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babyboom

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Everything posted by babyboom

  1. Tooltip on both items says that they regenerate class energy. But on my vanguard that is not the case! They regenerate my health, but not ammo (energy pool)! Kolto bug has been out for as long as it has came in cartel packs... as for this... cmooon... fix it already!!!
  2. answering the mandalorian call! http://assets-cloud.enjin.com/users/1604619/pics/original/2057638.jpg and matching pod racer! http://assets-cloud.enjin.com/users/1604619/pics/original/2057639.jpg
  3. it was happening to my team since s&v first came out... never got fixed... it goes random... on anyone... last week it was on scoundrels... week before that saw shadow having problem with it... not to mention that you get 2 healer's or 2 tanks lost in the same time (though i didnt see 2 tanks lost lately). one of more dreaded luck department bosses
  4. you have my vote! pls make them bigger! and make them sound more often... like in the movie!
  5. since todays patch when you get in combat the mouse gets buggy! the thing is: while in combat half of the time movement with mouse (right+left click) doesn't work, you just stand still. other thing is: while in combat sometimes when i try to place myself differently to the target (for example when i wonna do pulls cannon aoe to affect more targets) it wont move, just camera moves... character stays in the same place... its most annoying as melee DPS/tank as you have to move and position yourself a lot... and now half of the time it doesn't work
  6. so true... i cant say this is 2.x patch... this is 2.1.3 patch in my eyes
  7. hey guys! we are still looking for more active people! specially for end game content (of course lower levels are always welcome too) so we can do more of 16 man SM and HM runs... (wish is to get them to NIM), and we could use couple of extra tanks/healers for the rooster we have experienced players, and there is almost every day something to do in LK... so you can PM/wisper one of the guys above, or me, Soup, for more info! see you in game
  8. Major Soup reporting for duty! http://screenshot.xfire.com/s/128259806-4.jpg http://screenshot.xfire.com/s/128277347-4.jpg
  9. ye this is a good tip for at least getting the mk-9 stuff... witch indeed i am doing but my biggest problem after 2.1. is getting those OTHER materials... even bigger then before (from missions) before the patch i was able to make at least 10 stims and couple medpacs per day, NOW if i can make 5 (thinking of reflex, fortitude and might stim)... i am wooow, its been a good mission day. and getting ONLY 1 type of component from missions (at least in most cases) just hardens... if it was like: from mission you get 50% / 50% of materials... that would have helped a lot... and spamming of those viral residues and compounding chemicals would be lowered by a lot
  10. so... after 2.1. you didn't fix bioanalysis... you didn't create any major sink for those USELESS materials... of witch both i have more then 1k each... (well you kinda did, but for most of those i still need those rare materials witch now i almost don't even get) and sending companions on missions is more then useless now since 90% of the time i get or viral residue or biological compounding chemical... like i don't have enough of them... while metabolic enhancement agent and artificial microbe are even bigger pain to get... why didn't you just simply do it as with artifice and scavenging? give us more money for vendor and remove them from missions. this aint QQ... its simple frustrating being biochem since beginning and since 2.1. ye you can still get money... and you can still sell stuff... but its soooo hard to get right materials... and it barely pays of if you don't go around and farm on makeb
  11. then they should change the tool tip for the skill.. cause it doesnt say what the skill is actually doing
  12. same here for troopers adrenaline rush... i have same problem with the tool tip as it: or says wrong, or is bugged and not working as intended... if its working as intended its a big nerf to tanks over all... cause we cant control our health anymore... and in PVP when you go below 30% there is hard any chance against smashers or shadows that you will get back up even with adrenaline rush... some word from devs about this would be nice... as this has no sense anymore...
  13. ye i understand that... but still that is not what the tooltip of the skill says... as it says heals you WHILE your health is above 30% max health... not that it will continue to heal you when you when you reach 30% of your max health... anyway if this is how the adrenaline rush now works... its major nerf if you ask me... we cant control our HP anymore at all
  14. can anyone check that if its really like that?
  15. dont worry once you get 55 your stats go waaaaay down i had also like 80% absorb at 50... when i got to 55... with all the buffs i get max of 60% absorb for example... that is with all the buffs from skills
  16. and at least 2 hour rollback.. ***? we were farming FPs and we lost all loot we got... what a fail -.-
  17. you have in shield tree line skill called Soldier's Grit witch says that adrenaline rush heals you for 2% max health while ABOVE 30% of your maximum health... and in practice that doesn't work, you pop it at for example 50% it executes like normal adrenaline rush... aka only when you get below 30% it will start ticking
  18. well i am level 55... did more then a few FPs... and can say this: my health is going down quite faster... and since adrenaline rush is bugged you have 1 less heal to heal you while above 30% health... also there is a new rotation of skills... but after a while you get it... AOE aggro is much better... if adrenaline rush worked you would be much more viable... specially since now shoulder cannon can heal you (so always try to keep it active for the boss fights, in case of emergency you can get 20% health up)... All in all not that bad, we seem less viable as staying alive then we should... and i hope they fix the bug, cause that will help a lot... (btw i hope that its a bug) as for PVP... i feel much more viable as tank... it really takes 3-4 guys to get you down... and if you get healer on you... you can stay alive for quite some time... at 55 i even managed to kill healer (though bolster is **** so this might not count) as full shield spec, just spammed all my burst DPS and poped my CDs and i just burned him down (he had 25kish HP)... so dunno... i have a strange feeling... i can keep aggro without problems.... in pvp i can really "tank"... but staying alive in FPs is much harder now
  19. just hope we dont get rollback... as people will lose their XP and gear... not like grind is hard since 2.0. and gear we get is epic! /sarcasm off
  20. quite fun how it went down my guild mates and i were doing last boss in hammer station... finally get boss down to less then 20%... we think o its down... then boom kick to server select ah what a cool trick
  21. so tooltip says that while health is above 30% each second you will be healed for 2% of your max health... that is not correct, in fact only thing i get from adrenaline rush is more defense, and it works like normal (without using points for the skill) Adrenaline rush... so whats the deal? is it really bugged? or the tooltip for the skill is wrong? btw if this is only a bug... its a bit of a big nerf to tanking... as tanks are only left with their cannon to heal them and medpac... witch is a lot so i hope it gets fixed asap!
  22. please instead of this most useful post... actually post what you use them for... and no... so far i didnt get any item that needs it for crafting, and yes i have 450,
  23. i would add to the list: ship enhancements, aka housing system where you can make your ship look like your home! rest of the list is just what i would like to see
  24. my guild lost TFB HM run that we did... omg bioware... WHY O WHY ARE YOU MAKING US REGRET EVEN PLAYING THIS GAME?!?!?! you are worst customer service out there! WORST... you dont even know why it happened, do you?
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