode is apply the double damage debuff to the boss and reset his defense stacks. They do not have any of the effects of the left or middle vents on hard mode.
  5. Movement speed bonuses don't stack, so you probably aren't noticing it because you're testing it out of combat with sprint up.
  6. As a general rule of thumb, if it takes a boss more than 5 seconds to kill you from full health, you should never choose health over another stat in PvE.
  7. If you find yourself easy to kill in pvp you're either undergeared or just plain doing it wrong.
  8. What we really need is a talent near the top of the Immortal tree that makes Sweeping Strikes hit in a full circle.
  9. They work exactly how they're supposed to; only on basic weapon attacks. If you could deflect and shield special attacks tanks in tank gear would be nigh unkillable.
  10. You do know there is no surge on armorings, and thus it's all replaceable with mods, right? You do know surge without crit is one of the least valuable stats possible, right? You do know the people with crit, IE: DPS, are the ones who are going to be effected by this, right?
  11. Disclaimer: Some of the decimals in this have been rounded, numbers to the nearest integer, percentages to the nearest tenth. Timeline of the video is down at the bottom. I do advise you watch the video in an HD format so you can read my health bar. Scrolling Combat Text does not display drops in health from attacks that break Sonic Barrier. Mahlus Scream: 1069 to 1133 + 58.8% = 1698 to 1799 Naked test: 0% mitigation, 1748 median, range 101 1698 to 1799 2826 - 1755 = 1071 health lost = 630 to 731 absorbed 2626 - 1554 = 1072 health lost = 629 to 730 absorbed 2999 - 1928 = 1071 health lost = 630 to 731 absorbed Average range: 630 to 731 Analysis: Assuming the value of Sonic Barrier is constant and not a range, All three screams hit for about the same amount. This data is not conclusive, additional testing is necessary to get a more exact value for sonic barrier's absorb. Armor no set bonus test: 21.81% mitigation, 1369 median, range 78 1330 to 1408 15540 - 14931 = 609 health lost = 721 to 799 absorbed 13323 - 12667 = 656 health lost = 674 to 752 absorbed 11236 - 10561 = 675 health lost = 655 to 733 absorbed Average Absorb Range: 683 to 735 Analysis: Damage taken range is 65, very close to the damage dealable range of 78. If Sonic Barrier is indeed a constant and not a range, it most likely absorbs close to 705 within this scenario. Inconclusive data in the naked test makes it difficult to determine if Sonic Barrier scales with gear, but can conclude that if it does, it scales VERY slowly. Armor set bonus test: 30.26% mitigation, 1219 median, range 70 1184 to 1254 17501 - 17145 = 356 health lost = 828 to 898 absorbed 15018 - 14681 = 337 health lost = 847 to 917 absorbed 12997 - 12624 = 373 health lost = 811 to 881 absorbed Average Absorb Range: 828 to 898 Analysis: Damage taken range is 36, half of the damage dealable range, making this less precise than the previous test for finding the value of Sonic Barrier. However, the average is a solid 145 to 163 points higher than the test without the set bonus. 705 x 1.2 = 846 backs up the conclusion that Sonic Barrier absorbs somewhere around 705 without the set bonus, and somewhere around 845 with the set bonus (when in most of gear). Video Timeline: Start to 1:00: I display my stats during the naked test and Mahlus' stats for all of the tests. 1:05 to 1:22: Mahlus hits me with a Force Scream with Execute up. This is to show that we were aware that the ability could throw off our numbers, and that we were accounting for it and having him click it off should it proc in future tests. His buff bar is visible for all of the test screams. 1:23 to 2:05: 3 Force Screams without Sonic Barrier up during the naked test. 2:05 to 2:50: 3 Force Screams with Sonic Barrier up during the naked test. The numbers for these screams are listed above. 2:58 to 3:05: Displaying stats for the gear with no set bonus test. 3:05 to 3:55: 3 Force Screams without Sonic Barrier up during the gear with no set bonus test. 4:00 to 5:05: 3 Force Screams with Sonic Barrier up during the gear with no set bonus test. Numbers above. 5:15 to 5:22: Displaying stats for the gear with set bonus test. 5:23 to 6:00: 3 Force Screams without Sonic Barrier up during the gear with set bonus test. 6:00 to end: 3 Force Screams with Sonic Barrier up during the gear with set bonus test. Numbers above.
  12. I can't say I've experienced anything of this nature since the last week of December / first week of January. My server, Prophecy of the Five, has had a very active hard mode and normal op pugging community for at least the last month. It generally takes me at most 15 minutes to find a hard mode group for whatever roll I wish to play, be it ranged DPS or heals on my sorc; or tank / melee DPS on my Juggernaut.
  13. I've finished gathering video of testing with an ability with a guaranteed crit, and a damage range of 102 after surge is factored. We were using a Carnage Marauder using the guaranteed crit force screams, as it's a special attack and cannot be deflected. He did not have Sever to keep the damage range as small as possible, and the video shows his buffs so you can see we were clicking off Execute before he Screamed so it wouldn't further increase his damage. We tested his damage totals on me while I was naked, in most of my gear but without the set bonus that effects sonic barrier, and finally in all of my gear except my matrix cube, so I did have the set bonus that effects sonic barrier. We tested the damage range both with and without sonic barrier up in each level of gear. I'll be putting the video together after my op, and it should be done sometime tomorrow. Some preview information about what is in the video: -Sonic Barrier is not percentage based. It absorbs the same amount of damage in the naked test and the most gear no set bonus test, or as close to the same amount as can be assumed in a damage range less than or equal to 100. -Sonic Barrier absorbs roughly 700 damage without the set bonus, and roughly 850 with it. -Sonic Barrier does not absorb for more than 1000 in any tested scenario. -The naked tests are done with a 0% kinetic damage mitigation, with a calculated damage range of 103. -The mostly geared test is done with 21.81% kinetic damage mitigation, closing the damage range to 84.5 -The fully geared test is done with 30.26% kinetic damage mitigation, closing the damage range to 79. -In all of the tests the Marauder only has his weapons equipped, the damage level of Force Scream is 1069-1133 kinetic, with a 58.8% multiplier. This put his damage with force scream crits against me at 1748 + or - 51.5 before armor. -You can see the scrolling combat text for all of his screams without the barriers, and we paused a couple seconds before the screams with sonic barrier so you can compare my health before and after his screams. I'd also like to point out I did these tests a month ago without this level of documentation, and my rough estimates were in the same areas this information is now. When this video comes out and proves you wrong, please don't try to say that they stealth nerfed the ability and you were totally right. I'll be posting this on the Sithwarrior.com forums as well when it is finished.
  14. Since you're so blinded by idol worship that you wont see the proof that Elobi used the wrong numbers for his theorycraft when I put it right in your face, when I get home from work I'll be FRAPSing a video of some more tests showing Sonic Barrier absorbing for less than 1k, both in no gear and in Rakata Gear (Which I got -wait for it- Tanking Nightmare Modes.)
  15. Considering guard splits damage 50/50 in pvp I really don't understand how this is even a question.
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